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delete12345

One Winged Slayer
Member
Nov 17, 2017
19,673
Boston, MA
Oct 26, 2017
13,606

The Deleter

Member
Sep 22, 2019
3,533
Cool but when can I get a collection of games I actually want to play again bundled together on the switch, like

Generations + Colors + Unleashed

or

Adventure DX + Adventure 2 Battle

or

...

Wait no that's it I think
 

SpaceCrystal

Banned
Apr 1, 2019
7,714
I already have a physical copy of Sonic Mania Plus for the Switch.

I also don't think Sega has any plans for a sequel to Sonic Mania yet, given that there is this coming out soon.

If there ever is, let's hope Evening Star gets on board.

Sonic, Tails, Knuckles, Ray, Mighty & Amy all being playable with about 14 zones (7 old, 7 new). And I'd choose Star Light, Tidal Tempest, Quartz Quadrant, Casino Night, Mystic Cave, Ice Cap & Mushroom Hill as the older zones.
 

Kouriozan

Member
Oct 25, 2017
21,076
Weren't we supposed to have some Sonic news already?
Anyway I already have Mania so I'm not interested.
 

Butch

Member
Oct 27, 2017
3,438
Going to other kart games after the 60fps of MK8 is so hard to do on Switch.
 

Noog

▲ Legend ▲
Member
May 1, 2018
2,861
Not sure why it's not including Sonic Mania Plus?

But that said, Team Sonic Racing is fun. It's a little light on content, especially compared to CTR and Mario Kart, but if you can get it cheap, it's enjoyable
 

Vampirolol

Member
Dec 13, 2017
5,815
More Sonic Mania copies around the globe is a good thing, but what I really want is Sonic Mania 2, made by the same developers and this time with a better contract (iirc the original wasn't good).
 

ChaosXVI

Member
Oct 25, 2017
2,847
Man I really want a Mania sequel by Evening Star. It's unreal how good that game is. The level design matches and occasionally exceeds any 2D game that came before it.
 

Unknownlight

One Winged Slayer
Member
Nov 2, 2017
10,560
Didn't some of them not get paid iirc?? Correct me if I'm wrong though I can't find a source on that

Everyone got paid (unless some news I'm not aware of happened?) but the contract assumed that the game would be a throwaway niche eshop game and not the huge success it was. The devs didn't get any bonuses or royalties or whatever beyond what everyone initially agreed to.
 

Oscarzx n

Member
May 24, 2018
2,992
Santiago, Chile
I guess it's to make people buy TSR
Man, it's very surprising that despite the Sonic fanbase being so dedicated making more fan games and rom hacks than any other fanbase, or there being so much Sonic content on Youtube, and yet most of the recent Sonic releases have sold quite poorly. I would have thought that any game on the series would be a massive event but, nope.
 

KillstealWolf

One Winged Slayer
Avenger
Oct 27, 2017
16,072
Cool but when can I get a collection of games I actually want to play again bundled together on the switch, like

Generations + Colors + Unleashed

or

Adventure DX + Adventure 2 Battle

or

...

Wait no that's it I think

Sign me up for a Sonic Racing trilogy set at least.

Sonic and Sega All Stars Racing + Sonic and Sega All Stars Racing Transformed + Team Sonic Racing.

Could even throw in Sonic Riders and Sonic Riders: Zero Gravity as well. Not Free Riders though, we can pass on that one.
 
Oct 27, 2017
12,756
Apologies if someone else has touched on this, but the opposite is true. The only version still in print Stateside is the core game using a newer build that came out this last holiday, for $20. SM Plus is only from the original physical print run on Switch (it was $30).

I have no idea why both SKUs are not in print or available, even without the art book I'm sure people would still buy the Plus version on the cart. Why downgrade it just to sell it for $10 less?

Huh, that's weird. Why would they even do that? I just know the retail copy I bought for PS4 is Plus (never opened it, I just wanted a physical copy since the CE version of the game only had a digital download code).
 

CloseTalker

Member
Oct 25, 2017
30,587
STR is pretty underrated. It's no All-stars, but the racing mechanics are awesome, sense of speed is great, and track design is really good.
 

Alek

Games User Researcher
Verified
Oct 28, 2017
8,467
1 good game, 1 bad game.

They should just re-release Transformed on Switch.

It blows my mind that Transformed only has 78 on metacritic on the Wii U (the 'collection') and Team Sonic Racing has 72. Those scores might have you think one isn't all that much worse than the other, but that wouldn't be true. Team Sonic Racing has stiff controls, dull track design and very little to its mechanical depth compared to Transformed or the original S&SAR.

