It seems to be the freezing death animation specifically. They love to shatter TsuchigumoBabe, it's time for you to be another target for the demon showcase.
Tsuchigumo: yes honey
anything with saori hayami has my attention. huge fan of persona, so i've been thinking about getting into the smt series. might play nocturne before this
Nocturne is really good, and with the remaster the most accesible. It's 18 years old but still the best in the series.anything with saori hayami has my attention. huge fan of persona, so i've been thinking about getting into the smt series. might play nocturne before this
i vividly remember seeing it on the eshop for $19.99 at some point and i said i would buy it but never got around to doing it. i'm most likely gonna play through it. do they have easter eggs for older games?I suggest trying either SMT Nocturne or SMT 4 to get a better idea of the series. Personally, I would recommend SMT 4 over Nocturne because it has more Qol additions that make it easier to get into and it doesn't have random encounters. SMT 4 will give you a better idea of what SMT V will be like imo.
Although that's if you have a 3DS for SMT 4.
good to know, thank you! i'll try it outNocturne is really good, and with the remaster the most accesible. It's 18 years old but still the best in the series.
i vividly remember seeing it on the eshop for $19.99 at some point and i said i would buy it but never got around to doing it. i'm most likely gonna play through it. do they have easter eggs for older games?
good to know, thank you! i'll try it out
Garuda seems to have a move called Yabusame Shot(looking through it seems to be a repurposed Soul Hackers move). Apparently it is a weak physical attack that ignores resistance and always crits, which would explain the high MP cost.
You could do that in SMTIV/Apoc as well and it was super busted there because crits gave you Smirk status.If you get another turn with a crit isn't that a lil game breaky
Thor next
They will be posting comments from the character designer, Masayuki Doi
If you get another turn with a crit isn't that a lil game breaky
Sounds the the created demons idea is somewhat trueI adopted the motif of "made by Susanoo = android" as an essence. (Actually, it has a slightly deeper meaning, but it's still a secret at this point.)
Thor next
They will be posting comments from the character designer, Masayuki Doi
I think people exaggerate how much better the concepts end up being. There are a few cases where I agree(mostly Innana and Dagda), but I think all of Doi's designs for SMT V have been excellent.It's going to be fun when we get to see the earlier concepts and they almost all turn out to be leagues better than the final version.
Great stuff, thanks for sharing. Totally agree with this point too. The fact that we see that kind of weird shrine/laboratory with the green liquid pool and Aogami emerging from it and looking like the PMs twin I think is going to be really important.I think the main thing of interest is the android motifs, it seems like they are going with a newborn artificial demon angle for Amanozako, and I think that artificial or man-made demons will be relevant to the story as a whole.
Hmm idk, I felt the routes overall sucked in SMT4 compared to others, especially 3. Maybe try Strange Journey. I believe its so bad (the routes in 4) that its memed.i vividly remember seeing it on the eshop for $19.99 at some point and i said i would buy it but never got around to doing it. i'm most likely gonna play through it. do they have easter eggs for older games?
good to know, thank you! i'll try it out
Hard disagree, the original SJ had some of the worst endings in the series and the Redux ones made the choice actually difficult and addressed some hypocrisies of the original game's ideologies. Like Jimenez confronting that his World of Strength ideology is totally opposite how he treated Bugaboo who was a weak demon that would have died without intervention. Plus the new Law and Chaos endings are way more interesting than a variation of the same sorts of endings they normally do. I see people hating on the SJR endings all the time and I don't really get it. I agree the Alex stuff is a bit contrived and they could have reached those endings in a better way, but the endings themselves are fantastic imo.
Yeah that's the point.Hard disagree, the original SJ had some of the worst endings in the series and the Redux ones made the choice actually difficult and addressed some hypocrisies of the original game's ideologies. Like Jimenez confronting that his World of Strength ideology is totally opposite how he treated Bugaboo who was a weak demon that would have died without intervention. Plus the new Law and Chaos endings are way more interesting than a variation of the same sorts of endings they normally do. I see people hating on the SJR endings all the time and I don't really get it. I agree the Alex stuff is a bit contrived and they could have reached those endings in a better way, but the endings themselves are fantastic imo.
They're not just the same thing worded differently. There are distinct differences to make them more appealing and that would make someone who is not insane consider choosing them, though I do agree they are not as tragic as the OG SJ endings, its not like the tragedy or the irony of the endings is ever a huge deal or even commented upon in SJ. I get why someone would prefer the old endings, but I don't think the new ones are bad at all.Yeah that's the point.
It's a tragic character arc where he becomes a monster with the best of intentions. The same thing happens to Zelenin.
The new endings are exactly the same as the old ones but worded in a way to be more cathartic and heroic.
They're bad.
I honestly always thought the OG SJ endings were the worst, prior to the new ones in SJR.
They're not just the same thing worded differently. There are distinct differences to make them more appealing and that would make someone who is not insane consider choosing them, though I do agree they are not as tragic as the OG SJ endings, its not like the tragedy or the irony of the endings is ever a huge deal or even commented upon in SJ. I get why someone would prefer the old endings, but I don't think the new ones are bad at all.
It's a story about permanent, extreme solutions to a problem and now those solutions aren't extreme anymore, and the tragedy is commented upon by, like, the fact that your friend you've sided with has become a horrible demon and that you've betrayed humanity out of a belief that they'll never change and you need to warp them into something to your liking (which you still do in Redux but now it's presented as heroic).They're not just the same thing worded differently. There are distinct differences to make them more appealing and that would make someone who is not insane consider choosing them, though I do agree they are not as tragic as the OG SJ endings, its not like the tragedy or the irony of the endings is ever a huge deal or even commented upon in SJ. I get why someone would prefer the old endings, but I don't think the new ones are bad at all.
Shin Megami Tensei has very rarely ever been balanced with the Alignment system, I just wonder why that's a bad thing.I guess but I just feel like the SMT endings for Law and Chaos are always the same two extremes and it never really makes for a particularly interesting choice, the new endings still keep the general idea of Chaos and Law but make them more appealing to the point where you might actually choose one of them while still maintaining the core tenets of the ideology.
Like for new Law Zelenin just removes the will to fight from people rather than removing all free will and making them god worshiping robots. Its still lawful and intrusive and matches with Law ideology, but its not as extreme. Same with new chaos allowing for the freedom for people to do whatever it is they please whether through force or otherwise, but also not normal Chaos which is basically always a genocide ending for all humans, since no humans can survive in a world of strength with demons.
I get that the tragedy of the situation is lost and I do think that is a shame specifically for SJ, but I think that the endings are way more engaging than the old ones and a game written from the ground up to have endings similar to these, rather than sticking them onto the end of Strange Journey would be way better for something like SMT V than recycling the same old law and chaos endings. Thats just my thoughts on it.
There is no way the heavenly kings aren't in this game. The more prolific and iconic demons will be in the game for sure.Archangel: Heatwave +1 (13 MP)/Hama +3 (12 MP)/Agilao +1 (18 MP)/Wind Breath (25 MP)/Charge (10 MP)/Tarunda (8 MP)/'critical sword' +1 (9 MP)
Huh, I'm a bit surprised that 'critical sword'/kaishin ken is apparently new to the series, given the existence of 'critical wave'/kaishin ha.
Looks like the first instance of a Breath skill at 0 affinity.
Thor's probably the first official confirmation of Kishin in this game? Not that we didn't expect Kishin to be around, of course.
...and the wiki actually also lists Koumokuten. Ok, I do remember that Koumokuten was used as one of the 'guess that demon from the silhouette!' questions from the Japanese livestream, but I didn't think of that being confirmation being in this game specifically.