I like to party so I like Sekiro.
You're not wrong, but you're just describing Dark Souls, which actually does this better than Bloodborne due to simply having more options available. If Bloodborne put too many awesome weapons in the first 15 minutes of the game, you'd be left with nothing, so there are quite a few builds that have you beating some of the coolest bosses before you can even start using them. Weapon balance is also good from the perspective of "anything is viable", but the better weapons are waaaay better than the worse ones.I have to agree. The game has so many balance issues that really sour the experience. Almost all of the combat arts in the game are either completely worthless or cheese-tier. Same goes for prosthetics. There's no in-between and nothing to make you want to replay the game.
In comparison even though Bloodborne is a technical mess, the weapon balance is fantastically done. Every single weapon is viable as a main weapon and the distribution of them means with the exception of one or two means you can take your pick and do a new playthrough with new weapons which vastly changes how you approach each encounter and boss.
demon's souls is what you want. the game is more open to viable wild builds compared to dark soulsPlaying DS 2 for the first time right now. Sekiro remains king for me. That said, I loathe combat variety in most souls titles because, in the PvE, they often don't actually encourage that variety. There's constant hints, resistances, or encounter design that actively discourages certain play styles in a way I find disingenuous. With Bloodborne and Sekiro (especially Sekiro), the combat variety is narrowed so I much more clearly understand what the game wants out of me. Also, idols/bonfires near boss doors. Just the best.
Got the platinum. I LOVE Demon's Souls for this exact reason.demon's souls is what you want. the game is more open to viable wild builds compared to dark souls
I hate that I heard that perfectly loool.Imma let you finish but Sekiro is the greatest last gen game of all time!
dark souls as it went on unfortunately devolved into a hit stuff with melee weapon game to its own detriment, DS3 being the worst about that.
I can never parse the story for these games. I know there are tons of lore channels and such. But the subtle story telling approach from FROM games don't click with me at all.Story is important to me, so Bloodborne wins after its DLC. Dark Souls 3's story was pretty bad until the DLC, which just made it meta (but not great).
BB > Sekiro > DS3.
Sekiro desperately needed a Tomoe DLC, would have rivaled BB after that.
The lack of customization options really hurts it for me compared to From's other games. There's one single way to play the game and if you don't do it and do it perfectly, you're fucked.Yeah. It's by far my least favorite modern FromSoft game. The "BETTER BE GOOD AT PARRYING OR FUCK YOU" requirement just ruins any sense of fun I could have with it.
The final boss fight is also way too fucking long. From needs to cool it with the "ACTUALLY I HAVE ANOTHER FORM, AND YOU DON'T GET A CHECKPOINT" boss fights. Sekiro pulled that stunt like six fucking times.
If they could find a way to add such customization and systems, while maintaining the basic combat' in a sequel it could be the bestSoulsborne games are system driven, Sekiro is not. That's at the bottom of it, why it's a lesser game by far.
edit: I believe this stems from From's disappointment that people played Souls games "wrong" by using shields so much. So they decided to strictly enforce how you play Sekiro by removing systems that enable diverse gameplay styles. And considering how much parry is emphasized, I think they were especially salty about it not being popular in Souls games.
You either enjoy partying, or you don't enjoy Sekiro.
But in all seriousness it's my least favorite of their output. Absolutely not a bad game, but after a while got too repetitious in what I felt it demanded from the player. Some bosses where incredibly fun experiences, some felt like unfun slogs to do "the intended way", so I would just start spamming ninja tools and cheese through them 1-2 attempts afterward.
Bloodborne is still easily my favorite game from them, although having played PS3 Demon's Souls for the first time this year, I'd say as dated as it is it snuck its way up the chart much further than I had anticipated.
It was the first of the Souls games where I was like..."Yeah, this is too fucking hard." Got about halfway through.
Yes it is.It's really not. Miyazaki's weakest modern outing. It's great still but everything after Anor Londo is weak
The lack of customization options really hurts it for me compared to From's other games. There's one single way to play the game and if you don't do it and do it perfectly, you're fucked.
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If Sekiro had armor/weapon options, it would not be the masterpiece it is. If Sekiro had a more looped-together world design, it would not be the masterpiece it is. Y'all wishing for Sekiro to be something it is not have completely missed the point of the game. Sekiro is From's absolute peak effort at making you, the player, become better at playing the game. It is the epitome of From's vision of challenging the player, and it is a truly one-of-a-kind experience.
Does that require a more narrowly focused approach to combat to Sekiro? Yes.
Does that mean you can't do different builds to help you tackle a difficult encounter? Yes.
Does that make it vastly different to what you've expected from Souls games? Yes.
Do these reasons make Sekiro an inferior game?
Fuck.
No.
It is not an RPG - stop complaining that it's not an RPG. You're not a randomly chosen character out to save humanity - you are SEKIRO, out to rescue Kuro, in a world that is supremely rich in folklore and your usual From twists. Honestly the attention to detail in character and level and world designs are all top notch.
For the record: Sekiro and Bloodborne are my 10/10s, the rest are 9/10s.
Edit: you can parry all the attacks, even the kanji ones, if you're good enough.
Sekiro is fully cheeseable, also i heard someone describe it as dark souls meets guitar hero and that isn't to far off, so much of that game is just memorizing parry and deflect patterns.
Personally i didn't have much fun with sekiro, blocking and parrying has always been my least favorite thing in soulsborne games so it kinda fell flat for me.
I really enjoyed the world building and story though.
I really wanted to get into Sekiro, but I'm really bad at parrying in these games. I just can't get into grips with the timing no matter how much I try.
So when Sekiro was essentially 'parry or lose' I gave up after ten hours or so. It sucks, because the game had lot of great stuff in it.
This simply is not true. At all.
I never parry in games. Ever. I mean it. I will not even consider parrying to be an option in other games.
In Sekiro it's an actual pretty generous window in comparison to other games where the parrying mechanics are cruel and half-assed
Maybe a more accurate way of wording what you wrote was "you either like timing or you don't"
It makes sense that I love Sekiro's combat because, for example, some of my favorite turn-based combat systems revolve around timing
I don't understand this.
For one, Sekiro is the only Miyazaki game where it isn't fucking annoying and stingy with its checkpoints.
Two, it's very easy to grind for money, and you can always grind for materials and skill points (and later on, Attack Power, which DOES help despite what others may say. Though grinding for this is a LOT more time-consuming).
Three, because Sekiro isn't stingy with its checkpoints, dying is a lot less frustrating. Therefore you feel more free with experimenting and learning attack patterns and the intricacies of the combat system. At least in my experience.
I dunno maybe I just fucking hate the Souls games
For me it comes down to not really getting the appeal of the souls sequels. I view them as like rpg combat simulators rather than deep world-building exercises like DeS abd DS1. 3 is very fun and worlds above 2 but even then it's just doing what 1 did in a more redundant setting with less interesting interconnection
Sekiro is a fresh story with more sophisticated combat so it's kind of better by default for me
Yeah and that's ultimately what I think the company accels at, creating worlds that have a specific focus by learing from their past outings to figure out what works and what doesn't for the particular game. Like lots of people want bloodborne 2 but I guarantee you a totally different setting and theme will be much more interesting than another iterative sequelI didn't really enjoy any of the Souls games before Sekiro, and I really loved that one. That said, I have now come back to Dark Souls and I am enjoying it for what it in a different manner than Sekiro. If I have to choose, I prefer the latter, but they're just different beasts.