Another preview from
Game Reactor in Spain.
Summary via Google translate:
After two and a half hours playing, we believe that the almost 70,000 patrons are going to get a title that will not disappoint them, and fans of the saga that did not dare with the Kickstarter campaign, will have a new chapter at the height of the above.
Indulges a bit in the "but can it attract new players?" stuff a bit too much*, but otherwise solid.
Honestly it's quite heartening to see a bumper crop of solid previews considering the immense amount of shit talked about this game for years. Makes me hopeful for how the reviews will pan out on average, though the risk is that it falls into the "AA gulf" where it can't realistically compete with the polish and resources of AAA games, but doesn't quite get the pass smaller indie games do on similar merits.
*the answer has, and always will be "yes". Shenmue has been replenishing its fandom for almost 20 years from all kinds of sources, despite the majority of that time the series being definitely dead and buried. There's no finite amount of people in the world who will enjoy this game. It just has to be in the right hands.
Just once I would like to see press broach the subject of whether non-fans will like it with "you should at least try it to find out". I know it goes completely against the taste-making aspect of games journalism, but I think with Shenmue especially, you've really gotta spend some time with it to know or not.
I played the demo for a bit in a borrowed account and he's just plain wrong on the movement side. It controls like a dream compared to the old games (I'm replaying them right now), Ryo moves nicely in the direction you point the stick, feels very modern and satisfying, and even the zoom function is so smooth and precise now. It's a pleasure to explore the village and look at all the details, indoor and outdoor.
Yeah, I feel you on this. It's precise and responsive in ways some games aren't, but there's still a nice weightiness.