It doesn't even matter if it's an actual thing. It's the devs philosophy. Not mine, not that of other fans. It's their design goal. How much they are able to accomplish it has no bearing of the matter whether it exists or not.
Just because some people use trainers to beat their games doesn't suddenly mean they should implement a god mode in their game. That's what I meant whhen I said these are people with an agenda, not robots.
The community back then started to grow because of the very fact there's just one dificulty. They were fewer people, there weren't any trainers, everyone just was eager to help each other out all the time, everywhere. There is a reason for that, and it won't disappoear because you refuse to acknowledge it.
Nobody says it's the only reason. Nobody says these games get defined solely by the fact they have one difficulty. But over a decade now this has been a core part of their design philosophy, and as long they don't see a reason to change it, they won't. The end.
And people still help eachother out...
And the community still continues to grow...
All of these things CONTINUE to happen even with the existence of trainers
even with the existence of guides
despite the fact that people have completely different experiences with these games, all of the things that you mentioned that
were a result of the philosophy CONTINUE to happen. I don't see how you can't understand that the practical reality of the situation is that
people having all of these different options to play the game doesn't worsen anyone's experience. The players experience matters just as much as what the developers intended because at the end of the day
video games are made to be experienced by people.
Miyazaki and crew developed the game with a specific intention. That intention did not end up exactly reflecting what actually ended up happening. There is no singular shared experience and that's perfectly fine.
Having these options available would simply be the developers acknowledging the reality of the situation. This would not be a negative change to their philosophy. Practically speaking it wouldn't effect it at all as they could keep doing the same practices and whatnot and
have the options as a complete aside. The idea that this incredibly slight change would make the games worse, or make the developers upset or make people hate the game is a complete exaggeration that frankly doesn't seem rational.