So what happened to all the magic sword business from 2's ending?
I believe you need both mirrors to know the exact location of the treasure.The of Seven Stars is a key for a puzzle in the Bell Tower, beyond that it doesn't get used again.
That sounds... extremely underwhelming? I thought the ending of 2 was cool for the stuff it teased, this seems pretty whack.The of Seven Stars is a key for a puzzle in the Bell Tower, beyond that it doesn't get used again.
I believe you need both mirrors to know the exact location of the treasure.
I find it fitting that Lan Di (emperor) has the dragon mirror and Niao Sun (empress) has the phoenix mirror
Remember we were suppose to get Baisha as the 3rd village where the Chi You Men resides but it got scrapped. Even during development where Yu was testing the fighting engine we saw Ryo square up against black suits but sometime during development it got scrapped. Yu alluded to having initial troubles learning the Unreal engine which probably stalled some development/money so they might have had to scrap Baisha for the castle area but it's all speculation. The final section definitely wasn't part of the initial plan which makes it disappointing. REALLY REALLY hope this game is successful.Well I completed it last night and I have to say that I am extremely dissapointed with the end "Assault" it was glaringly obvious that budget and funds were badly struggling to keep up with the idea and ambition.
A very short and small castle that was filled with pussy footsoldiers (this is a chi you men HQ wtf) who were layout in straight lines which was ridiculous, No midbosses other than Mr Muscles which was meh.
No fighting the blacksuits especially a certain 2 blacksuits which would have been satisfying, Niao Sun who had fooled Ryo and Shenhua which is fine but it was so obvious that after handing over the mirror what she was going to do.
Lan Di's henchmen in his room were pathetic.... Comedy tone whilst preparing to fight Lan Di? Fuck off.
The team that assemble to help Ryo like they are his best friends is ridiculous I felt next to no connection with any of them other than Ren which was clearly because of S2.
None of the fight scenes had that epic feeling, Master Hsu just throwing people over a balcony after being hit by a broom over and over again gtfo with that humour there's a time and place for it not whilst we are about to engage the man who killed the protagonists father....
Lan Di was some what cool but it was so underwhelming how much Ryo clearly sucked compared to him, like I completely get it Lan Di is a master but 3 games to see Ryo get close to killed if it wasn't for Ren so quickly and easily whilst being angry and throwing moves with wreckless abandon.
So he hasn't learned anything basically, it's almost like he has gone backwards from owning baihu and putting down a giant to struggling against Mr bailu muscles who is just a guy with a big right hand and Mr muscles niaowu version who was hardly a master.
I see why many people are saying S3 doesn't progress the story much because quite frankly that is true I feel very dissapointed that this is all we seen of 2 chi you men leaders in the whole game the sheer lack of action and interaction with people who could train and mentor Ryo was poor.
I really don't like how Niao Sun has been marketed over the years in interviews to be built up to a cameo appearance, if it wasn't For Yu and developers telling us her name we wouldn't even know she was called Niao Sun....
I still liked the game and what they achieved with a small budget is very impressive as a whole package but damn the whole end battle just totally dissapointed on another level of dissapointment.
The lack of action throughout the game in general felt off and their was very little character development which was ashame but man what a really bitter pill to swallow that ending was a joke.
I expected more from this game the lack of emotion and character development is disturbingly poor I can't even remember the names of some of the characters in game already.
Still feel overall that at least the game can be used as a stepping stone if 4 is made since they can learn from mistakes and complaints and at least the engine and assets are there now.
Edit - Why the hell was Chai even in this game his story is over Ryo has his number, it was a good opportunity to introduce a low to midlevel chi you men enemy who stalks Ryo through his journey and added some much needed 1 on 1 combat with tough opponents.
Did the rapport/affinity system not make it in then?
Just finished it and realised I never really had anything like that. Nobody talked to me differently and the only dialogue choice I remember was calling that old woman in Bailu beautiful or something else.
