Ended up buying this and hope it comes in the post today. I haven't bought a game on the release date for a while now, so wanted that day one feeling! I hope I can cope with the difficulty, but it looks like you can genuinely learn how to play the combat to make it much easier. Bloodborne, in this respect was a fantastic experience once I got to grips with the evade manoveure. I hope Sekiro is similarly interesting enough!
Yeah the hardest part is not to play it like dark souls...although admiteddly I feel the game expect you to have mastered it almost immediatly and every damn "minibosses" ends up being a pain in the rear.
This game is kicking my ass but it's not putting me on edge. A big hoop I went through was playing it like it's a souls game but it's just not. Grapple around, bounce off walls, jump over attacks. There's a lot you can do to get an edge on an enemy.
You can upgrade your health pretty early.
The prayer bead from the beginning. Then kill the shinobi hunter at Hirata (Mikiri Counter makes him easy) and chained ogre and the general right after him at Ashina.
I've only fought one real boss yet and they were something else entirely. Sometimes I feel so cool with my new tricks, but this boss has tricks.
I'm glad I didn't buy the game after reading some comments here about the difficulty. It's sad, but I don't have the patience anymore even though Sekiro looks really appealing.
So I'm really struggling here. Been at it with that fucking Ogre for about an hour. I finished every Soulsborne game before. This is ridiculously hard. I'm not talking hard, I'm talking Edgelord "letsseehowmanyfuckerswecanbreak" hard for the sake of pissing people off.
I know how u feel. But i managed to take him down in the end. Dont get to greedy with your hits and turn around his right side. I approuched him ala Bloodborne and that worked for me
This game is so relentless, you finally overcome a challenge and its immediately followed by something even tougher. I've got about 5 paths open to me and I don't want to go down any of them lol.
I played a bit before leaving for work this morning. My initial impressions are that this game is going to be a special one. I finished the first area, and I really liked what I played. Definitely has a 'Souls vibe, but tweaked in just the right ways.
I'm playing on a One X, and the game just feels great. I didn't notice any slowdown or pop-in. Thought, admittedly, I only played through the first area. So there could still be a Japanese Blighttown hiding somewhere in this game.
The parry window seems to be much more generous than any of the souls games. I was able to get through the first area without dying. But despite the generous window, the combat still felt awesome. I have no doubt the game will get much harder, so the easy parry window doesn't bother me at all for now.
The imagery at the end of the first area was stunning. The art direction in this game is fantastic so far. I played with English voices this morning, because I didn't feel like reading when I was half-asleep. They were pretty good, but I think I'm going to start over when I get home tonight and switch to the Japanese voice for the first playthrough.
Question for those who have played more:
It seems possible to defeat Genichiro at the end of the prologue, but I died to one of his unblockable (?) attacks. Since the game didn't teach you about those up to that point, I didn't know what to do. But I was able to parry him a few times. So I feel like I COULD beat him if I try again. So my question is: is there any reason to do so? Is there an achievement to beat him here? Since there is no loot in this game, I'm not sure if he would drop anything either. I don't want to google anything about this game, for fear of spoilers.
I'm not gonna complain about the mechanic yet since we really don't know much about it yet, but at first glance it does seem pretty harsh. My playthrough is going to be fucking dragonrot central.
No. Only grabs have to be dodged. A thrust or sweep attack is also accompanied by a symbol. You can parry a thrust or use mikri parry (one of the first unlocks). A sweep can be parried by jumping on enemies head and attacking.
I played a bit before leaving for work this morning. My initial impressions are that this game is going to be a special one. I finished the first area, and I really liked what I played. Definitely has a 'Souls vibe, but tweaked in just the right ways.
I'm playing on a One X, and the game just feels great. I didn't notice any slowdown or pop-in. Thought, admittedly, I only played through the first area. So there could still be a Japanese Blighttown hiding somewhere in this game.
The parry window seems to be much more generous than any of the souls games. I was able to get through the first area without dying. But despite the generous window, the combat still felt awesome. I have no doubt the game will get much harder, so the easy parry window doesn't bother me at all for now.
