Atlus is really sending Strange Journey Redux out to die, huh? I mean, no English voice acting or any bonuses/goodies, which both Etrian Odyssey 5 and Radiant Historia had.
Shame.
Shame.
And nothing of value was lost.Atlus is really sending Strange Journey Redux out to die, huh? I mean, no English voice acting or any bonuses/goodies, which both Etrian Odyssey 5 and Radiant Historia had.
Shame.
The former. The latter was just the nail in the rusty coffin.Elaborate. The game being sent out to die is no value lost or being released without English VA?
Nope. Hot garbage. Get the original.So I guess the remake hasn't been fondly received then? Well I've never played it so I'm looking forward to it.
The new scenario is beyond stupid, and the difficulty nerf. Mostly the art.
The new scenario is beyond stupid, and the difficulty nerf. Mostly the art.
You will hate SJ. It has some of the hardest dungeons ever made.I strongly dislike first person dungeon crawlers so the difficulty nerf is a boon to me... Sorry, blasphemous, I know.
Took the final boss down tonight, and yeah, at 85 it was quite manageable really. I imagine it'd be quite doable around 80 or so with smart demon fusion but you'd have to rely on luck a bit more since a bad roll on a multi-hit attack would spell the end for you pretty easily. It didn't end up being much of a problem for me at that point though especially since I still had a ton of great hp and mp healing items I had been hoarding the whole game to toss out. Crappy phone screens of my endgame partyShe's stupidly cheap when she wants to but I'd say you can still overpower her with raw power and good demons. I got fed up of trying to beat her at level 70 something and grinded up to 99 out of spite and moped the floor with her, it was overkill, so I imagine she's doable somewhere between 85-95.
Now to figure out what game to go for next. Leaning toward Soul Hackers as SJ has left me in the mood for more first-person dungeon crawling, and SH interests me a lot since it's probably the SMT game I know the least about.
Cheers man! SJ is quite the beast of a game, reading that reminded me of how accomplished I felt after finishing it. It's one of my favorites ever and just seeing people talk about it makes me want to start it again, haha.Took the final boss down tonight, and yeah, at 85 it was quite manageable really. I imagine it'd be quite doable around 80 or so with smart demon fusion but you'd have to rely on luck a bit more since a bad roll on a multi-hit attack would spell the end for you pretty easily. It didn't end up being much of a problem for me at that point though especially since I still had a ton of great hp and mp healing items I had been hoarding the whole game to toss out. Crappy phone screens of my endgame party
So that's one more SMT game off the list. Overall I really enjoyed the game, the dungeons were extremely well designed, the only point I got a bit frustrated was the warp maze in sector E. That wouldn't have been an issue really if the game had some built-in map tools like Etrian Odyssey, I ended up drawing up my own map to keep track of it. Other than that I felt like they did a great job of putting in plenty of secrets and I always felt like I was making reasonable progress. The game had a good level curve too besides the final boss, there was only one other point in the game I ever felt the need to grind so long as I did a decent job of exploring zones, fusing demons and doing a good amount of the sidequests. There were still a lot of them I left unfinished and probably plenty I never even found either. I also would have enjoyed some more boss encounters since they were the most strategically interesting part of the game, after a certain point resource management and normal battles while dungeon exploring stopped being much of a factor. The sci-fi atmosphere was much appreciated too as well as the dialogue and visual design which was quite distinct from what'd been in other games in the series.
Now to figure out what game to go for next. Leaning toward Soul Hackers as SJ has left me in the mood for more first-person dungeon crawling, and SH interests me a lot since it's probably the SMT game I know the least about.
The dub is incredible, too.I definitely recommend Soul Hackers, it might not be as tight as SJ but the atmosphere and music is top notch, and its story is strong enough for a SMT game.
The new scenario is beyond stupid, and the difficulty nerf. Mostly the art.
I am rather curious for details regarding what happens in the new scenario. Is it more IV:A than SJ?The new scenario is beyond stupid, and the difficulty nerf. Mostly the art.
Way more.I am rather curious for details regarding what happens in the new scenario. Is it more IV:A than SJ?
Way more.
In case you want to know who SJ Waifu-chan is:
She's Lucifer's daughter.
For me, I don't see it as a deal-breaker, but I do admit that I wasn't particularly enthused about much of anything concerning the original SJ beyond the premise, and have yet to decide if I'll buy it this time (especially after I liked everything about Soul Hackers except playing it thanks to just not caring for first-person dungeon crawling through mazes or non-Press Turn/1-More turn-based Atlus combat).If that's all it is, I think you're overreacting to SJR. Mind you, I think the original throws out most of its potential by the final act, so I'm not exactly SJ's biggest fan.
did MoonFrog die during his playthrough of SMT2 ? Is the game that good that he ascended to heaven ?