I think that problem with Transformed was that they created a very high workload for themselves needing to design tracks and vehicles for all three modes. Team Sonic Racing is obviously on a lower budget, so they had to make a load of concessions. Smaller cast, less diverse track design, no shifting vehicle modes...
 
Oct 26, 2017
13,606
I actually reviewed both on Switch if anyone wants some thoughts on the Switch ports:

goldmetalsonic.wordpress.com

Sonic Mania (Switch eShop) Review

Title: Sonic Mania Platform: Nintendo Switch eShop Developer: Christian Whitehead/Headcannon/Pagoda Games/Tantalus Media (Switch version) Publisher: Sega Release Date: August 15th, 2017 (NA) Review…
goldmetalsonic.wordpress.com

Team Sonic Racing (Switch) Review

Title: Team Sonic Racing Platform: Nintendo Switch Developer: Sumo Digital Publisher: Sega Release Date: May 21st, 2019 (NA) File Size: 6.6GB Review copy provided by Sega This is the latest Sonic r…
 

BlueStarEXSF

Member
Dec 3, 2018
4,502
1 good game, 1 bad game.

They should just re-release Transformed on Switch.

It blows my mind that Transformed only has 78 on metacritic on the Wii U (the 'collection') and Team Sonic Racing has 72. Those scores might have you think one isn't all that much worse than the other, but that wouldn't be true. Team Sonic Racing has stiff controls, dull track design and very little to its mechanical depth compared to Transformed or the original S&SAR.

I think that problem with Transformed was that they created a very high workload for themselves needing to design tracks and vehicles for all three modes. Team Sonic Racing is obviously on a lower budget, so they had to make a load of concessions. Smaller cast, less diverse track design, no shifting vehicle modes...
While I agree that Transformed is a better game than TSR, there's a lot here that's just wrong. TSR controls the exact same as transformed and has litterally the same mechanical depth in terms of car gameplay as Transformed. Sure, it doesn't have the boat and plane sections but it replaces those with the team mechanics which are really cool (if you play with someone as the game is designed) if unbalanced. The track design is only dull if you play solo races instead of team races. It actually shines in co-op with other people. With that said, Transformed tracks transforming on each lap was fantastic and I definitely miss that aspect.The biggest issue with TSR is the lack of content and that's probably due to lack of budget.
 

Labyrinthe

Member
Mar 12, 2018
952
I guess it's to make people buy TSR
Man, it's very surprising that despite the Sonic fanbase being so dedicated making more fan games and rom hacks than any other fanbase, or there being so much Sonic content on Youtube, and yet most of the recent Sonic releases have sold quite poorly. I would have thought that any game on the series would be a massive event but, nope.

Well it's not like there was tons of Sonic games released the last 10 years to grow the fanbase. Also, of the last 10 years we had what? Sonic Mania and Generations that were good and those games sold well for what they were (a very good 2D game and a very good anniversary game). It's clear Sega doesn't know what to do with the franchise, does Sonic Team still exist?
 

Alek

Games User Researcher
Verified
Oct 28, 2017
8,467
While I agree that Transformed is a better game than TSR, there's a lot here that's just wrong. TSR controls the exact same as transformed and has litterally the same mechanical depth in terms of car gameplay as Transformed. Sure, it doesn't have the boat and plane sections but it replaces those with the team mechanics which are really cool (if you play with someone as the game is designed) if unbalanced. The track design is only dull if you play solo races instead of team races. It actually shines in co-op with other people. With that said, Transformed tracks transforming on each lap was fantastic and I definitely miss that aspect.The biggest issue with TSR is the lack of content and that's probably due to lack of budget.

In terms of car gameplay, it's mostly the same yes, but it lacks all of the other modes, and details like the transform boosts, risk boosts and wave-airtime tricks from Transformed, which I think really set it apart in terms of mechanical depth. Pushing your luck with how many tricks you could pull off on a wave, or how close you could get to an object before pulling a way for a risk boost, that was a big part of the excitement in that game. If you go back to the original, instead of those mechanics you had very very fast boost charge while drifting, so you had very effective snaking in S&SAR, they traded that away for more diverse demands on the player across different vehicle types, and that was fun too, but the move to Sonic Racing felt like a step backwards.

It felt like we stepped back to 'cars only' but at the same time, we'd still lost all of the mechanical depth of how those vehicles worked. Snaking was still gone, and there was nothing built into the vehicles to replace it.

I don't think replacing the boat and plane sections with team mechanics offered an equivalent trade off, particularly because the AI are not in my control. If I'm doing well then I'm usually at the front of the race, at which point I don't care what my team mates are doing. Also, the item system just seemed flawed, because if you all just pass items to one another, you endlessly get super meter? It seems it's always better to pass your item than to use it immediately, which to me seems like a fairly problematic design flaw.

