Promised myself I wouldn't reply, but look where we are now.
Most of your post strikes me as at least a good faith attempt at offering context and perspective, but I think you're too willing to absolve the people in charge of the whole project of any responsibility. It simply is not fair or just to take money from backers to fund your project, then sign deals with big publishers after the fact for more money, who then try to sign even more deals with aggressive distribution companies for even more money at the expense of the original backers. That's the crux of this whole issue.
While I respect your position and that you've framed it to me a lot nicer than most others would, I think it's inherently flawed to consider a crowdfunding game signing with a publisher as somehow unfair. Having a publisher opens up more possibilities in marketing, distribution, and yes - raw capital for a project. While some developers opt to go alone, many don't, and for good reason.
Shenmue III already had a publishing arrangement with Sony and Shibuya Productions before the deal with Deep Silver was signed, but the issue was capital. Sony were never providing development funds (their deal was to lift other financial burdens from Ys Net to allow using the crowdfunding money more for development, as per the funding statement from 2015), and Shibuya Productions had already contributed and were likely unable to go much further as a small French production company.
At some point after finishing the prototype in late 2016/early 2017, Yu Suzuki was starting to see the constraints the crowdfunded budget was having on delivering the game he wanted to make for the fans. One thing led to another, and Deep Silver took over the publishing reigns because they were going to inject fresh capital into the project. As detailed in Update #104, the game now accounts for approximately $3+ million in additional stretch goals that were not hit during the crowdfunding period; which all backers will obviously benefit from. Their investment is what made that happen.
But concessions are made when signing with a publisher, including handing over independence on certain matters; like distribution. Ys Net did what they had to in order to deliver a better product on release, but clearly it has come at a cost. Signing with Deep Silver was not making a deal with the devil even despite relinquishing control in some areas, but nobody could have predicted almost two years after signing that an aggressive new player in the PC storefront market would come knocking with a guaranteed advance on sales (or whatever Epic's cash really is) in return for 12 month exclusivity.
If Deep Silver were compelled by this in the same way they were with other games they're publishing, what are the options for Ys Net to resist? I held out some hope before the EGS deal was made public that Ys Net would have the leverage to resist if they were inclined, but that's pretty naive when they're $3+ million in the hole to a publisher for a game set to release in a matter of months. Short of breaking or buying out contracts, if the publisher says jump, the developer says "how high?"
And that's what it comes down to really, naivety on Ys Net's part too. Despite the established IP and many experienced old hands at the studio, they're still a new developer, working with a Western publisher for the first time, and releasing on the PC platform for the first time. They didn't anticipate the backlash being nearly as bad as it would be (and I don't blame them, this... culture war bubbling up over EGS is hard to keep track of if you're not looking in the right places), and were snookered on providing Steam keys day one by either contracts signed with Epic or Valve's keygen policies for Steam. They're not blameless and this all could have been handled far better even without the benefit of hindsight, but malicious dreaming about plots and conspiracies... it doesn't stack up. The evidence doesn't support it; factual or anecdotal.
There are people who have met with and worked with Yu Suzuki on this project that will tell you fans are at the forefront of his mind; always. He's a 60+ year old man who has been living out of his office for years to make Shenmue III the best it can realistically be for the fans. Don't mistake me as trying to perform a whitewash, but some posters are happy to indulge in borderline character assassination if it fits their agenda. They need a dose of reality, and to know that even if you're the face of the project, or even the studio head... you're not always fully in control when a publisher is involved, and millions of dollars are being thrown around.
It's right that refunds are being offered. It's right that Steam keys for 2020 are being offered. What's not right are facts and an established timeline of events being ignored, because it isn't convenient for keeping the rage train going for some.
Hope that's a satisfactory answer, because I don't really have much more to say on it.
As much as I appreciate your effort for providing facts, I simply take certain things for granted. Like, data on a disk, that I expect without any confirmation.
Sorry you were inconvenienced, but y'know. You take your own risks when assuming, hoping, or taking things for granted.
Sometimes it goes your way, sometimes it doesn't.
That the release date is approaching is not the problem of those wanting refunds. If the refund situation had actually been handled promptly by YS Net rather than dragged out for nearly three months, the release date need not have been a consideration.
As for the two weeks being enough: people have lives. People go on holiday, or get married, or are sick, or a thousand other reasons why they might not be able to respond immediately. YS Net have taken their sweet time updating the survey, have repeatedly asked backers to be patient, are expecting people to wait up to three months for them to process a refund, yet they're only willing to honour near immediate refund requests. The refunds window should have been open at least a month ago, and this whole thing stinks of them trying to limit the number of refunds that they have to honour.
I'm going to direct you to these posts from earlier in the thread:
Refunding a payment that is over 180 days old, depending on the payment type and issuer can be an absolute nightmare to facilitate as a merchant.
Payment Processors do not make it easy on merchants attempting to do that so there being refunds on the table in the first place at this stage is a small miracle.
I talked to the guy handling the processing data for the refunds at PAX for a bit and it sounds like an absolute nightmare. Money from so many places, from different currencies, different formats of payment, and they have to parse all of it.
They're doin' their best to refund the folks who feel cheated, that's for sure.
You may want to rethink your post given the contents above. This process isn't nearly as easy as you think it is.
Two weeks is adequate, especially with the advance notice that new surveys are coming.
you refuse to have a conversation about it but than you admit to being a shill. So why should anyone take anything you say seriously?
I see sarcasm isn't your forte.