Thought this was an intriguing and candid retrospective from the developers
https://www.gamasutra.com/view/news...mimis_Shadow_Tactics_Blades_of_the_Shogun.php
https://www.gamasutra.com/view/news...mimis_Shadow_Tactics_Blades_of_the_Shogun.php
Nearly a year ago, Mimimi wasn't known to many people. Our previous game, the 3D action adventure The Last Tinker: City of Colors, did okay, but never reached a significant audience.
By end of December 2016, our biggest dreams came true: Shadow Tactics: Blades of the Shogun, our love-letter to Commandos and Desperados was finally released and loved by both players and press.
At the same time, we were nearly bankrupt and had already signed terminations for most of the team. There wasn't any money left to survive for another month.
In this postmortem, the two founders of Mimimi Dominik Abé (Creative Director) and Johannes Roth (Managing Director) will dive into what went right and what went (awfully) wrong.
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