Demon of Hate (end game) is such a piece of shit boss. Not fun whatsoever. I'll probably beat it soon but the difference between Owl 2.0, which was just as hard but very fun, and this boss is huge.
Which ending is your favorite so far?Just got the Purification ending. It's crazy how much easier the final boss was this time. I beat him on my second try. I also love how you can skip like 95% of the final area lol.
Speaking as someone still reveling in beating him, can confirm. You need absolute perfection in at least the first two stages if you ever hope to stand a chance. It's aggressive attack/parry to a borderline unfair extreme.Just watched Distortion beat the last boss. Look like perfect parrying everything IS the answer.
Got that piece of shit. Like all the bosses in this game it was just a matter of getting to learn it's patterns. I stand by what I said though: my least favourite boss. The camera being stuck against a wall, tree or right up in its groin and some questionable hitboxes made it extraordinarily frustrating. Every other boss in Sekiro made it abundantly clear exactly what you fucked up, whereas here it felt cheap and unfair.
It's crazy to imagine Demon up there. He's just a big dumb Souls boss that can't hit anything on his right. After you realize his unblockable attack is actually a sweep he's relatively harmless. He doesn't seem even in the same league as Sword Saint. Demon is kind of a joke boss like single/double apes.
Hm, it might have been something I just powered through pressing A. Did the souls games have alternate language voiceovers?Is it different on other platforms? On PC it straight-up asks Japanese or English when you start. So English isn't some hidden curiosity.
I like some of the variety stuff like jumping, grappling hook attacks adds but... I feel like the combat is just repetitive and boring. Getting a viceral in Bloodborne feels so satisfying, but this game it feels like you can't go 20 seconds without seeing one for every little thing. Do we need to see the guy stab the enemy in the same way every time? I get the normal enemies you can just kill but the health regain for doing so and the fact you have to go out of your way to avoid doing a deathblow makes it waste more time than it'd save.
Not at first, Bloodborne was the first one that gave the choice, but it came later in a patch, day one it was just english.Hm, it might have been something I just powered through pressing A. Did the souls games have alternate language voiceovers?
Speaking of music, what's everyone's pick for favorite song? Mine is easilythe faster paced Japanese-guitar thing tune that plays during phase two of the Owl fight. That combined with his barks when he eats your rezzes (ONE!, TWO!) make for the best presentation in the game imo
Speaking of music, what's everyone's pick for favorite song? Mine is easilythe faster paced Japanese-guitar thing tune that plays during phase two of the Owl fight. That combined with his barks when he eats your rezzes (ONE!, TWO!) make for the best presentation in the game imo
Ok the moment has finally arrived....who can give me the best tips for fightingGenichiro
I went in blind and nearly took out the first two phases. But I'd like to actually have a strategy.
This is interesting to me because I feel exactly the opposite. I found that Bloodborne made me play a lot more aggressively with the regain system and lack of blocking whereas in this game it often feels like the best approach to lots enemies is to stand still and hold/tap block and sneak in an attack every now and then. But I like running around like a weirdo. My favorite fight so far has probably been blazing bull because it just consisted of me chasing it around like a nascar race and getting in cheapshots as it skidded around. I'm sure it's a lot faster to get in its face and block parry, but...I'll tell you that I dropped bloodborne halfway because I thought it was getting boring (even though I didn't think it was hard at all really. Beat gascoigne and a lot of bosses in my first try)
I just don't think souls combat about kiting around an enemy to do their big winding thing that gives you an opening is as engaging to me anymore. The thing I like about Sekiro is the posture system allows you to take on the initiative. Too often soulsbourne bosses all you can do really is kite around them, but this gives you The initiative to counter their offense.
Also I had the visceral attack system. I just do. It feels satisfying because trying to land it most of the time is bullshit.
use the item that makes you kinda invis forgot its name and crouch left till you get behind the other guy.
Senpou Temple chanting by far :P Otherwise, the rest of the music was of a high quality, but not particularly memorable to me.Speaking of music, what's everyone's pick for favorite song? Mine is easilythe faster paced Japanese-guitar thing tune that plays during phase two of the Owl fight. That combined with his barks when he eats your rezzes (ONE!, TWO!) make for the best presentation in the game imo
Speaking as someone still reveling in beating him, can confirm. You need absolute perfection in at least the first two stages if you ever hope to stand a chance. It's aggressive attack/parry to a borderline unfair extreme.
Also, do you all think we'll get DLC for this one? What would you want to see?
I'm sure we will. It is a From game after all. As for what I want to see, more of the dark stuff. Hell give meAlso, do you all think we'll get DLC for this one? What would you want to see?
