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Lant_War

Classic Anus Game
The Fallen
Jul 14, 2018
23,580


Tagged as rumor despite Lance's credibility just in case, but it seems pretty likely that at least for some games it will work like this. Interestingly enough, one of the replies seems to suggest that Dark Souls 3 won't hit the 60FPS mark on PS5:



Unsure about DS3, but Sekiro was one game that went up to mostly 60FPS on Series X through BC without any optimization on the From side of things, so it's disappointing if the same isn't the case on PS5 at least for some games.
 

chandoog

Member
Oct 27, 2017
20,071
I guess that's what the PS4 compatibility page means with "with system update" when they talk about being able to run older games ?

What would happen if you don't update and try and run Sekiro ? It won't run at 60 FPS or not at all ?
 

Deleted member 16908

Oct 27, 2017
9,377
No 60FPS in DS3? Why? That game can run at 1080p 60 on an old i5 and a GTX 1060.
 

Afrikan

Member
Oct 28, 2017
16,989
Is there a chance that this patch has more to do with uncapping the 1080p resolution? instead of 60fps?

I think I read it ran at 1080p on PS4 Pro.
 
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Lant_War

Lant_War

Classic Anus Game
The Fallen
Jul 14, 2018
23,580
I mean... as long as it gets there, i dont care how it does it
For Sekiro, yeah, it doesn't make a difference, but it gets iffier for older games that are no longer actively supported. Hell, going by that comment it doesn't seem like DS3 is getting patched at all.
 
Oct 27, 2017
1,387
Sounds like games might need a small update to enable "boost mode", might run at the same speed as PS4/Pro otherwise.
 

platocplx

2020 Member Elect
Member
Oct 30, 2017
36,072
I believe him. I noticed it very odd on the PlayStation channel they had a 4k60 video of the new sekiro and they never uploaded something that HQ before. so it's prob true.
 

Musubi

Unshakable Resolve - Prophet of Truth
Banned
Oct 25, 2017
23,611
Y'all better temper your Bloodborne expectations. Just saying.
 

jorgejjvr

Banned
Oct 31, 2017
8,423
User Banned (1 Week): Platform warring and trolling; prior bans for similar behavior
Xbox simply does BC better. If only Sony cared
 

noyram23

Banned
Oct 25, 2017
9,372
I mean... as long as it gets there, i dont care how it does it
It doesn't bode well for those games that won't be patched though. It's even weirder since it's already uncapped, meaning it should hit that 60fps easy provided that it has enough specs headroom.

My guess is that by default they are emulating "PS4/Pro" specs within PS5 directly.
 

RivalGT

Member
Dec 13, 2017
6,398
Doesn't sound believable... The part of DS3 anyways. That game on PS4 Pro already run at a most 45-50 fps. If PS5 can't get the game to 60 fps, then it's running the game at a PS4 Pro profile, and not native with boost mode.
 

UnsungKing

Member
Dec 31, 2019
334
I think people should just get used to this by now. The hardware is favoring the new Xbox slightly, but i'm guessing it's still hitting in the 50's ranges. This thread is going to be crazy though haha.
 

Noema

Member
Jan 17, 2018
4,908
Mexico CIty
It could be a case of the game having compatibility issues when in Boost mode, and thus requiring a patch to be able to run that way.

Remember, as far as we know, that when the PS5 runs in PS4 Pro compatibility mode, it's basically running as a PS4 Pro (36 Compute Units at 911 Mhz) so performance would be comparable to a Pro.

No 60FPS in DS3? Why? That game can run at 1080p 60 on an old i5 and a GTX 1060.

Presumably running it in Boost mode breaks something so it has to run in PS4 Pro compatibility mode.

My guess is that without a patch Sekiro runs in PS4 Pro mode on PS5. That is why it can't hit the framerates without a patch.

Precisely.
 

Bloodsent

Member
Oct 25, 2017
176
My guess is that without a patch Sekiro runs in PS4 Pro mode on PS5. That is why it can't hit the framerates without a patch.
 

Got Danny

Member
Nov 8, 2017
832
For Sekiro, yeah, it doesn't make a difference, but it gets iffier for older games that are no longer actively supported. Hell, going by that comment it doesn't seem like DS3 is getting patched at all.

It doesn't bode well for those games that won't be patched though. It's even weirder since it's already uncapped, meaning it should hit that 60fps easy provided that it has enough specs headroom.

My guess is that by default they are emulating "PS4/Pro" specs within PS5 directly.

Hmm true.
Guess we'll see
 

Mahonay

Member
Oct 25, 2017
33,316
Pencils Vania
It could be a case of the game having compatibility issues when in Boost mode, and thus requiring a patch to be able to run that way.

