I might make a separate thread on this topic because I think it's worth discussing, but it's interesting how this is a "best of a not-ideal situation" remaster. In the Yamai interview, he mentioned how this remaster was a challenge because of particles used on the PS2 version that are really difficult to use outside of PS2 hardware. It's why places like Matador's entrance struggle with frame rate so badly. This is probably also why the PS3 PSN versions of Nocturne and Digital Devil Saga have issues. Hell in one particular cutscene in DDS2 I felt like the game was about to implode lol.
A user here in Era that's in the know about these things also said that Persona 3 is a mess from an archival standpoint. A port had been tried and failed multiple times, and a Persona 3 remake would be more likely. Given that, I would likely expect Nocturne is in a similar boat, resulting in this remaster. I have noticed this remaster seems better than the PS3 PSN version overall performance-wise.
Yamai also mentioned in the interview about wanting the game to be faithful to the original, but have some QoL things, but still wanted to have people new to the game experience it how people that played the original played it. I think this was a good approach and I think a full-on remake would definitely lose a lot of the game's visual style and charm. On top of that, the original still looks good with it's fairly simple textures and environments, with details really popping out. This definitely shines through in this remaster.
I am glad that this thing was a hell of a lot better than Silent Hill HD collection or something like that lol. I am curious what it is about the PS2 that makes porting things from it so hard though. Atlus games I know have not been the only victims of this.