I feel the same as everyone else regarding how little it moved things on. I would have liked Ryo to fight and defeat one leader of the Chi You Men at least. Because if we're lucky enough to get a 4 he's going to have to do an awful lot of montage training to actually fit them into a game now.
Well, yeah I think Iwao is not the kind of person who would kill someone. Even the elder villagers think so.
But what bugs me are his last words, its as if he made a grave mistake and wants Ryo to not go down that road. One thing is certain, Iwao didn't do it for personal gain. He did hide the mirrors and apparently never searched for the contents. So he did continue Zhao's work. This could mean Iwao was framed. Or Zhao was corrupted and had to be put down.
The thing we learned is that Lan Di was taken in by the Chi You Men after his father died. He could either be fed lies, or he's just evil anyway. When Iwao realized who opposed him it seemed he wasn't too fond of him.
Always thought Lan Di would eventually side with Ryo though. He could easily kill Ryo twice now, but didn't. And now with Niao Sun clearly being the more evil of the 2, wanting to kill him after all, they do have a mutual enemy. Perhaps Lan Di will be cast out, or Niao gains leadership which means he's out either way.
If I was making it. Baisha Village would be the first half of game and stopping Sun and the Chi You, then second half I'll come up with a reason to return to Yokosuka. How touching would that be? Lan Di comes back to Hazuki Dojo like the alternate ending of the original.My open question is what kind of towns or villages am I expecting to visit in Shenmue IV? I do wonder how gameplay wise they work that out, or maybe it'll be more on the linear side for awhile before it opens up?
If I was making it. Baisha Village would be the first half of game and stopping Sun and the Chi You, then second half I'll come up with a reason to return to Yokosuka. How touching would that be? Lan Di comes back to Hazuki Dojo like the alternate ending of the original.
I guess somehow Master Chen gets a Mirror through his trading company or something, to drive Ryo home. Seeing Ren meet Fuku San, making him uncomfortable lol... and Shenhua adapting to Japan, it could be fun.
I was a supervisor on the team at first. As the project progressed, as you know, it had become bigger and bigger, and I couldn't put up with it any more. It was one of the turning points in my career. I talked to Yu Suzuki, as well as talking to my boss in the development division at that time, and said I would like to have my own division. And they made it happen for me. But we really could not see the end of Shenmue, and I was called by our CEO at the time. He said to me, 'Please get this game finished' [laughs]. So I was a producer and director for the final months of the project. I'd reviewed the whole project, looking at what kind of plan they had and the remaining workload. It took me more than a month to understand what was going on.
The CEO asked me how much time would be needed, and I told him six months. Myself, and the programmer and designer I most trusted, called the whole team and told them we had to finish the game in six months. We did it, but it was a tough and bitter project for me [laughs]. Suzuki-san also knew he had to finish the game soon, whatever the final result. He's the kind of person that, if he wants to do more, cannot stop himself, so someone must be there to do it for him. Our CEO knew that I was the only person he would listen to. Hard as it was to be asked to do it, I knew why it had to be me [laughs]. There's only one reason for why the project turned into such a panic. Suzuki had been creating arcade games for so long, and didn't write planning documents. But for console games, you have to have a blueprint, and it was such a big project.
He had a policy that we should not decide how a game should be on paper before we started making it. But we have to have guidelines, otherwise there's a risk that we overrun and fail as a company. Even if it was someone else's game, I learned the importance of that balance once again. I still think it was an epoch-making game at the time. If there had been a line producer or someone who was good at managing things, I believe the outcome would have been different.
I think someone on reddit completed all in BailuMan last I checked no one has finished all the side quests yet on the PS4 Trophies list. It must be tough find out which ones you are actually missing.
I finished the game last night and overall had a great time with it. I'm super grateful to this team for working so hard over the past 4 years to get this to us. I have some positive thoughts and some complaints regarding the story that I need to get off my chest.
