I'd imagine you find very few games that satisfy that desire for you
They didn't tho. They emphasized progression. Loot acquisition was an afrter thought. You didn't get cool shit from beating a boss, virtually ever. You got some souls. Thats it. You get xp in sekiro in addition to 100% of the time getting upgrades to your character (skill xp, healing, posture, life, and new abilities). You also find that stuff in the environment in sekiro. You can say its only a bunch of items like sugars and crafting materials compared to actual shinobi weapons, but the rate at which you get shinobi weapons isn't going to be vastly less than the applicable gear any one build in souls is going to be able to use in a playthgout so whats the difference? Getting 75% more gear that you can't use is better than getting materials you can use no matter what because there are no build varieties? That makes no sense to me.Soulsborne games emphasized both. You had the catharsis of beating a boss AND you got cool shit sometimes. And you could find cool shit in the environments or build your character the way you want to build them. Fashion Souls and the like is part of the reason people kept coming BACK to Souls for years after the games started to age.
Meanwhile, there's no real customization in Sekiro. You can't define your own playstyle, you have to play by the game's extremely rigid ruleset or you die. The only progression is entirely skill-based. Why would I ever do a New Game Plus run in Sekiro compared to Souls when I can't play the game any differently on a second run?
Anyone?Any advice as to where to go? Abandoned dungeon, Sunken Valley or Upper Tower antechamer? I'm getting bodied in all of them. Also Kongo opened now too 🤔
Upper tower is where the next main boss is.
What...is the fundament of skill to you if not practice? Exclusively abilities that one is born with? Do you think that streamers who cruise through difficult bosses in a fraction of the time that other people do do so because they have experience with other souls games that can be transferred to this one, or because they were blessed by a gnome when they were born? Do you think that the things you learn from struggling on a boss only apply to that boss?If you have to constantly repeat the act of memorizing boss moves for every single boss, then how could you even argue that action is "skill" based?
You're skill isn't really increasing if you're constantly dying to bosses who on a fundamental combat level, have far more in common than they do differences. Obviously as you play more you will naturally improve, but the difficulty in this game is like 90% memorizing enemy attack patterns, 10% execution.
I made the comparison with farming souls because it's a similar time sink that you can use to get over hurdles. It seems like almost everyone playing this game is just dying repeatedly on every single boss, and only when they master that encounters attack pattern are they able to continue.
The question is, how much time do you actually need to put into this game to become competent enough to where you don't need to "time dump" bosses and you can use your "skills" to defeat them without perfect pattern recognition?
Sounds like Sekiro takes more skill!
Learning these fights is the best part of the game
That is literally exactly how the game functions.Uhhh, yea that's a given.
I would argue in a game like this I would be improving over the course of the game, with each boss fight increasing my skill in some type of area that I can use for the next boss.
But that's not how the game functions. Of course, there is enjoyment in learning bosses, but the point of diminishing returns is something that exists.
Probably as much annoying as tracking attacks. This has nothing to do to people wanting to help. But I'm sorry I offended someone by saying this bad design.Just....counter the thrust like you counter every other thrust in the game? A lot of people would like to just help others out, but people who immediately call something awful game design just because they can't grasp the mechanics are annoying as hell.
ok, thanks!
press circle for a free deathblowI think I described the problem with the thrust. So no, unfortunately I cannot.
It honestly doesn't feel like it. For example, I had a MUCH easier time fighting Lady Butterfly than I did fighting The Drunkard, and I fought Lady Butterfly almost immediately after I fought him. The Drunkard was taking off like 70% of my health with one swing.Everyone has different issues with different bosses. Additionally, the game is extremely open ended in how you can progress. Area 3 for you isn't necessarily intended area 3, or area 3 for someone else. Both of these together will have a major effect on perceived difficulty at different parts of the game.
Best example is Gyoubu or Lady Butterfly as first boss. I did lady butterfly first, and gyoubu was a push over, which is partly because Lady Butterfly, I believe, is intended to be second major boss, and that due to Gyoubu now being second I had enough time to pick up skills that made the fight much easier than if I just went in without certain skills being available.
