I guess Im a masochist cuz I loved the Cathedral. I did get exhausted at the end of it however. It's pretty long
They were close to this in SMTIV. They had the dreams and teasers and stuff, but they're like "Hey go do some quests in Naraku, oh you can't go that far down, that's the unclean one's country" Then you have to save Navarre, then they tell you to keep going. You hit the area where you find the guns, see modern lockers, beds, etc, you see some scaffolding construction, leading up to the reveal of that's how you get to Tokyo.I love SMT I's scope and sense of escalation. I'd really like to see a modern game attempting something in that direction rather than the more static settings of the other games.
They were close to this in SMTIV. They had the dreams and teasers and stuff, but they're like "Hey go do some quests in Naraku, oh you can't go that far down, that's the unclean one's country" Then you have to save Navarre, then they tell you to keep going. You hit the area where you find the guns, see modern lockers, beds, etc, you see some scaffolding construction, leading up to the reveal of that's how you get to Tokyo.
I mentioned this at the old place (Hell I did an entire thread on it when I replayed SMTIV), but one of the coolest things to me about SMTIV is how they have the culture shock of the characters not understanding the modern technology, and assume it's "magic". There's moments when they think the city lights are "stars on the ground", or that the people talk with "funny accents", Japanese is the "mystic script", Burroughs is a "sprite", etc. My favorite example of this is the item descriptions on relics. I highly recommending reading those, you'll get a chuckle out of some of them, but it's also a neat world building thing.
They should add Mark from Persona 1 so he can dance crazy.Im still shocked they haven't revealed the Aleph costume when. Tho there isn't a character with luxurious hair as Aleph.dancing is a part of the main story of SMT2
Im still shocked they haven't revealed the Aleph costume when. Tho there isn't a character with luxurious hair as Aleph.dancing is a part of the main story of SMT2
Reminds me randomelder , if you are same that made the "Shin Megami Tensei 3: Nocturne is still incredible" thread back on the old forum, you should really repost it! !
In order to effectively represent the war between the Reasons that's going on in the Vortex World, we decided on the existence of the Manikins. In a country or in a company, power is a measure of numbers. A populous country can collect more taxes, and a company with a larger work force can undertake many projects. We wanted the Manikins to represent this overwhelming power in the Vortex World, to fuel the groups in power in the Vortex and to be able to press for the birth of a new world. The Manikins are born from the earth of the Vortex, so could be seen as something like the Vortex's cells. What form the organization of those cells would take should change with what Reason they're fighting for.
Since the Manikins are, as it were, the Vortex itself, they don't have individual goals, but as the Vortex is searching for its Reason, as parts of the Vortex, the Manikins must look for that Reason as well. Since they don't have personal goals, but serve as a strong basis for judgement, and since there are so many of them, they make for an effective intensification of the great war.
As for the Manikins' distinctive conceptualized motif, that comes from us, the way humans think and act. This is a bit vague, but they are based off of the people who're lost to the force of numbers.
For instance, someone who doesn't see movies much but goes to see one that's topical or popular, or buys a CD because it's sold a million copies, without any personal judgement on the matter, and feels that this is the way everyone should be, would be a good candidate for this kind of judgement. It's hard to tell exactly where to draw the line and it is likely that the vast majority of people have this inclination, but there are people among them who almost entirely base their judgement on this strength of numbers. The Manikins are a metaphor for these kinds of people. When you're thinking about buying a game not because it's a game you'll actually like, but because it is advertised a lot and everyone else is playing it, that is acting like a Manikin. Be careful. ~ Kaneko
Hylian's sacrifice will never be forgotten. P3 FES characters now controllable.
Is there any easy to remember way to get the Neutral path in SMTIV? I usually go Chaos route each time but the chaos route in this game is lack luster.
The law one is even worse.Is there any easy to remember way to get the Neutral path in SMTIV? I usually go Chaos route each time but the chaos route in this game is lack luster.
Pick the top option at every mandatory option, avoid all optional ones, side with Jonathan, pick the left path each time at the questions,
When I got that ending I just stared at the screen for like 20 seconds before laughing for five minutes straight.
I can't even imagine how bad that is. Chaos route in IV was so disappointing. I expected the Chaos ending in IV to be some kind of evolution of the True Demon Ending of SMTIII Nocturne for some reason. I remember just before I played IV for the first time I played Strange Journey going the Chaos Route that game too and it was so much better.
The problem with SMTIV's law and chaos endings is that although they're weren't completely shafted into early bad endings like in Apocalypse, the game still was clearly designed in a way where neutral was the "Good" or at least "hardest to reach" ending, both getting into the route and then the route itself. As a result of that, laws and chaos are basically sabotaged on a conceptual level, since the game design clearly favors neutral.And this is why I'm not as annoyed by SMT4A going the way it did: because vanilla 4 already demonstrated that the old formula had become an albatross around the developers necks. Even if the actual plot itself is of questionable quality, I will gladly take that over the absolute nothings that SMT4's Law and Chaos routes are.