Positives:
- The sense of place in these environments was absolutely nailed. Just take a look at this gallery on Chinese cormorant fishing and tell me Shenmue 3 doesn't immediately come to mind: https://www.theguardian.com/world/g...-art-of-chinese-cormorant-fishing-in-pictures
- Most of the interactions with Shenhua in Bailu. I got a good sense of her character and appreciated that the game was rewarding me with her becoming friendlier to Ryo over the course of the story. I also liked that she was not meek in tough situations and went against Ryo's wishes to sideline her in order to ensure her safety.
- Enjoyed how the villagers became warmer to you as you spent more time there. Specifically, them all showing concern over you get beat up by the big guy. There was a sense of a world being affected by your actions dynamically.
- The training sessions with Sun were fun and I liked his character and design quite a bit.
- Cinematography in the action scenes was impressive, and one area where I definitively feel they were able to utilize modern tools to achieve a higher vision than in the original games. The spar with Grandmaster Bei atop the boat and old castle fight scenes were standouts for me.
- I was shaking during the confrontation with Lan Di. It was all too short, but the moment was truly grand. Lan Di has a presence in every scene he's in that's undeniable.
- They laid a good groundwork for Niao Sun. Her remodel from the original concept gives her a gravitas that might not have been there on Dreamcast hardware. I find her interesting and would hope she's a prominent villain all the way to the end of the story. This game now has 2 truly great main villains.
- Greg Chun did a pretty good job as Ren, which I find impressive since Eric Kelso's take on that character was one of the few standout performances of the original dub.
- I felt like all the training opportunities in the game made it feel like Ryo truly was putting in the work and improving as a martial artist. The more I get to train him, the more I can buy that one day he'll stand toe to toe with Lan Di as an equal.
- A lot of effort went into NPC characterization, as is standard for Shenmue, and I appreciated it continuing here. I worried NPC detail might have been on the chopping block due to budget, but there was nothing to worry about there.
Now onto my issues:
- Stripping out all mystical elements from Shenmue 3 was a mistake. They added a grand sense of mystery to the plot, and I think Shenhua needs to have her magical abilities explored beyond the vague connection to animals and whatever she did during the thug interrogation. I truly hope those elements come back in the future.
- When Shenhua left Bailu with Ryo, they transitioned out of there so quickly that it felt rushed. In Shenmue 1, Ryo has a major goodbye section at the end of the game that really sends home the idea that this is a huge and dangerous quest he's embarking on, and that he could lose everything from it. I feel that a moment equal to that should have been given to Shenhua in this game. She's leaving the village for the first time in her life and I wanted to see a set of important villagers show up in a scene to see her off. Instead, the old woman tells her to go with Ryo and that's it.
- We should have learned a lot more about Iwao from the people that met him in this game. Who he was back in those days and little stories about his time spent in Bailu.
- The key artwork characters in Niaowu (Grandmaster Bei, Shrine Maiden Shiling, Mr. Hsu) were all underdeveloped. Not in the sense I couldn't get an idea of their personality, but that none of them were allowed enough interaction time with Ryo to grow a meaningful bond with him (and me, by extension). Bei is Shenmue 3's Xiuying, yet all I know about him is that he's a fisherman with a sense of justice, and also the master of a once banned martial art. With Xiuying I have an excellent sense of who she is, her history and how it shaped her motivations in her interactions with Ryo. These 3 were meant to be the storytelling bedrock of the Niaowu chapter, yet we won't have any reason to give them much thought in the future. This is the worst offense of the storytelling in the game to me, as all the other complaints I've heard (clarity on the Chi You Men's 4 bosses and the organizations motivations, mystical elements, the true power of the mirrors, the meaning of the prophecy) could all be addressed in future games. These characters, however, are likely done in this story forever. It wouldn't have needed to be budget consuming cutscenes either. Simple conversations like the ones you have with Fangmei in 2 would have been fine.
- There were fewer random world or character building cutscenes that triggered while you were exploring than in previous games
- It is obvious to me where the stripped out systems and locations should be when playing through the game. I can see Ren and Shenhua walking around Niaowu and know the idea was to switch to their perspectives to advance the story. Additionally, the Old Castle is small and no substitute for the missing Baisha section.