The imagery at the end of the first area was stunning. The art direction in this game is fantastic so far. I played with English voices this morning, because I didn't feel like reading when I was half-asleep. They were pretty good, but I think I'm going to start over when I get home tonight and switch to the Japanese voice for the first playthrough.
Question for those who have played more:
It seems possible to defeat Genichiro at the end of the prologue, but I died to one of his unblockable (?) attacks. Since the game didn't teach you about those up to that point, I didn't know what to do. But I was able to parry him a few times. So I feel like I COULD beat him if I try again. So my question is: is there any reason to do so? Is there an achievement to beat him here? Since there is no loot in this game, I'm not sure if he would drop anything either. I don't want to google anything about this game, for fear of spoilers.
I'm not gonna complain about the mechanic yet since we really don't know much about it yet, but at first glance it does seem pretty harsh. My playthrough is going to be a fucking dragonrot central.
So I'm really struggling here. Been at it with that fucking Ogre for about an hour. I finished every Soulsborne game before. This is ridiculously hard. I'm not talking hard, I'm talking Edgelord "letsseehowmanyfuckerswecanbreak" hard for the sake of pissing people off.
He is weak to fire. So if you have the Flame Breathing barrel, then use it. Or the Shinobi firecracker if you have it.
You can't sneak up on him. But you can rush him while he is chained and get some hits in.
In general just hit him once or twice and retreat, normally you will just keep hitting an enemy to get is posture and vitality down, not him. Hit and retreat is the best way. The Ogre can't guard and he has a big reach, so attack once or twice and retreat.
Fistfull of ashes and firecrackers stun him, so use them and attack, you can hit him 3 times with this tactic. But remember you can only do this every 15 seconds.
Ya, I know there are ways to cure it, but everything I've heard so far has pointed to the cures being limited in number, which would mean that sooner or later you'd be permanently fucked.
The ogre was such an infuriating experience for me since I got him down to 1 hit left on my first two tries in a row and then just got stuck on him for like 2 hours straight. Finally got him.. But it was so overwhelmingly hard, so EARLY, that I don't know how to feel about it. It's less a feeling of accomplishment and more of a feeling of just being tired and a bit disgusted with myself and the game. I also felt that way about
the shinobi hunter guy with the spear, which took me a TON of tries and the drunkard which don't get me started.
There's a difference between a healthy soulsy challenge and a game just being cruel right out of the gate
Am loving the game but it is taking time for me to kick souls habits, definitely harder than Souls/Bloodborne.
For those struggling with the Ogre, listen to the conversation of the two soliders down the bottom of the stairs they actually tell you how to make the fight easy.
Man as much as I love this game, they went overboard on the enemy rotation during attacks. Crazy amounts of magnetism, I really hope they tone it down a bit. Feels like the enemies are cheating rather than just being difficult sometimes.
I thought some of the enemies in the souls series were bad, but shit some enemies in this can whip around 360 degrees in the middle of an attack like it's nothing.
The Resurrect option, does not cause rot. The real deaths, when you die and start from a checkpoint, they cause rot. So make sure to use the resurrect option instead of dying.
I'm having a slightly better time today. Being slower, more methodical, etc. Not that I was rushing before but I really needed to unlearn all of my Souls habits. By the time Dark Souls 3 came out I would just burn through those games. And Sekiro is not having it, lol.
I'm starting to like the stealth even though it's still a bit too limited for my taste.
I kinda regret my purchase tbh, I probably would have had a much better time with DMC5, but that's totally on me, I made the wrong call. I'll keep going though, hoping that it will start to click with me.
The replayability, with the dragonrot runs, the secrets to be unlocked...the potential....the hidden things to be unearthed.....I've waited years for this!
I'm loving having to struggle fight by fight to advance through the environment like when I first played Dark Souls. Feels great to notice how you improve at fighting certain enemies as you repeat and repeat a section, trying to not screw and run out of healing way too early in an area because you will need them later.