I still don't understand why people were ever worried. None of the fears made sense to me.
By that standard Demon looked too samey to Dark Souls.
I was 100% on the fiance about this game with the earlier previews the game looked waaaaaay to shallow and not soo great, and the no PVP was a turn off at first but after these newer previews I just watched LOBOs Jr 2 hours q&a about his play through and its really got the heart of DS and BB but with this new japan and ninja setting... cant fucking wait.
I'm just wondering HOW LONG the game is is it about the same length as DS3 or BB I'm really hoping for at least 20 bosses and a 40-60 hour long game...
I'm be real sad if its only like 20-25 hours even with a new game plus I just feel that's wwaaay to short.
Also I really hope the US verison has BOTH Japanese and English dubs... the Japanese VA sounded amazing but it would be cool to include both because I could use the English VA on a second play-through.
also it has big cocks soo GOTY... lol
and now the wait is real two more weeks.. -_- :/ :(
Does indeed, Enemy engagement and the Ki system seems similar, Setting clearly is the same. Even the blocking looks familiar, Not a bad thing as Nioh has the best combat this gen anyway.
Sekiro looks way more stealth oriented, But the stances are of the same ilk from Nioh, But yeah like you say navigating around is way different.Maybe I'm mis-remembering my time with Nioh but the gameplay between these two looks nothing alike aside from the most basic of elements. Just navigating the environments is entirely different.
Sekiro looks way more stealth oriented, But the stances are of the same ilk from Nioh, But yeah like you say navigating around is way different.
Not "worried" but the lack of things I like in the prior games, namely gear variety + multiplayer combining to make numerous single & multiplayer playthroughs fun means I'll never really be as interested in this.I still don't understand why people were ever worried. None of the fears made sense to me.
What? No. Even the environments are completely different looking despite the games taking place in more-or-less the same setting. And the gameplay looks absolutely nothing like Nioh
Can you use the revive mechanic as much as you want? If so, is there any catch to it?
You can only resurrect twice then it's back to the save point.Can you use the revive mechanic as much as you want? If so, is there any catch to it?
It sounds like Dragonrot is specifically the result of dying, not of resurrection.The more you use it the more it creates something called Dragonrot, a sickness which can affect both you and other NPCs you meet at the main hub area.
Is that true? I thought that as of the Gamescom demo, the revive meter could be refilled after death and used repeatedly. That may have changed though.You can only resurrect twice then it's back to the save point.
i heard no ones getting copies you have to just buy it day one.
How is the setting clearly the same? And how is the combat remotely similar? This has no stamina and is far faster and acrobatic than anything in Nioh, there are no stances, and enemies look much more dynamicDoes indeed, Enemy engagement and the Ki system seems similar, Setting clearly is the same. Even the blocking looks familiar, Not a bad thing as Nioh has the best combat this gen anyway.
What a lame handwave. Without trial and error the game will be less fun. How is it a bad thing to allow players to practice against enemies without a penalty?
One of the very first things any decent player would want to do is get used to the enemies' attack patterns. In a tough game, that's an essential step in the process of improving your skills.
Since when was any decent action game more fun to watch than play? The feel of the mechanics, which you can only get firsthand, is the core of the experience.
It liked the previews. They are showing mostly things from the initial trailer only longer gameplay footage. I saw 1 or 2 new bosses and in total 3 areas and initial impression of game systems.
Even with all the available media from and activision are holding cards close to their chest.
Aside from the setting? Not even remotely. The level design in nioh was a literal cut-paste from SoulsBourne, while this game adds more in-depth to the way the levels work with absence of fall damage and able to hook to any ledges.
No Souls game has been. Hasn't stopped them from being the best games I've played in quite sometime.
It's funny to see a post like this with that 60 dollar price thread. It's easy to see why publishers and developers chase extreme graphical fidelity when in one fell swoop, someone like yourself can look past all a game's obvious merits just to make a reductive shitpost.
I have all the console graphical juggernauts of this generation but funny enough, not a single one has held my attention like a Soulsborne game. And after beating them, I've been unable to go back to a single one.
But to each their own, I guess.
Basically. If you're only measuring graphics by realism or fidelity, then they're unimpressive. The animations, aesthetic, enemy design, use of color are all outstanding. All the layers of details on the enemies and your protagonist are amazing
That has never been From's biggest strengths and even DS never been
Can you use the revive mechanic as much as you want? If so, is there any catch to it?
Tbh, I prefer these elements in Dark Souls and much more so in Bloodborne. I'm not really in love with the aesthetics so far n SekiroBasically. If you're only measuring graphics by realism or fidelity, then they're unimpressive. The animations, aesthetic, enemy design, use of color are all outstanding. All the layers of details on the enemies and your protagonist are amazing
I'm convinced people who say this looks anything like Nioh have the smallest frame of reference for combat in these sorts of games and how they differ. Like who can you look at this and then Nioh and say yeah they play the same and both have stances....like talk about surface level analysis which isnt even correct lol.How is the setting clearly the same? And how is the combat remotely similar? This has no stamina and is far faster and acrobatic than anything in Nioh, there are no stances, and enemies look much more dynamic
Nioh's combat is slower and Souls-like, while Sekiro looks like an elegant dance of blade-locking parries, literally matching your enemies blow by blow
No Souls game has been. Hasn't stopped them from being the best games I've played in quite sometime.
It's funny to see a post like this with that 60 dollar price thread. It's easy to see why publishers and developers chase extreme graphical fidelity when in one fell swoop, someone like yourself can look past all a game's obvious merits just to make a reductive shitpost.
I have all the console graphical juggernauts of this generation but funny enough, not a single one has held my attention like a Soulsborne game. And after beating them, I've been unable to go back to a single one.
But to each their own, I guess.
I'm convinced people who say this looks anything like Nioh have the smallest frame of reference for combat in these sorts of games and how they differ. Like who can you look at this and then Nioh and say yeah they play the same and both have stances....like talk about surface level analysis which isnt even correct lol.
I mean all I played of Nioh was the beta and I can already see how much this game differs. Like where in Nioh can you do something even remotely similar to this?
This is a great point and why I think games akin to Souls in terms of marketing and budget will be the future. Publishers and devs need to realize sooner or later that improved graphics have and will hit a plateau and the most important thing to improve upon will be actual game design.
That has never been From's biggest strengths and even DS never been
I actualy wish nioh's level design kept the quality of the levels given to us in the beta. I feel like nioh is still the best "soulslike" outside of fromsoft and they have something going for them with some more improvements.Nioh wishes it had even a fraction of the amazing level design, enemy design and gameplay of Sekiro...only thing Nioh gets credit for is the combat stances