Remember, as far as we know, that when the PS5 runs in PS4 Pro compatibility mode, it's basically running as a PS4 Pro (36 Compute Units at 911 Mhz) so performance would be comparable to a Pro.
My guess is that without a patch Sekiro runs in PS4 Pro mode on PS5. That is why it can't hit the framerates without a patch.
This.

XSX backwards compatibility happens to be on another level and will always more easily do this stuff.
 

RivalGT

Member
Dec 13, 2017
6,398
Maybe boost mode is a system wide feature, but only some games activate the flag, or boost mode isn't ready for launch, similar to how it came 4 months late on PS4 Pro.
 

xneezy

Member
Jul 6, 2018
209
That's a bummer. Sekiro, DS3 and Bloodborne were the three games i was hoping to play at 60fps on PS5.
 
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Lant_War

Lant_War

Classic Anus Game
The Fallen
Jul 14, 2018
23,580
What does this mean exactly? Does Xbox automatically set a framerate cap to 60 or 120 even if the game doesn't do it itself?
The way BC works on the Series X, games just automatically take advantage of the new console's power. In the case of Sekiro or Monster Hunter World, where the cap is at 60 but the game normally hovers around 30, this extra power alone is enough to lock them to 60 or close to it with no input from the devs needed. There's also the case of Fallout 4 (and presumably other unannounced games) where MS' own BC team worked on removing the game's framerate cap without the need of the dev's assistance.

Now, for the PS5, the same behavior was presumed. But this could mean different things:
  • For BC games to take advantage of PS5 clocks, they need to be patched
  • It does work the same way on PS5, but Sekiro and other From games are the exception
Going by the sheer amount of games that are getting patched, especially Sony first party games, I'm leaning more towards the first one. We'll see soon, anyways, the console launches in two weeks.
 

Noema

Member
Jan 17, 2018
4,908
Mexico CIty
DS3 is probably going to be one of this things that could be fixed with a 512KB patch, but it won't and it'll be stuck at 1080p with arrythmic frame times until the end of time. It'll also be 900p forever on Xbox.

I'm guessing without a patch it runs at 1080p 60fps (PS4Pro mode).... but with this patch, 4K 60fps.

It was actually 1800p checkerboarded with variable fps on the Pro. I suspect it'll remain that way, just with an actual stable frame rate this time.
 

bsigg

Member
Oct 25, 2017
22,556
It doesn't bode well for those games that won't be patched though. It's even weirder since it's already uncapped, meaning it should hit that 60fps easy provided that it has enough specs headroom.

My guess is that by default they are emulating "PS4/Pro" specs within PS5 directly.

Yea, this pretty much confirms that it would have just been running in PS4 Pro compatibility mode without the patch which would be why it wouldn't be getting to 60fps. The patch allows the game to take advantage of more of the PS5 and match what the Series X is doing without having to be touched.
 
Oct 25, 2017
2,557
湘南
Series X had bc enabled in batches so I'm assuming PS5 just had them all enabled from the get-go and will have an update by launch to smooth things out. I don't think this is much of a big deal, but we'll see
 
Oct 30, 2017
8,706
It's confusing.

For a game like DS3 doing 45-55fps on PS4 Pro, are we really expecting the exact same frame rate? Seems like they would have to go out of their way to not be able to let the frame rate increase.
 

noyram23

Banned
Oct 25, 2017
9,372
Yea, this pretty much confirms that it would have just been running in PS4 Pro compatibility mode without the patch which would be why it wouldn't be getting to 60fps. The patch allows the game to take advantage of more of the PS5 and match what the Series X is doing without having to be touched.
It's probably the easiest way to offer BC to all PS4 games without much work. Xbox has a dedicated team for BC, they're putting in more work to make this all seamless
 

Darmik

Member
Oct 25, 2017
686
Hopefully the embargo on BC games doesn't last too long. Really curious how boost mode compares and how it works. If games need to be patched to use it that's gonna mean a lot of BC games aren't going to benefit from PS5 hardware. It could explain why Sony Santa Monica made a tweet about it for God of War thinking about it.
 

NediarPT88

Member
Oct 29, 2017
15,126
Hopefully this is a good thing.

When I saw the XSX version dropping frequently in the DF footage I feared for the PS5 version (even though the PS4 Pro version actually had better performance compared to One X due to the lower resolution).
 

Jeffram

Member
Oct 29, 2017
3,924
Welp there goes the Bloodborne dream. If Pro didn't get a patch, I doubt PS5 will.
No game with frame rate caps at 30 is getting to 60fps without a patch on Series X either. doesn't really change anything. And what I mean by that is, it was always going to need a patch, and it wasn't going to get it.
 
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