It's cause I'm the type of person that only buys at most 3 games a year so having hundreds of games you don't play just seems crazy to me hahaSo judgmental!!
(j/k, I agree and tried telling my SO that, but... sigh)
It's cause I'm the type of person that only buys at most 3 games a year so having hundreds of games you don't play just seems crazy to me hahaSo judgmental!!
(j/k, I agree and tried telling my SO that, but... sigh)
For some Nintendo games, it's part of the core of the series. Think Kirby. Pokémon's dalliance with difficulty levels is an utterly baffling episode (seriously, what is the point of hiding an easy mode behind a normal mode play through) and like a lot of thing in that series, got dropped immediately for no reason.I appreciate the refined difficulty of from games and the challenge they bring. I don't want every game to be like it and only When the mood strikes me. But it's great stuff
im not opposed to lower difficulty options but I'd hope they'd tune the game from the "default" first to keep that in tact.
I also wish I saw this kind of passion for adding in harder modes for Pokémon, And a good number of Nintendo games that only have one difficulty level and it's tuned way on the Low end
I would probably find an easier version of their games, still to be fucking hard, but maybe I would find it possible then to make a good amount of progress. People like to say in theory, it's not hard, you just have to be patient and learn it, but you can say that about anything, I'm sure sure would say some of those fucking insane bullet hell shooters aren't hard if you have the patience to adapt and treat it like a language you must learn through rigorous repetition. I think difficulty can be subjective as anything else , but think it's more complicated than saying it changes the quality of the game, because design choices don't have a homogenous effect on players. Someone who finds Sekiro's difficult not too bad but could argue your preferences have degraded the game's quality because it could be even harder.Put me in the camp that I think an easy mode in From Software would feel wrong in a way.
In my opinion, the "challenge" and learning from your mistakes/visual tells is what makes Souls games exceptional and without the challenge you'd have a pretty mediocre action RPG with esoteric/unique lore.
Why so mad?!?! Really weird.
It's cause I'm the type of person that only buys at most 3 games a year so having hundreds of games you don't play just seems crazy to me haha
Exactly. This cannot be overstated enough.As for the topic at hand, if FROM Software was interested in adding accessibility options, it would in no way hurt the difficulty because they'd be just options. When Celeste added those settings, no one stopped saying it was a difficult game or started saying it was easier. The only outcome of that was that more people were able to play it. I can't see any argument that convinces me that more people playing a game they want to is a bad thing.
To be honest, I haven't really tried to get into them but what I've seen from the world and monster design, and audio design looks and sounds really cool in Dark Souls and Bloodborne, and the thing is I don't think people just want to play it with no difficulty, I think they want a difficulty they could actually manage.You can't blame people for not liking a game that frustrates them.
That said, difficulty is pretty much all these games have going for them, so it doesn't surprise me at all that the devs don't want to nerf it even optionally. Nor does it really bother me and I have to wonder why it bothers anyone else. What about the game appeals to people who don't specifically desire the challenge? Cause I don't see it.
FROM is only hurting themselves by alienating ppl and this not receiving as much $$$ potential due to the lack of options
Everyone knows what they're getting with a FROM game nowadays, get it on PC and use cheat engine if you want an easy mode.
You can't blame people for not liking [anything about any game here] really.You can't blame people for not liking a game that frustrates them.
That said, difficulty is pretty much all these games have going for them, so it doesn't surprise me at all that the devs don't want to nerf it even optionally. Nor does it really bother me and I have to wonder why it bothers anyone else. What about the game appeals to people who don't specifically desire the challenge? Cause I don't see it.