The question is, how much time do you actually need to put into this game to become competent enough to where you don't need to "time dump" bosses and you can use your "skills" to defeat them without perfect pattern recognition?
Case in point—I got Drunkard first try, but Lady Butterfly took me a few.It honestly doesn't feel like it. For example, I had a MUCH easier time fighting Lady Butterfly than I did fighting The Drunkard, and I fought Lady Butterfly almost immediately after I fought him. The Drunkard was taking off like 70% of my health with one swing.
I've played for 22 hours and am at the last boss. Most bosses take me about an hour to beat, some more, some less. Pattern recognition is part of the genre. The only action games I can think of that don't require it are Batman/AC games.
Yeah there is. Go to theThe Ashina Reservoir, right at the hole where you started the game and you'll find an NPC there.
I can not find a "hole" in Ashina Reservoir. There are a number of enemies and buildings between me and the pike wielding mini-boss though. It's by the Ashina Reservoir sculpture? I thought it was near the beginning of the game, that's not at the beginning?
Jesus christ, I'm not saying that recognizing patterns shouldn't be part of the game or are bad.
People are upset they cant make their character pretty and that the game requires you to play by its rules even more than Souls did. Simple as that. Anything people say is beside the point and fluff.
Why even play these games? Lol
Did anybody find all the beads? I need 3 more, and as far as I know, I only have to kill
the last boss, and the Demon of Hatred
So what your saying is you think the game should be harder? Because if youre criticizing the game for creating a pretense of skill in the player then you'd REALLY hate it if the split wasnt 90% attack pattens and 10% execution.but the difficulty in this game is like 90% memorizing enemy attack patterns, 10% execution.
Had no idea about this, that is awesome. This is the type of shit I love and what elevates these games above just an action game.And you replay sekiro because the game changes on subsequent playthroughs including items and available paths being different in addition to new quest paths and endings. Theres a ton of reasoning to replay it. Soulsborne games wished it has this type of NG+
For Miriki, you press the dodge button INTO the attack just like you would while dodging in bloodborne or souls. You can press it right after the unblockable icon shows up, the timing is super generous. If your direction is off a little, you'll dodge to the side instead of performing the counter.I managed to get theand I took down my first mini-boss. I eavesdropped some guys talking about some lug they have chained up but he's afraid of fire so I suspect it will come in handy for my next fight. One thing - what's the best way to determine what unblockable attack is coming? I felt like I was just space dodging and effectively getting lucky. Like, when they do a sweeping attack, I should right there for a counter attack but I am usually far away because of a dodge. Any tips?axe and fire prosthetics without dying
Also, I spent my first 3 skill points on the Grapple Hook attack and the Mikiri (?) counter. Do I just have to block traditionally and hit B (Xbox) at the point of attack to counter?
Thanks all, enjoying my time, as aa Bloodborne loyalist.
You don't know what youre talking about.Because I enjoy challenges that are rewarding and give satisfaction?
As you've already read, because I've posted it multiple times, I find that Sekiro lacks a degree of reward and satisfaction for the amount of effort and difficulty it presents, mainly because I don't feel I'm really "improving" as the game goes on.
God there's so many streamers I want to watch but I havent finished my first playthrough yet. Dude must be in love with the game. Wonder what ENBs thoughts are.Holy shit. Lobos is doing a no healing run. Indont even have to ask what he thought about the game lol
It honestly doesn't feel like it. For example, I had a MUCH easier time fighting Lady Butterfly than I did fighting The Drunkard, and I fought Lady Butterfly almost immediately after I fought him. The Drunkard was taking off like 70% of my health with one swing.
My issue with the "danger" attack is that between Sekiro himself being in the way of the enemy and the giant red kanji symbol obscuring the enemy, it makes it harder to see what's coming. I would honestly have an easier time if the kanji symbol was situated above the opponent's head.