Also, do you all think we'll get DLC for this one? What would you want to see?
I'm sure we will. It is a From game after all. As for what I want to see, more of the dark stuff. Hell give me
A story where we play as Genichiro obtaining the black mortal blade. I'm sure they could do a lot of interesting stuff with that.
This is interesting to me because I feel exactly the opposite. I found that Bloodborne made me play a lot more aggressively with the regain system and lack of blocking whereas in this game it often feels like the best approach to lots enemies is to stand still and hold/tap block and sneak in an attack every now and then. But I like running around like a weirdo. My favorite fight so far has probably been blazing bull because it just consisted of me chasing it around like a nascar race and getting in cheapshots as it skidded around. I'm sure it's a lot faster to get in its face and block parry, but...
Also, do you all think we'll get DLC for this one? What would you want to see?
This is absolutely how I feel, and it's a shame because otherwise the game has all of the elements that make From great — a good combat system, amazing world design and lore, some great boss fights. Problem is, it's just too relentless. It doesn't let you enjoy your victories because within minutes (in some cases) you hit another draining boss encounter.Not a single thing there I could disagree with, especially the spirit emblem system and the checkpoint placement / shortcuts. With fast travel immediately, so much of the world design goes unappreciated.
Overall I think the game is just too punishing, which is honestly not a complaint I think I have really ever made about a game before, with the exception of certain parts of Hollow Knight DLC or something. Never for a full game. But Sekiro really just lacks those "cool down" moments that I mentioned in my other post, like meeting Solaire or reaching Anor Londo in Dark Souls. I never felt like I was looking back with pride on how far I had come, it was more like climbing a mountain with tons of false summits. Just challenge after challenge without those rewarding, non-combat moments that have characterized the series.
what's with dragon droplets not curing anyone when you use them? I've used 3 now (like an idiot) and I have like 6 people sick that haven't gotten cured. wtf?
SUPER late game question
Do I have to beat Father Owl immediately or can I go into the cave to get to the divine realm right now? Trying to get the Purification ending.
Exactly how I feel. Well said.Not a single thing there I could disagree with, especially the spirit emblem system and the checkpoint placement / shortcuts. With fast travel immediately, so much of the world design goes unappreciated.
Overall I think the game is just too punishing, which is honestly not a complaint I think I have really ever made about a game before, with the exception of certain parts of Hollow Knight DLC or something. Never for a full game. But Sekiro really just lacks those "cool down" moments that I mentioned in my other post, like meeting Solaire or reaching Anor Londo in Dark Souls. I never felt like I was looking back with pride on how far I had come, it was more like climbing a mountain with tons of false summits. Just challenge after challenge without those rewarding, non-combat moments that have characterized the series.
fuuuuuck. haven't used one on a while so I forgot. goddamn shitYou are using them incorrectly. It is helping you but not the NPCs. Go to the totem and use it there
For the bigger bosses, yeah. I'd argue that it's largely the same for this game as well. The hunter bosses and npc fights are very fast. All of the big enemies/bosses i've fought so far have been very soulsy.That's because in soulsbourne games so many of the bosses break down into big swinging things that do big swinging attacks where your best avenue is to wait for the animation to end and then roll in to do a few swings. Sekiro demands you to react a lot more up close and varied up the defence so you're doing more than just dodging and kiting.
Still looking for help with Phase 2 of.Genichiro
I know several people posted tips and tricks earlier - but I literally have zero issue with phase 1. I can get him killed 100% of the time with somewhere between 2-3 gourds still left. But as soon as phase 2 hits, I just don't get it. I've given up on returning the lightning, since I haven't even done it once. Mirki or whatever works like 70% of the time, which I feel is decent... but that means I get hit 30% of the time, and two hits and I'm dead, and there's no time to ever safely heal.
I'm so, so, so bored playing Phase 1 of this boss. I've done the same 4 minutes of gameplay for like an hour and a half now, and I'm this close to shelving it. I don't mind a challenge at all, but just repeating phase 1 over and over is getting straight up boring.
It's what I caught on to towards the end. I think I'd feel a little better about the win had I ever properly learned howYou can manipulate the AI.. attacking them once or twice to make them "parry" to force them to attack you, then you just parry and start the loop all over again. It's all about paying attention to the block sparks the enemy has.
hey, is the convo between Emma and Isshin necessary for Purification? I'm about to pick up the last incense ingredient, I can't get Emma to go in Isshin's room, wondering if this matters at all
nopehey, is the convo between Emma and Isshin necessary for Purification? I'm about to pick up the last incense ingredient, I can't get Emma to go in Isshin's room, wondering if this matters at all