Would you say they shot themselves in the foot?FROM is only hurting themselves by alienating ppl and this not receiving as much $$$ potential due to the lack of options
If From ever did an easy mode, they definitely would put a lot of time and effort into balancing it.Seems like the solution is an easy mode with little to no attention paid to make sure its balanced well
You know this isn't exactly a bad thing, like at all.Seems like the solution is an easy mode with little to no attention paid to make sure its balanced well
Yikes. Ignored.fuck off with this
god i despise the soulsborne community
artistic vision can eat my ass
From threads keep delivering hahahafuck off with this. everyone is owed what they pay for, especially when its only a goddamn OPTION
god i despise the soulsborne community
artistic vision can eat my ass
Heheheheself satisfaction that some people seem to get when they beat something hard.
fuck off with this. everyone is owed what they pay for, especially when its only a goddamn OPTION
god i despise the soulsborne community
artistic vision can eat my ass
What if they don't want to because the want their game to be a specific experience?
But sekiro doesnt need accessibility options. Its fine just as is.
I remember those times. I also remember another time with how angry the comments were about the white tanooki suit in 3D World. Something not too different from the P-wing, yet met with so much scorn. And it was totally optional. Any skilled player will likely never see it unless they die at least 3 times in a stage. Many comments had a "back in my day" type of attitude and how kids should learn to "git gud". Completely ignoring how Nintendo makes Mario for kids and families because Mario may be someone's very first platformer and they may need some help here or there because they don't have the knowledge or skill set yet to not die repeatedly in a stage. Plus using the white tanooki suit also meant it didn't save your high score for that particular stage too.The one thing I have learned over the years is that a lot of people who call themselves gamers are some of the most noninclusive groups out there. You experience this if you just asked for the option for motion controls in games like a FPS on PS4 and Xbox with people calling your a 'casual'. So it is really no surprised that the reaction of asking for an option for difficult or a more accessibility is almost always met with 'git gud' or 'creator's intent'. However, these same people more often than not will have no problem lambasting a game for being 'too easy' and creator's intent goes straight out the window. Heck, I remember people complaining about Nintendo introducing the Super Guide.
Options are part of the game too. I think the fact that From Software hasn't added a discrete easy mode to their big action games from the last decade shows they recognize that. Not having any options (aside from the various builds and multiplayer system from the Souls games) means that everyone who plays the game has to go through the same type of experiences, roughly - everyone who reaches Anor Londo or the lordvessel beyond that in Dark Souls has shared similarly triumphant moments.
I think this is a big part of From's design ethos, and it's what their diehard fans are in love with - the strong mechanics, relatively high difficulty, and strong art design come together to make their games feel like cohesive, believable, dangerous adventures. Giving the player a menu option that simplifies the game would take away from that, and the fact that no such option is there gives their games character.
It's also worth mentioning that creating an easy mode so that people who wouldn't or perhaps physically couldn't play the game otherwise isn't really "letting them play it". Games are mostly made up of their mechanics, and the way learning to interface and interact with them sparks your brain into action. Creating a simplified, less-potentially-engaging alternate mode for your game isn't necessarily letting more people play your game; it's just creating a subgame on the side.
I don't think the challenge behind these games disappears when you think about accessibility options. Notice that so far I haven't said anything about an easy mode. Take the options Celeste has, for example. By nature, disabled people already have it hard. Similar options that Celeste has would only make it playable.Has gatekeeping has become a part of a FROM game's cultural identity? "I beat Bloodborne" or "I beat Sekiro" is something you can say and people immediately understand the level of perseverance and dedication required. "Git gud" is such an intrinsic part of FROM games and the discourse around them.
Games are VERY frequently panned for being too easy/boring. It happens all the time. These people feel under-served and would like a more difficult version of the game. They criticize it, or stay away, fairly.Can I choose a more violent version of a PG-rated film, then? Can I see an R-rated Home Alone that might fit my personal tastes better?
Would I be right to make multiple threads about Nintendo games being too easy/geared towards children? What if I want a harder difficulty in Mario Odyssey? Spoiler: No, I'm not allowed to do that, because people don't really care about choices.
I don't think every single piece of media needs to be consumable by every potential consumer. People are allowed to make things designed for certain groups/demographics.