Would James Bond games work better without the millstone of the tropes of the films?
For example would it be better to set up a separate universe from the films or the novels? Although I wouldn't mind them creating a period piece set in the 50s (similar to the novels) may be interesting from a gameplay perspective.
I feel by having a gameplay focus with a solid story without the weight of the lore and fan expectations might help make a good Bond game.
Thoughts? And thoughts on Bond games? What do you think might help make a good Bond game (without bringing back GoldenEye)?
For example would it be better to set up a separate universe from the films or the novels? Although I wouldn't mind them creating a period piece set in the 50s (similar to the novels) may be interesting from a gameplay perspective.
I feel by having a gameplay focus with a solid story without the weight of the lore and fan expectations might help make a good Bond game.
Thoughts? And thoughts on Bond games? What do you think might help make a good Bond game (without bringing back GoldenEye)?