Plus, the courses themselves are very simplistic in TSR. So you have all of that mechanical depth stripped away from the core driving, and then you have very straight forward track designs. There are no tracks anywhere near as demanding in TSR as tracks like Burning City Rangers or even a technical but short track like Tree Tops from S&SAR.

Also the car handling is not the same. At least not in my experience, it definitely feels stiffer. The power class in particular feels very stiff and unresponsive. Not like a vehicle with low turning/drifting stats in TSR. This sentiment came up in both previews and reviews too. It's not that they feel explicitely bad, but for someone that spent forever grinding lap times in TSR and S&SAR, I just felt that they felt a little bit worse. Perhaps, because the tracks are never as tight or challenging though.

For what it's worth the game is actually made by a completely different team than TSR, so it's not just differences in budget that give the game a different feel. TSR was made by Sumo Nottingham, and the first two games were made by Sumo in Sheffield.

Either way, I didn't like it as much as the previous two games and I think you have two better kart racers to play on the Switch, CTR and MK8. I felt that Transformed was actually more fun than MK8, at least for me, but TSR doesn't come close to either of those games.
 

BlueStarEXSF

Member
Dec 3, 2018
4,502
In terms of car gameplay, it's mostly the same yes, but it lacks all of the other modes, and details like the transform boosts, risk boosts and wave-airtime tricks from Transformed, which I think really set it apart in terms of mechanical depth. Pushing your luck with how many tricks you could pull off on a wave, or how close you could get to an object before pulling a way for a risk boost, that was a big part of the excitement in that game. If you go back to the original, instead of those mechanics you had very very fast boost charge while drifting, so you had very effective snaking in S&SAR, they traded that away for more diverse demands on the player across different vehicle types, and that was fun too, but the move to Sonic Racing felt like a step backwards.

It felt like we stepped back to 'cars only' but at the same time, we'd still lost all of the mechanical depth of how those vehicles worked. Snaking was still gone, and there was nothing built into the vehicles to replace it.

I don't think replacing the boat and plane sections with team mechanics offered an equivalent trade off, particularly because the AI are not in my control. If I'm doing well then I'm usually at the front of the race, at which point I don't care what my team mates are doing. Also, the item system just seemed flawed, because if you all just pass items to one another, you endlessly get super meter? It seems it's always better to pass your item than to use it immediately, which to me seems like a fairly problematic design flaw.

Plus, the courses themselves are very simplistic in TSR. So you have all of that mechanical depth stripped away from the core driving, and then you have very straight forward track designs. There are no tracks anywhere near as demanding in TSR as tracks like Burning City Rangers or even a technical but short track like Tree Tops from S&SAR.

Also the car handling is not the same. At least not in my experience, it definitely feels stiffer. The power class in particular feels very stiff and unresponsive. Not like a vehicle with low turning/drifting stats in TSR. This sentiment came up in both previews and reviews too. It's not that they feel explicitely bad, but for someone that spent forever grinding lap times in TSR and S&SAR, I just felt that they felt a little bit worse. Perhaps, because the tracks are never as tight or challenging though.

For what it's worth the game is actually made by a completely different team than TSR, so it's not just differences in budget that give the game a different feel. TSR was made by Sumo Nottingham, and the first two games were made by Sumo in Sheffield.

Either way, I didn't like it as much as the previous two games and I think you have two better kart racers to play on the Switch, CTR and MK8. I felt that Transformed was actually more fun than MK8, at least for me, but TSR doesn't come close to either of those games.
I understand where you're coming from and I agree with most of your points. Transformed is my favorite kart racer ahead of CTR and MK8. With that said, I still think you're not giving enough credits to the team mechanics. Sure, they're not the most satisfying with AI but they're meant to be experienced with other people in co-op. The game brought me a lot of fun in local multiplayer and I can't say the same for Transformed. It also adds another layer of strategy when you're trying to help an actual person that's less skilled than you. I could never play Transformed in local multiplayer for instance.
 
Oct 26, 2017
13,606
www.sonicstadium.org

GameFly also lists a 'Sonic Forces + Super Monkey Ball: Banana Blitz - HD Double Pack' for Switch (Update) - The Sonic Stadium

Shares2FacebookTweetEmail Update @ 9:33PM EST 08/26/2020: Canadian retailer Video Games Plus has also put up the listing, alongside a HQ box which you can see above. They also put up a listing for the Sonic Mania + Team Sonic Racing Double Pack as well, now with similar bilingual packaging. ###...

Sonic Forces + Super Monkey Ball Banana Blitz HD as well!

Yes I wrote the article. :P