- While I praise Lan Di's physical presence in the game, I'm not a huge fan of his new English voice actor. He simply doesn't bring the same ferocity to the character when speaking.
- I enjoyed the new fighting system, except at the very end. My Kung Fu level was maxed out, leading to every fight being over in less than 60 seconds. For these final epic battles, I want to be in action for multiple minutes at a time to really get the adrenaline pumping.
- The ending segment suffered the most from rushed storytelling. There's no way around making this observation based on how this large list of events can be run through in about 30 - 40 minutes:
If this were analogous to what they did with the Yellow Head Building in Shenmue 2, what I just listed out would have been stretched across 6 - 8 hours. We would have seen 2 hours sneaking your way through the Old Castle while dispatching Chi You henchmen, culminating in a final face off with Chai, whose guarding the prisoners, where you defeat him so thoroughly that the player knows he's never coming back, then rescuing Shenhua's father. Then, another hour making your way to Niao Sun, rescuing Shenhua and learning all the ways you've been undermined by her since setting foot in Niaowu and seeing some of her sadism in action. Another 20 minutes fighting through the Red Snakes to reach Ge, with a 10 minute mixed free battle/QTE sequence reminiscent of Don Niu. More free battle/QTE against Lan Di's henchmen before wrapping up with the failed attempt to take on Lan Di. You'd get a decently long goodbye and good luck sequence with your Niaowu friends, then a more fleshed out explanation from Shenhua's father about what he knows with Shenhua present and active in the conversation, learning all about the history of the Ling family and their role in the creation of the mirrors. Finally, for meshing togetherthe trio of Ryo, Shenhua and Ren you'd see an hour long sequence of them traveling along the Great Wall to their next destination, conversing much the same way Ryo and Shenhua did on their way to Bailu before credits roll.
- Row up to the entrance hall to the Old Castle and devise an infiltration plan
- Speak to a Pawn Shop vendor (to access the economy for needed items one last time)
- Find his missing times
- Look in holding cell and find Shenhua's father
- Ambush QTE from Chai, quickly defeat him
- Walk in on Niao Sun waiting for you and give her the mirror in exchange for Shenhua (who doesn't get to do anything except run to safety)
- Head for Lan Di after she reveals he's here
- Dispatch a series of weaklings until you reach Ge
- Fight and defeat Ge with your new Bajiquan technique
- Fight a set of tougher Chi You Men warriors
- Bust into the top room where Lan Di is relaxing
- Defeat his 3 strongest henchmen in a QTE cutscene that shows Ryo's new ability as a martial artist
- Niao Sun orders her men to burn down the Old Castle in an attempt to murder Lan Di while he's distracted with Ryo and move into his role in Chi You Men
- Fight Lan Di and fail to land a single blow
- Ren bails you out offering the (fake) Phoenix Mirror to Lan Di in exchange for sparing Ryo
- Leave on a boat for a location along the Great Wall of China
- Speak to Shenhua's father to learn what he knows of Iwao, Zhao Sunming, and the mirrors
- Traveling along the Great Wall to your next destination
I think Yu might be to blame for some of this, simply by virtue of being more ambitious than he can achieve with the paltry resources he's been given. I wish he'd spent more time pacing out the story of this game and making sure all the character development and story beats would get fully fleshed out before moving onto the open world gameplay elements. Ultimately though, I see this as the result of an injustice put upon this series, its fans, and its creator by an industry and media that is far more interested in cash and controversy than the artistic medium.
This isn't scientific, but I was doing projections on the Kickstarter back in June 2015, and before the barrage of negative press they were on track to raise 8 million dollars. Add in Slacker Backer funds and they'd likely have made 9 million. They would've had much better leverage with publisher negotiations with that much more money already raised. But the press stepped in to make sure the project funding was stunted, and YsNet had to settle for a Kickstarter promo team in Awesome Japan that had no experience, and no ability to handle these situations. Sony was wishy-washy about what the hell they were actually doing for this project (not much apparently), which just muddled the story up even further. Koji Igarashi scooped up Fangamer's promotional team for his Bloodstained Kickstarter just before Suzuki could hire them, 8-4 was also on the record of being pursued but having to decline, and ultimately the crowdfunding didn't reach is maximum potential. That's 2 million dollars that might have been used to afford Yoshimoto as the script writer and finish work on the Baisha section to prevent a rushed ending.
