I know every time we talk about monetizing gaming things go south, but hear me out and let's use Dreams as a way to discuss monetizing in gaming and user created assets.
Little Big Planet never managed to be this huge hub for user-created levels/games that it could. Some levels made it big and even made it to the general gaming press, but these were mostly tech demos or gimmicks and never an experience that you would play over another game (no offense to anyone who created for LBP, some creations were truly amazing and I could never do anything close to those creations).
Now Dreams comes along and the tools at disposable are clearly miles away from LBP (even though LBP seemed as "complete" at the time as Dreams is now). You can do anything from landscapes, to sculpting, animation, music, etc. The tools are there for some amazing creations. That being said, it also seems a more complex and time-consuming activity. Most gamers won't have the time to create something meaningful.
Growing up and losing my precious gaming time (work, family, etc) I started to wish for a different gaming landscape, one with smaller experiences (close to movies' running time) and with more creative diversity than the AAA space allows. Making games is too time and resources-consuming. And with big expenses, comes little risk.
Bringing these two aspects together, what if Dreams served this purpose for smaller dev teams? An "engine" were they could build small projects, gain experience, attract a fanbase and...make some profit? As small as it could be. By giving them something in return for their work, Mm could attract smaller dev teams and enrich Dream's world with their creations. For the team it could be a less riskier way to try some concepts and improve their skills.
Does this make any sense to you?
Should a game like Dreams ever be monetized?
Would you as a player want to pay some extra money for these games?
Would you as a starting dev/programmer/artist be interested in something like this?
I had these and more questions and would like to hear from you. I mean no disrespect to all the hard-working and very talented creators on the LBP and future Dreams' communities
Little Big Planet never managed to be this huge hub for user-created levels/games that it could. Some levels made it big and even made it to the general gaming press, but these were mostly tech demos or gimmicks and never an experience that you would play over another game (no offense to anyone who created for LBP, some creations were truly amazing and I could never do anything close to those creations).
Now Dreams comes along and the tools at disposable are clearly miles away from LBP (even though LBP seemed as "complete" at the time as Dreams is now). You can do anything from landscapes, to sculpting, animation, music, etc. The tools are there for some amazing creations. That being said, it also seems a more complex and time-consuming activity. Most gamers won't have the time to create something meaningful.
Growing up and losing my precious gaming time (work, family, etc) I started to wish for a different gaming landscape, one with smaller experiences (close to movies' running time) and with more creative diversity than the AAA space allows. Making games is too time and resources-consuming. And with big expenses, comes little risk.
Bringing these two aspects together, what if Dreams served this purpose for smaller dev teams? An "engine" were they could build small projects, gain experience, attract a fanbase and...make some profit? As small as it could be. By giving them something in return for their work, Mm could attract smaller dev teams and enrich Dream's world with their creations. For the team it could be a less riskier way to try some concepts and improve their skills.
Does this make any sense to you?
Should a game like Dreams ever be monetized?
Would you as a player want to pay some extra money for these games?
Would you as a starting dev/programmer/artist be interested in something like this?
I had these and more questions and would like to hear from you. I mean no disrespect to all the hard-working and very talented creators on the LBP and future Dreams' communities