Evaluating the work to be done with the resources available to do it.
AMEN šš½Run scoping exercises at least once a month. Kill features. Move out others into post launch. Reprioritise others.
Or crunch your life away.
Your choice.
Features and content, from a production standpoint, need to fit within time and budget constraints. When there's a deficit (and there almost always is), you are "out of scope", or even worse, content is getting *added during production* according to the whims of a director, designer, or otherwise, known as "scope creep".
Evaluating the work to be done with the resources available to do it.
Gotcha, got it now. Thanks for your replies. I appreciate it!Features and content, from a production standpoint, need to fit within time and budget constraints. When there's a deficit (and there almost always is), you are "out of scope", or even worse, content is getting *added during production* according to the whims of a director, designer, or otherwise, known as "scope creep".
Of course, sometimes it's unavoidable...you realize that players are absolutely lost without an in-game tutorial reference guide or something, so it has to get added. But constantly reprioritizing and adjusting is necessary.
I interpreted it as her saying: No we didn't remove things due to engine issues and rather removed things to keep the project in check, while trying to not crunch as much or at all.my main takeaway from these tweets is that they don't really contradict any of the specifics of the rumors. she doesn't say they're inaccurate in any way, only contextualizes them a bit, which makes me think they're mostly true. if they were false, she would say they were instead of talking about why they're totally nothing to worry about
she basically said not a single one of those wordsI interpreted it as her saying: No we didn't remove things due to engine issues and rather removed things to keep the project in check, while trying to not crunch as much or at all.
What did you expect? everyone is quick to push out some clickbait article based on nothing.Wannabe insiders who are clueless about game development + era users being just as clueless is a fatal combo when it comes to hot takes.
I'll always laugh when i read: "Just switch to UE bro"
true.Also people really shouldn't engage with "leaks" about their projects. The vast majority of the time, people online are fishing for info that way.
Any engagement puts more weight on whatever the "leak" has been.
my main takeaway from these tweets is that they don't really contradict any of the specifics of the rumors. she doesn't say they're inaccurate in any way, only contextualizes them a bit, which makes me think they're mostly true. if they were false, she would say they were instead of talking about why they're totally nothing to worry about
I am not afraid at all and I agree that the task of rebooting a beloved franchise, while establishing a new team and working on a new genre for the studio will likely lead to problems. Development is hard and there are always issues, so nothing to worry about imo. Scoping for example is normal.
OP looks afraid lol.
Moving from racing to rpg isnt easy.
Im sure as hell they have their own problems with that. And while rescope is normal, their rescope was so huge that somebody decided to talk about it. MS pipiline has many leaks and overall problem witch confidentiality. My resonalble take.
Yeah. I dismissed the rumour when I first saw it, but having a Senior Producer respond certainly adds some credibility to it.The scoping of the projects is a pretty normal thing, so I hope this helps people who weren't aware of it.
But my main takeaway from this is that it appears there is some truth to that rumor or a producer wouldn't bother to respond to it at all: it seems they recently did reduce the scope of the game in some fairly significant way; whether it's because of Forza tech requiring too much resources to implement a feature or not remains to be seen.
They likely responded because there are a million click bait articles claiming things about a game they are working on because of a random YouTube video. Obviously they aren't going to comment on everything but I did see a couple of headlines talking about the game being scaled down. Assuming things based on a response like this is weird.The scoping of the projects is a pretty normal thing, so I hope this helps people who weren't aware of it.
But my main takeaway from this is that it appears there is some truth to that rumor or a producer wouldn't bother to respond to it at all: it seems they recently did reduce the scope of the game in some fairly significant way; whether it's because of Forza tech requiring too much resources to implement a feature or not remains to be seen.
The scoping of the projects is a pretty normal thing, so I hope this helps people who weren't aware of it.
But my main takeaway from this is that it appears there is some truth to that rumor or a producer wouldn't bother to respond to it at all: it seems they recently did reduce the scope of the game in some fairly significant way; whether it's because of Forza tech requiring too much resources to implement a feature or not remains to be seen.
And game still in rescope period Which is prr production imo. Years awayI wouldn't call it "moving" since they've been building this 2nd, SEPARETE team specifically for this project since 2017/2018
OP looks afraid lol.
Moving from racing to rpg isnt easy.
