We're going around in circles, but by my understanding of why they don't want to - network effects - it's not something you can partially be in or out of IMO. That's where I think we're disagreeing. IMO you're either enjoying the benefits of an exclusive network and Metcalf's Law in that context, or you're not. Flipping it for only certain games isn't stopping the 'damage' on that front, if that's the underlying motivation around what they want to protect. That's where my question over the rationality of it is, I don't really see it as something you can limit if you're blowing open holes in the network wall with your biggest games. Maybe there's some other reason they don't want to, but I haven't seen it offered (again, aside from Armaros' suggestion of standards and expectations).
Anyway, I think at this stage it's on Sony to get onto one page that's coherent between users and publishers, whatever that page is. It just looks shoddy in the meantime.
Layden is going to be on stage at DICE in a couple of hours, so maybe someone can shout something up at him there D:
we're going in circles because you're trying to think of reasons why Sony would be flip on crossplay for Fortnite while still being against it for every other game. except you're ignoring the actual painfully obvious reason that I've stated multiple times yet you still don't seem to comprehend, hence the circles.
I'll try again
Sony is against crossplay
Sony was actively blocking crossplay in Fortnite
when that whole thing blew up at E3 they actually tried to stay being against it, think of the children, etc.
it became clear that their stance was negatively affecting their business
because of that they made a beta program for crossplay games allowing them to enable it for Fortnite, because blocking it for Fortnite was negatively affecting their business, while still blocking it for everything else
because Sony is against crossplay