Outside of the fans that backed this game and Cedric Biscay, who is really the one that made this all possible, every other entity that signed onto help this project didn't put in the support the series truly deserves. Sony could have funded this thing for pocket change, instead they took the E3 credit for resurrecting the series and slowly backed away. Sega could have offered to bring Suzuki back into the fold after the successful funding of the game, but they remain at arms length. Deep Silver has not been a good publisher for this game, especially after hearing today they signed the Epic deal just to keep all funds from it to themselves as insurance on their investment. Deep Silver also hasn't really put in much work marketing the game. I've spoken to so many people that are aware of Shenmue but had no idea this was even coming out. My local Gamestop and Best Buy didn't get promotional signage from them until launch day. I think they lost faith in the project and silently hope to make back their money and run away from it forever. I saw how much effort they put into promoting another Kickstarter game - Kingdom Come: Deliverance and expected they'd do the same for Shenmue 3. I guess not.
I sense myself rambling so I'll wrap it up here, but I'm honestly just afraid this might be the end, again. Seeing the initial sales figures from smaller territories isn't instilling a ton of confidence. Major reviewers have been largely unfair to a game they don't really understand or appreciate for what it is. The all important Metacritic number is 8 - 10 points lower than I think is fair based on what has been accomplished with this budget, which will put a damper on sales. If this game doesn't chart on the November NPDs, then I think the future of this series is in jeopardy, and that's not where I want to be as a fan that just waited 18 years for the next installment. I hope I'm wrong and this story gets finished. I want to know how it plays out.
Done with the game and, boy, I need to take some things out of my chest. I will just focus on my issues but let me say I'm overall positively satisfied with the game. Yu Suzuki had to choose between doing a generic modern game (due to budget constraints) pleasing neither fans or general audience or deliver a true Shenmue experience, possibly alienating non-fans. On doing the second choice, he really nailed it! Bailu is gorgeous, almost magical, and Niaowu impressed me with tons of shops where I could in fact interact, the scenery, the temples... there was so much to see that I felt overwhelmed for a bit. I really didn't think that he could do that much on a Kickstarter game and I'm glad and thankful for it.
While we could feel the rush to end the game during Old Castle (running out of money most probably), there was a good build-up from the moment Niao Sun is presented to when the door was smashed and there was him, Lan Di casually sitting (I screamed at the moment, I confess haha). The fact that Ryo couldn't land a single blow on him was very faithful to his journey so far. He learned a lot but there was no way he could possibly have any chance against Lan Di. And the split of the Chi You Men in two factions is something that will be very interesting to see.
With that out of the way:
- The combat system was a big let down for me. The delay required to recognize the button combinations turned the whole thing feel unresponsive. And the lack of free movement and a proper evade button (I'm aware of double tap on analogue stick but it's far from being as effective) made every battle stiff and awkward. We have to be honest here, even in 1&2 the battles were far from the fluidity seen in Virtua Fighter and some of the moves were difficult to pull it off. But still, mobility was higher and there were parries and throw moves. I really hope this system is scrapped entirely, or at least, shaped into a middle ground with the previous one if we ever get a fourth game.
- Aside from minigames, I didn't enjoy a single QTE. Not only they were VERY unforgiving, demanding instant reactions (which just required memorizing the sequences on the second run) but also they lacked refinement. In 1&2 success or failure was dependant on getting most of the button prompts right, not all of them. Few ones even allowed failure, leading to an alternative situation. 3 had none of that. There were additions to the QTE formula from 1 to 2 and I was expecting some tweaks for 3 but unfortunately the implementation was poorer than 1. Would it hurt the "Shenmue formula" if they were reduced just to the minigames from here on?
