I don't know how I made it through SMTIV without noticing Master Therion's bits. What in the world?
Nope. Devil Survivor Overclocked fixes some design issues of the base game even before you get to the new story content. The only issue it has is that only 3 routes get the new 8th day content, rather than every single one.I'm currently playing Nocturne (completed the Amala Labyrinth and am currently exploring the Diet Building), but I think I want to check out Devil Survivor later due to the positive remarks I've seen here and elsewhere. From what I've seen elsewhere, the consensus seems to be to play Overclocked over the base game. Is that the right approach or is there any reason to play the base game over Overclocked?
SMTIV is bad because it textually posits the inherent pointlessness of Shin Megami Tensei's main avenue of storytelling, but then asks you to keep going anyway with no real acknowledgement that any of it maters. The game itself is telling me this bullshit is played out and then expects me to still want to clown on Lucifer.
I don't know how I made it through SMTIV without noticing Master Therion's bits. What in the world?
Haven't gotten to watch the Arioch video yet but holy shit @ the gif. In SMTIV they had elemental death animations (freeze and shatter, burn, blow away, bullet holes, etc.) but they were 2d sprites. This looks incredible in 3D and once again shows the decision to have less demons than the IV duology, but have them a hell of a lot more animated, was the right one.
While it's not really indication, the trailer that was at the Switch conference in 2017 had Thor in that group of demons using his most well known design, the one used in Nocturne and the other PS2-era games. If I remember correctly, BDSM Angel was not in that group in that trailer.
Nocturne Thor is in the Demon group shot on the Japanese website.
Nocturne was a little better than standard LNC, but Devil Survivor was about the only game in the franchise where the routes were remotely interesting.
Ya'll should see Diana's uncensored design. It was only censored in the western version.
You guys would be surprised how many of Kaneko's designs are entirely mythologically accurate
Yep, although I love that they can also be odd takes on the accuracy.
You guys would be surprised how many of Kaneko's designs are entirely mythologically accurate
Ya'll should see Diana's uncensored design. It was only censored in the western version.
Really? I thought it was the nipple version in the JP version of those games.i'm almost certain the nippleless version is used in the Japanese 3/DS versions as well
Just saw this as well on Reddit and was going to post it. Pretty good stuff and some really cool possibilities.I saw this little analysis of our current knowledge about SMTV's plot while looking through the Megaten subreddit. There's some interesting stuff here; I'll leave it spoiler tagged in-case anyone wants to go in truly blind.
This is really neat and makes a lot of sense. I like the sound of it.I saw this little analysis of our current knowledge about SMTV's plot while looking through the Megaten subreddit. There's some interesting stuff here; I'll leave it spoiler tagged in-case anyone wants to go in truly blind.
Somehow I never looked at Ometeotl long enough to realize just how much was going on thereTop Ten Genital Demons in Shin Megami Tensei
Kazuma Kaneko.Kazuma Kaneko, the main artist behind the Megami Tensei franchise, is known for his unique and often provocative designs for the literalwww.giantbomb.com
lol.
I like that bit about "a man being reborn as 'more beautiful than a woman' is a symbol of purity and godliness and makes one closer to the divine" because it explains some of the protagonist's design that had previously felt sort of random.I saw this little analysis of our current knowledge about SMTV's plot while looking through the Megaten subreddit. There's some interesting stuff here; I'll leave it spoiler tagged in-case anyone wants to go in truly blind.
I saw this little analysis of our current knowledge about SMTV's plot while looking through the Megaten subreddit. There's some interesting stuff here; I'll leave it spoiler tagged in-case anyone wants to go in truly blind.
Huh... in the Arioch vid, it seems like you get half turns for inflicting ailments? Arioch hit those Ose with Makajamaon and got three half-turns. It's been a while since I played 4/4A, but that wasn't the case in those games right? Looks like they're trying to incentivize using ailment skills.
I think there was a cut between those 2 shots in the video. It'd be a cool change but I don't think thats the caseHuh... in the Arioch vid, it seems like you get half turns for inflicting ailments? Arioch hit those Ose with Makajamaon and got three half-turns. It's been a while since I played 4/4A, but that wasn't the case in those games right? Looks like they're trying to incentivize using ailment skills.
Not necessarily. I don't notice any changes in HP to those Ose or HP/MP of the rest of the party in between the turns that Arioch took, so I think that after Makajamaon, the rest of the party Passed to get back to Arioch. And we know from earlier that Passing got upgraded to converting the next full press turn to flashing.Huh... in the Arioch vid, it seems like you get half turns for inflicting ailments? Arioch hit those Ose with Makajamaon and got three half-turns. It's been a while since I played 4/4A, but that wasn't the case in those games right? Looks like they're trying to incentivize using ailment skills.