RIP ;_;7
For me, I don't see it as a deal-breaker, but I do admit that I wasn't particularly enthused about much of anything concerning the original SJ beyond the premise, and have yet to decide if I'll buy it this time (especially after I liked everything about Soul Hackers except playing it thanks to just not caring for first-person dungeon crawling through mazes or non-Press Turn/1-More turn-based Atlus combat).
I kinda see where you're coming from. I didn't like the idea of 1st person dungeon crawlers at all before SJ, but liked it so much that it pushed me to play SMT1 and 2 (which are great but not as fun as SJ). I also find Soul Hackers painfully boring to play and yet SJ is my favorite.For me, I don't see it as a deal-breaker, but I do admit that I wasn't particularly enthused about much of anything concerning the original SJ beyond the premise, and have yet to decide if I'll buy it this time (especially after I liked everything about Soul Hackers except playing it thanks to just not caring for first-person dungeon crawling through mazes or non-Press Turn/1-More turn-based Atlus combat).
Going into SMT1 and 2 I was not expecting to enjoy the dungeon crawling and combat as much as I have. I've generally found my expectations given word of mouth have been surpassed. IDK. I get most of the complaints and share some of them but...I enjoy the games as dungeon crawlers at the end of the day.
I say Q4 2019 Japan and somewhere around April 2020 for the west.I will still pick up SJR, but it definitely is disappointing how the handled that game, both the artwork by the dev team and the lack of English VA from the localisation side.
Are we placing bets on when V comes out?
I'm calling Japan in March 2019, June 2019 in the west.
Etrian Odyssey combat is damn fine.
...
But piggy-backing off this:
Going into SMT1 and 2 I was not expecting to enjoy the dungeon crawling and combat as much as I have. I've generally found my expectations given word of mouth have been surpassed. IDK. I get most of the complaints and share some of them but...I enjoy the games as dungeon crawlers at the end of the day.
They don't only have really cool vision that they see through and situate within amazing atmosphere, imo, they're also solid RPGs.
I was really expecting something more like my experience with Persona 2-2 where I enjoyed the characters and stuff but didn't really like the battles or the dungeons.
I tried the demo for Etrian Odyssey IV some years ago, which was okay. That said, I still picture not liking SJ much.I kinda see where you're coming from. I didn't like the idea of 1st person dungeon crawlers at all before SJ, but liked it so much that it pushed me to play SMT1 and 2 (which are great but not as fun as SJ). I also find Soul Hackers painfully boring to play and yet SJ is my favorite.
The thing about SJ is that it's more an "expedition based" dungeon crawler like Etrian Odyssey rather than just a JRPG that happens to be in first person and have maze-like dungeons. It uses stuff like resource management, unidentifiable enemies** and huge maps to encourage you to take on each dungeon step by step rather than try to beat them in one go. The combat is relatively with more layers of depth than pre-Nocturne games too, as there's weaknesses and a co-op system that isn't quite press turn but has similarities, it's fun and keeps the fights less one sided.
I know fans usually make it sound overly punishing and tedious, but it's super engaging and fun.
*Enemies appear as weird mosaics the first few times you encounter them and only reveal their identity once you've seen them a specific number of times.
At a glance, seems like it's just an interview about their influences and working on Unreal engine.So here's a new article about SMT V in Famitsu: https://www.famitsu.com/news/201802/23152349.html
I cannot speak Japanese. Does anybody know what is it about?
Moreover, when the conflict expands its scope it ties itself back into this narrative, benefiting Chaos and Neutral, imo:with Lucifer being a second Madam/the Abyss a second Valhalla
I do think the "second" Law is a disappointment coming from the first law, though. I don't have my finger on the pulse of what exactly was in conflict between them and the transformation of Zain is a somewhat strange ending to his revolutionary saga:Zain basically goes about doing exactly what caused him to rebel in the first place even before his coming into his true being. I wish that had felt more natural. As is he just sort of immediately goes off with Gabriel, hangs out with the few elect, and plans to destroy the rest of humanity when his whole thing was that the Center was abandoning the many of Tokyo Millennium for the chosen few. I don't think he has a situation like the SMT Law hero where the story of Aoba (what I named her) and his death gets the foot in the door on the transformation. Zain just kind of changes.
Yeah the first spoiler is where the difficulty lies. The second spoiler doesn't really clean it up so much as make it clear Zain is self-aware.Regarding Zayin
The game has the implication that YHVH's real chosen ones are actually fair, unlike the Center's, it's his genocidal plan that's wrong.
In the law ending
After firing the Megiddo Arc, Satan joins Aleph when he goes to meet YHVH, but then reveals that there's one more impure one to be eliminated - he claims that YHVH needs to be punished for the sin of genocide. After YHVH is killed then he disappears too, due to being part of YHVH, but claims that Aleph is the true savior.
Way more.
In case you want to know who SJ Waifu-chan is:
She's Lucifer's daughter.
fuuuck, that's cool...
I would guess they are surely on separate carts. If they did combine them though, I would wonder if they would make changes to IV like updating the combat system to be like Apocalypse.