Im sure as hell they have their own problems with that. And while rescope is normal, their rescope was so huge that somebody decided to talk about it. MS pipiline has many leaks and overall problem witch confidentiality. My resonalble take.
And game still in rescope period Which is prr production imo. Years away
So, concerned about the big rescope, this Playground employee decided to talk to a random YouTuber with no track record in order to ... What, exactly? Let's stop and think for a moment.
You literally just had a verified poster in this thread explain this, scroll up. Scoping isn't limited to preproduction.
OP afraid? wut?OP looks afraid lol.
Moving from racing to rpg isnt easy.
Im sure as hell they have their own problems with that. And while rescope is normal, their rescope was so huge that somebody decided to talk about it. MS pipiline has many leaks and overall problem witch confidentiality. My resonalble take.
It wasn't easy for Guerilla either. They had to move from first-person shooters to RPGs and it took them 7 years to get the first Horizon made, in that time they had to hire the right devs with the experience needed and probably went through various iterations of the game. It's probably the same here..so what's the worry?And game still in rescope period Which is prr production imo. Years away
please stopmy main takeaway from these tweets is that they don't really contradict any of the specifics of the rumors. she doesn't say they're inaccurate in any way, only contextualizes them a bit, which makes me think they're mostly true. if they were false, she would say they were instead of talking about why they're totally nothing to worry about
There are always bogus articles popping up about games in development. Senior producers normally don't comment about them saying that scoping the projects is normal if that rumor were total BS.OR she saw some bogus articles popping up and decided to comment on it. Responding to something being an admission of guilt is such a weird Resetera/Reddit take.
Man sometimes I get the feeling that the people talking about games have never worked a day in their lives...
Yeah. I dismissed the rumour when I first saw it, but having a Senior Producer respond certainly adds some credibility to it.
The problem with the first option is you get critized for releasing an "incomplete" game if you kill features and move things to post launchRun scoping exercises at least once a month. Kill features. Move out others into post launch. Reprioritise others.
Or crunch your life away.
Your choice.
Man sometimes I get the feeling that the people talking about games have never worked a day in their lives... isn't it fairly obvious what working on the scope of your project means? A 5 minute internet search can clear all doubts as well. It's always got to be something negative about this or that in some strange way... like, yeah they scope around the estimated effort of this or that task using their tools, and of course the engine is a set back, no software takes zero effort to do anything. It always requires work to use any engine. It's a set back the way having to spend any time doing anything is a set back! Doesn't mean it's horrible beyond belief!
people know, it's just confirmation bias, they don't care about a game so they shit on it on every opportunity because they find some fun it it.Man sometimes I get the feeling that the people talking about games have never worked a day in their lives... isn't it fairly obvious what working on the scope of your project means? A 5 minute internet search can clear all doubts as well. It's always got to be something negative about this or that in some strange way... like, yeah they scope around the estimated effort of this or that task using their tools, and of course the engine is a set back, no software takes zero effort to do anything. It always requires work to use any engine. It's a set back the way having to spend any time doing anything is a set back! Doesn't mean it's horrible beyond belief!
The problem with the first option is you get critized for releasing an "incomplete" game if you kill features and move things to post launch
a la Halo Infinite. 343 is getting KILLED for doing this exact thing
They started the studio from scratch though...it wasn't 200 people working on it from day one.I imagine if development is going well they should have something to show this year? Feels like this game has been in dev for ages...
The best part is after game's release said people will use data mining findings, interviews and whatever info/rumor to theorize what an awesome game the initial vision would have been but got a lazy effort instead.Man sometimes I get the feeling that the people talking about games have never worked a day in their lives... isn't it fairly obvious what working on the scope of your project means? A 5 minute internet search can clear all doubts as well. It's always got to be something negative about this or that in some strange way... like, yeah they scope around the estimated effort of this or that task using their tools, and of course the engine is a set back, no software takes zero effort to do anything. It always requires work to use any engine. It's a set back the way having to spend any time doing anything is a set back! Doesn't mean it's horrible beyond belief!
OP looks afraid lol.
Moving from racing to rpg isnt easy.
Im sure as hell they have their own problems with that. And while rescope is normal, their rescope was so huge that somebody decided to talk about it. MS pipiline has many leaks and overall problem witch confidentiality. My resonalble take.
This.. so much this.Run scoping exercises at least once a month. Kill features. Move out others into post launch. Reprioritise others.
Or crunch your life away.
Your choice.