- Here we have the worst offender: story. I was always convinced that Yu Suzuki had a firm grip on the whole script but now I have my doubts. Few cracks and a major inconsistency have appeared and Chai's return (without any reason other than fan service) just made it worse. Allow me to explain my points:
- Why the thugs were sent to Bailu? Yes, to get the Phoenix Mirror but here's the catch: there is no way that nobody from the Chi You Men didn't know that Ryo already had it. From the first game, Chai knew about it and had even snatched it for a few seconds. Damn this was even in recap video! If he was dead after falling in the sea (from the manga unlocked in 2) this wouldn't be an issue. However, he was there in Bailu, leading the thugs and the whole situation doesn't make any sense, no matter which angle I see it. Unless the organization has an army of Chai clones...
- What is the reason Mr. Yuan and Mr. Xu were kidnapped for? I waited until the very ending for some sort of explanation about that and got none. It's very upsetting, to say the least. I thought about many possibilities and each one raises an inconsistency. Worse, this might never be explained in the future. And again, this relates to the main issue: nobody knew that Ryo had the Phoenix Mirror and that's a hard pill to swallow. No small problem given that this fact kinda invalidates the whole purpose of 3.
- Shenhua's real parents are never mentioned. I even saw the final cutscenes of 2 again to check if my memory is not playing tricks on me and nope, it's all there: Mr. Yuan is Shenhua's stepfather. If so, what is the relation between the Yuan family and her real parents? Ok, this is not an inconsistency per se but, oddly, it's not mentioned a single time. Was it retconned?
- Progression of the second arch. Doing the training with Mr. Sun the way it was just felt right. More, it helped to develop the character. Later on, it was a big letdown when we virtually repeated the same thing with Grandmaster Feng to learn a very similar move. I wonder if there were a clever way to pull it off, with more involvement of Shilin and Mr. Hsu.
- I'm just on the realm of nitpicking now but it was weird on phone calls Ryo referring to Nozomi by her second name (Harazaki) and she to him the same, out of nowhere. Maybe that indicates they are not so close anymore but that was nothing before that might have indicated it. It's unfair to criticize her voice actress and others just for the sake of not being the same of the originals and I think they did the best they could. The exception here is Guizhang: he was way waaaaaay off. His tone and how the conversation proceeded was nothing like he was supposed to be.
Again, I liked the game and I really hope Yu Suzuki finds a way to make 4. But plot holes like I mentioned should never have happened, especially when they are questions that probably have risen during development and have zero relation to budget restrictions.
Please feel free to tell me if I missed the point on something.
Chai turning up made no sense considering what happened to him in Shenmue chapter 2 (comic). Doesn't he get knocked off into the South China Sea during the boat trip to Hong Kong?
I believe Ren was always suppose to end up with Ryo. He's a treasure hunter so it makes a lot of sense. The fact that he will be with Ryo in S4 confirms it. Now Chai is up in the air but seems like fan service but I do believe he's the guy who told Niao Sun about the pheonix mirror.I agree that it was odd that Ryo never said anything about Chai suddenly turning up. Made no sense that he couldn't have said anything about his return. Ren also being there didn't really make any sense too, but I get that Yu Suzuki probably wanted some returning characters for nostalgia.
I agree that it was odd that Ryo never said anything about Chai suddenly turning up. Made no sense that he couldn't have said anything about his return. Ren also being there didn't really make any sense too, but I get that Yu Suzuki probably wanted some returning characters for nostalgia.
You see Ren at the end of Shenmue 2 intrigued when Yuandha Zhu mentions the treasure. Niaowu seems to be the biggest port in the area so I get it makes sense he'll bump into you out of all the places, especially at the gambling area.I agree that it was odd that Ryo never said anything about Chai suddenly turning up. Made no sense that he couldn't have said anything about his return. Ren also being there didn't really make any sense too, but I get that Yu Suzuki probably wanted some returning characters for nostalgia.