Curious to see how long it's taking beginners to figure out how to expose the 9th Colossus' weakpoint. That shit took me forever, and I eventually had to look it up.
JFC at the horse animation. Team Ico really is something else when it comes to animating animal creatures.
Curious to see how long it's taking beginners to figure out how to expose the 9th Colossus' weakpoint. That shit took me forever, and I eventually had to look it up.
dude tell me about it, for me it wasn't the finding part that was all that difficult but making it go where I want him to was fucking atrocious for my impatient ass.Curious to see how long it's taking beginners to figure out how to expose the 9th Colossus' weakpoint. That shit took me forever, and I eventually had to look it up.
dude tell me about it, for me it wasn't the finding part that was all that difficult but making it go where I want him to was fucking atrocious for my impatient ass.
HDR never did anything for me, I guess I'm one of the weird dudes that like 3D but not HDR, anyway it's good to know that even HDR is top notch in the remake, just stellar work.I think it has the best implementation of HDR yet in a game or at least marches Horizon. The difference in picture quality when you toggle it on/off is like night and day in this game. Blows you away with the way it looks. If you can play this in HDR even better but it's still an amazing game either way of course
I'm afraid you have to replay the game on normal difficulty, as far as I'm aware you can only access normal time attack in a normal difficulty playthrough, I could be wrong tho.If I play on hard mode is there any way for me to get the normal mode time attack rewards?
Curious to see how long it's taking beginners to figure out how to expose the 9th Colossus' weakpoint. That shit took me forever, and I eventually had to look it up.
Can't really decide whether to stick with cinematic or performance mode. I keep changing the modes but for the most part am sticking with Cinematic on my current playthrough. They both have their strengths. Cinematic definitely looks cleaner, but in motion performance looks amazing, especially the colossi. I guess I'll play it all the way in each mode.
I'm afraid you have to replay the game on normal difficulty, as far as I'm aware you can only access normal time attack in a normal difficulty playthrough, I could be wrong tho.
oh i just hear SOC world is empty and void where in BOTW you had a lot to do. hmmm
Normal and Hard correct.So, just beat it on normal. Im confused about a few things.
What's the diffrerence between NG+ and 'Continue'
Also, to get all the trophies, would I have to complete the game on both difficulties and complete time attack on each difficulty?
they take two very different approach to open world, botw uses the open world mainly as a playground for your toys, sotc uses its open world in a more artistic and philosophical way to invoke scale, inspire mystery and stimulate imagination, its purpose is not as explicit as botw, but it's still hugely impactful, the game just won't be as good without the long stretches of time spent galloping in endless fields in search of your next mountain to defeat.oh i just hear SOC world is empty and void where in BOTW you had a lot to do. hmmm
+1 they are both excellentthey take two very different approach to open world, botw uses the open world mainly as a playground for your toys, sotc uses its open world in a more artistic and philosophical way to invoke scale, inspire mystery and stimulate imagination, its purpose is not as explicit as botw, but it's still hugely impactful, the game just won't be as good without the long stretches of time spent galloping in endless field in search of your next mountain to defeat.
Man, reading this reminded me how pretentious we, the fans of this game, sound to people who haven't played it, or don't like it. And yet, that is how one would describe the feelings it invokes. And it is that way by design.they take two very different approach to open world, botw uses the open world mainly as a playground for your toys, sotc uses its open world in a more artistic and philosophical way to invoke scale, inspire mystery and stimulate imagination, its purpose is not as explicit as botw, but it's still hugely impactful, the game just won't be as good without the long stretches of time spent galloping in endless field in search of your next mountain to defeat.
Didn't somebody post a pic of the controls for Agro yesterday? To pet Agro, to stand on Agro, and so on? Can't find it.
Thank youPet= Empty hand + square when next to him
Stand = R2 + up on analogue
pretentious is exactly the way I would describe howI was feeling writing that but I honestly don't know a better way to describe this game to someone that hasn't played it, try describing 2001: a space odyssey to people who haven't seen it, it's the same thing, the concepts in these products are just too abstract to not sound pretentious.Man, reading this reminded me how pretentious we, the fans of this game, sound to people who haven't played it, or don't like it. And yet, that is how one would describe the feelings it invokes. And it is that way by design.
In the PS4 version many of the larger structures actually look more imposing than in the PS2 version. I'm mainly talking about the central shrine and the bridge, but also some other things. It's probably because the increased LOD lets you see more of their details from greater distances.
First time playing to his just killed second colossus is that all this gam is? Travel bland world looking for a cutscene to trigger a big monster that you climb? Surely I'm missing something?
Check this clutch ass Dirge take-down. (It was a fluke... kinda.)
the perfect music timing as he started the descend, holy shit