I think there was a cut between those 2 shots in the video. It'd be a cool change but I don't think thats the case
Ok yeah, now that I think about it, that's probably what's going on.Not necessarily. I don't notice any changes in HP to those Ose or HP/MP of the rest of the party in between the turns that Arioch took, so I think that after Makajamaon, the rest of the party Passed to get back to Arioch. And we know from earlier that Passing got upgraded to converting the next full press turn to flashing.
Yeah they do. I think for Digital Only games they release 12pm EST day of release. But for games that are both Physical/Digital they unlock at 12am EST/9pm PST.Does nintendo do midnight releases? At what time can I play the game exactly?
I'm playing Nocturne right now and it gives you press turns for ailments if the demon you hit them with is explicitly weak to ailments. For instance, using sexy gaze (inflicts charm, a mind-type ailment) on demons weak to mind ailments would give you a half turn. I don't recall it doing that in IV, but it could be that they are bringing that mechanic back from Nocturne.Huh... in the Arioch vid, it seems like you get half turns for inflicting ailments? Arioch hit those Ose with Makajamaon and got three half-turns. It's been a while since I played 4/4A, but that wasn't the case in those games right? Looks like they're trying to incentivize using ailment skills.
Hmm likely just a demon susceptible to status ailments which has been a thingHuh... in the Arioch vid, it seems like you get half turns for inflicting ailments? Arioch hit those Ose with Makajamaon and got three half-turns. It's been a while since I played 4/4A, but that wasn't the case in those games right? Looks like they're trying to incentivize using ailment skills.
I'm playing Nocturne right now and it gives you press turns for ailments if the demon you hit them with is explicitly weak to ailments. For instance, using sexy gaze (inflicts charm, a mind-type ailment) on demons weak to mind ailments would give you a half turn. I don't recall it doing that in IV, but it could be that they are bringing that mechanic back from Nocturne.
True, but there was no indication that Ose was weak to it, hence why I thought there might be something else going on. But as others have pointed out, they probably just cut footage of them passing the turn back to Arioch... converting three full turns to half-turns would actually be bad anyway, so I was definitely mistaken.Hmm likely just a demon susceptible to status ailments which has been a thing
I'm not convinced that it's Law-oriented, though. (Or definitely not in the Messianic sense.)Pretty good analysis
I had a feeling that the beautification of the protagonist is intentional. There's the refute that he's supposed to fit the bishounen archtype, but I don't think that's the case. The MC is way too feminine to be one and the androgynous design plays a symbolic role... (and Studio Maniax was like "fuck it, you can't date waifus, you can at least play as one")
SMT Law reps tend to be characterised with feminine features. Heck, the most beefy law rep ends up having six tits!
I'm not convinced that it's Law-oriented, though. (Or definitely not in the Messianic sense.)
It definitely feels like we're thrust in the middle of the Angel vs. Demon conflict. At the very least, we definitely don't seem to be on God's side as a "condemned being". So I guess we're in league with the deities who were victims of something called "The Condemnation", or the ones who represent something more primordial/abstract (on Team Blue).
Yeah, I just mean the main way Law has tended to be represented recently. I'm kind of hoping for something that eschews alignments all together, or at least does something very different with it (at least with how it deals with the Nahobino). Though the alignments are kind of a mess in general and end up being two sides of the same coin.I do agree that the MC is thrust into the war between Angels and Demons, but law doesn't need to be exclusive to Abrahamic religions.
The Nahobino could be defaulted as a law-aligned Shinto representative, and as he is the MC, it doesn't mean he'll go down that route. Sort of like Aleph in SMT II, and that game is very law themed.
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One of the demons from Devil Summoner, Rahu, is literally just a head on a plate with a giant dick coming out of it. When the game was re-released on PSP it was changed to a knife.
I don't know why it's there, from reading about the mythological Rahu he didn't have anything to do with dicks.
Yeah, I just mean the main way Law has tended to be represented recently. I'm kind of hoping for something that eschews alignments all together, or at least does something very different with it (at least with how it deals with the Nahobino). Though the alignments are kind of a mess in general and end up being two sides of the same coin.
Their placement is also on opposite sides of each other, while the woman in red and Gore are more in the middle.
I still think that the Shinto Priestess is chaos and the Egyptian God is neutral. But it's possible that it could be the other way round.
In SJR's cover art:
It's very subtle but the direction of their gaze indicate their alignment. Jimenez gazes downwards, Zelenin looks above and Gore stare point blank at us.