I remember having fun with this on the N64
wonder if it still holds up
Uhhh Okay, I guess?
That alpha footage just looked like the original version, not really remastered.
Agreed, doesn't look like a remaster at allOk, just watched the video in the OP.
how can they get away with calling this a 'remaster'? Looks terrible
I remember having fun with this on the N64
wonder if it still holds up
i imagine the "remastering" in this case is making the game more friendly to modern machines/audiences instead of the graphics. Modern controller support, not needing to tinker with settings to get it to run, stuff like that.Ok, just watched the video in the OP.
how can they get away with calling this a 'remaster'? Looks terrible
i imagine the "remastering" in this case is making the game more friendly to modern machines/audiences instead of the graphics. Modern controller support, not needing to tinker with settings to get it to run, stuff like that.
Looks like the DC version. Game was ok, as far as Soul Reaver clones go.
For reals? Can we get a photo?I love this game, i even have a tattoo of it on my arm, but this seems really poor. Well, i guess is not a very important game to invest too much on it.
It came out the same month as Soul Reaver, it's hardly a clone.
The only thing I remember about it
We did update the lighting, you can see it often in the trailer.
We did, the Shadow mapping we tried in Turok2 was brought over and refined. It's in the trailer.As everyone else I'm kinda disappointed by this. At least they could've added some fancy new effects like they did with Turok 2.
Ok, just watched the video in the OP.
how can they get away with calling this a 'remaster'? Looks terrible
No this is actually what a remaster should look like. Stop confusing remaster with remake.Just from the trailer calling it a "remaster" seems a biiiiiit of a stretch.
What are the planned release platforms?We did update the lighting, you can see it often in the trailer.
Samuel put a lot of work into the dynamic shadow mapping, enabling it to be used on even dynamic sources like projectiles and the player's torch. It can even cast shadows through transparent textures in its current iteration.
We did, the Shadow mapping we tried in Turok2 was brought over and refined. It's in the trailer.
How so? Remastering means to go back to an original film negative and produce a new master of it. Going back to the original source code (well, disassembling the PC code using the PS1 as the only possible reference) and retooling the engine while adding new lighting and visual effects and bringing back previously cut content is the epitome of that. Not everything is (or can be) plastering 8K textures.Just from the trailer calling it a "remaster" seems a biiiiiit of a stretch.
PC, Switch, Xbox One and PS4.