I'm at the airport and looking for a MegaTen game on Android. Is there anything other than Dx2? Dx2 is all right but I'm not sure if it works once we take off.
Strange Journey if you're a fan of oldschool dungeon crawlers, SMT4 otherwise.Been wanting to catch up the SMT games on 3DS, should I play Strange Journey Redux first or SMT4 first?
I don't know Redux but the original SJ is a way better MegaTen. Top tier really.Been wanting to catch up the SMT games on 3DS, should I play Strange Journey Redux first or SMT4 first?
I'm at the airport and looking for a MegaTen game on Android. Is there anything other than Dx2? Dx2 is all right but I'm not sure if it works once we take off.
Strange Journey if you're a fan of oldschool dungeon crawlers, SMT4 otherwise.
Thx, Strange Journey thenI don't know Redux but the original SJ is a way better MegaTen. Top tier really.
Looks like that's the case. I found nothing on the Play Store.I think SMT1 was ios only and now it doesn't even work with the new os
That's me but with the original. Strange Journey is also my favorite game on the DS.Overall, This remake is exactly what I wanted. I think when I'm done with it, Strange Journey will be my number SMT, and I didn't expect it (but I should have). I love this entry.
That's me but with the original. Strange Journey is also my favorite game on the DS.
ALSO, I'm currently at the boss for Sector Eridanus, and I need help with alignment shifting.
I don't know when it happened, might have been when I faced Ishtar, but I went from neutral to Law.
Can I get some tips on what choices I should be making if I want to shift back to Neutral? I did the EX Mission for Kudlak and it wasn't enough.
If you do the Fairy EX Missions in Sector Antila then you can easily shift the alignment via the Goblin in the fairy village. Other than that just choose the chaos answers in alignment shifting questions until you're back on neutral.
I LOVE the fight with him in Soul Hackers.I haven't played a whole lot of games in this series yet but with each title I devour Megami Tensei is slowly becoming one of, if not my favorite franchise.Speaking of which: I finished Shin Megami Tensei IV's Law path.
If you have a high interest in Mythology this series is just heavenly.
These games are large, but they consume even more time when most "demons" you encounter make you want to switch into research mode.
SMT IV made me realise I should really expand my knowledge of Celtic mythology.
The amount of high-quality worldbuilding surprised me.
Especially thewhich happened right around the time I felt my interest slowly sliding away.different dimensions Flynn visited
Needless to say, I once again became fully engrossed.
Flynn's "friends" felt quite hollow, though. Voices for the extremes of each path one could follow.
Which isn't bad in itself, I just wished they had more interesting things to say.
Exiting Naraku for the first time is something I won't easily forget.
It's a bit weird the rest of the game never becomes as challenging as it's first dungeon.
Even most bosses don't pose much of a threat, with a couple of exceptions. Most of them optional.
Hell of a ride.And because a 96 hour RPG wasn't enough, I started playing Apocalypse the very next day.Too bad it ended in genocide.
It's...different.
It feels more like Persona x Supernatural then a follow up to SMT IV when it comes to atmosphere and storytelling.
And I really don't like Napaea's new look.
The gameplay is nice, though. There are a lot of improvements, changes and cool new things added and exploration is already a lot more fun.
I'm having fun. But it's a strange experience playing this directly after finishing IV.
Just defeated King Frost, hee-ho!
Apocalypse had some awesome moments, and incredible new music. Still a keeper in my book.I've been itching to replay Soul Hackers but I always have so much on my plate and so little time.
Also, fuck Apocalypse.
I've been itching to replay Soul Hackers but I always have so much on my plate and so little time.
Also, fuck Apocalypse.
Apocalypse had some awesome moments, and incredible new music. Still a keeper in my book.
I love Apocalypse. It improves on mechanics introduced in IV, and while it grounds itself in a more anime aesthetic, it also has a solid story. The soundtrack is off the charts, as is the tuned gameplay, battle system, and memorable cast.
It took me a playthrough of Apoc to notice how much more fleshed out the characters were there than they were in og IV ( I still like Isabeau, Walt, and Johnathan, though).
It also has my favorite final battle thus far in an SMT.
Been wanting to go back to SH myself.
People got to emote, demonstrates strong personality. Best characterization tool. /sLike, something happens and everyone and their grandmothers needs to interject.
Wasted Potential comes to mind, especially with the villains(Dagda and Krishna in particular).I just can't get over how terrible the writing is. I expect more from SMT. It's just so damn bad.
How anyone could think that this cast is memorable is beyond me. Jesus Christ.
It'd have been a much better story if it had been written with the idea of the player possibly siding with one of the demon factions, rather than making all three cartoonishly stupid. Breaking away from their usual law/chaos dichotomy just made them put even less effort into the factions.
Nah man, Nocturne requires some QoL changes. People'd go crazy if they had to save scum demon fusions until they get the desired skill combinations.
That would be fine but given their track record I'd rather have a port rather than them shoving a waifu or adding stuff that kills the difficulty.Nah man, Nocturne requires some QoL changes. People'd go crazy if they had to save scum demon fusions until they get the desired skill combinations.
Yes, sure I agree.That would be fine but given their track record I'd rather have a port rather than them shoving a waifu or adding stuff that kills the difficulty.
Not only that, the controls and many other things have aged terribly.Nah man, Nocturne requires some QoL changes. People'd go crazy if they had to save scum demon fusions until they get the desired skill combinations.
That would be fine but given their track record I'd rather have a port rather than them shoving a waifu or adding stuff that kills the difficulty.
That's not really news, though. 'We'd like to eventually do thing' != 'We're doing thing'You should make a thread about the Nocturne port, obviousmy a lot og people would agree it deserves it
Depends on which extra dungeon... some of them have the bosses separated, some are boss rushes.
The one with Sid Davis/Shiva/etc has them separated, the one with Raidou/Raido is a boss rush.
You have to fight Raidou/Raido/Soulless God back to back to back.It's the one with Raidou, I already did the other.
It's not really boss rush, each boss has a dungeon with a puzzle preceding it.
I just did the P-dungeon, actually beat the boss on my first attempt, haven't played this game in ages so I guess I was lucky.
The thought of doing another 5 without the ability to save is giving me pause.
You have to fight Raidou/Raido/Soulless God back to back to back.
I'm pretty sure you can defeat one, leave, save, and go back. I think the lobby has a save point, but it's been a while.But to fight them I have to clear all the others first. All that without being able to save? Seems crazy.