Thanks.So far, we know that Mania did over a million before Plus came out (with retail, I'd bet it's at least on 1.3m now). The only numbers we got from Forces is that SEGA is "satisfied with the performance of the game". Some Steam sales leaked one year ago and Forces had sold 30k while Mania was over 160k copies, but maybe on consoles the story was different.
Those plus Virtual On and all the SEGA Ages games like Thunder Force III & IV, Herzog Zwei, Virtua Racing, etc.
Seems like a great recent output to me, but if most of these "fans" aren't going to buy them, then there's really no reason for SEGA to take on any additional risks, see VC4. I can't wait to read all the complaints when SEGA never releases a mini Saturn or Dreamcast because not nearly enough people bought the Genesis/MD-mini.
People who like specific teams, developers, or a company culture and ethos probably.
How accurate is that site? The numbers are reasonable for every game and they match with available date, but according to that Team Sonic Racing has 230k players, if that's true then great, I thought it'd done much worse.About Mania/Forces, according to Gamestat Sonic Forces has sold a million copies in PS4. Now that Mania has been in PSN Plus, it has multiplied the numbers, but the numbers of Mania were worse than Forces.
I hope you find peace in me disagreeing with you???? lmfao go awayI listed a bunch of things in an attempt to explain why some people care specifically who makes games. I am sorry if that threatens your snarky posts.
I hope you find peace in me disagreeing with you???? lmfao go away
You literally asked who cares, I responded that some people do for this and that reason. What do you disagree with? The fact that people care? I hope for your sake you are doing performance art or something.
Not even Sonic Mania? Man, I was so hyped. Still watch the reveal live reaction once in a while. EpicI was a Sega fanboy ever since I got into gaming and I can't even remember the last time I've been excited about a game from them. Admittedly I'm missing out on Yakuza because I only have an Xbox.
I hope they make it as bright and colorful as the first game.
Out of all their old IP's, I think those 2 have the biggest chance of being a succes.
You're crossing arguments here. Wanting to see more out of Sega's sizable internal talent doesn't mean only sequels from "legacy staff" are of value, it just means we'd like to see RGG Studio do something outside the Yakuza assembally line or Sonic Team succeed in general for a change. And your 3 examples are confusing since only one is an actual Sega product (Mania), which gets to the larger point: games like SOR4, Monster Boy, Rez Infinite, Shenmue III, Bayonetta 2, etc aren't Sega games not because of "legacy staff" (actually most of them have some legacy staff involved). They're not Sega games because Sega has almost nothing to do with them. They're just licenses, like Madden, Spider-Man or Goldeneye. You don't credit the original license holder with those games, you credit the companies that actually made the games.I disagree with a game's authenticity of being a SEGA product only matters if it has legacy staff that's backing the product — which is what the point of the post I responded with 'who cares' was about. It was a fucking nonsensical comment fortified by a popular fallacy that a lot of enthusiasts like to champion around whenever projects like Monster World, Sonic Mania or SoR 4 exists.
This idea that the same legacy staff can produce a product just as brilliantly as their legacy is such a ridiculous notion when there's no evidence supporting it.
I've been saying for years how this would be an easy to make, low risk, low budget game. The fact we never got a single sequel (the GBA game doesn't count) from Sonic Team is amazingIt's time for a new ChuChu Rocket, then!
I agree, Sega's number of release games have really improved lately.
I agree but during last gen, Sega released over fifty new IPs and many fans didn't care, claiming sega was dead until the comeback of JSR3, VF6 and the usual suspects. Fans are as guilty as Sega.but I wish we'd see more original and imaginative AA games that defined the Sega Identity in the past.
Forgot about that one. If they ported this, the new Daytona and HotD Scarlett Dawn to consoles and localize Border Break, i think a lot more people would say Sega is 'weird and wonderful' again. Not sure if it would sell though.
It's been brought up before but Sega putting a priority on arcade to console ports again would do so much for their portfolio and standing with longtime fans. We've gotten nothing from the AM side this generation except a f2p Border Break conversion (itself really being a last gen arcade title) and some Miku games.I agree but during last gen, Sega released over fifty new IPs and many fans didn't care, claiming sega was dead until the comeback of JSR3, VF6 and the usual suspects. Fans are as guilty as Sega.
Sega just tried to responding fans with IPs revivals in 2016.I think it is still necessary for a few years.
Hopefully, Sega didn't stop new IPs. They are just giving more space to the past IPs.
Are Sega World Drivers, Soul Reverse, Humankind, TCA's immersive FPS, RE Fantasy old recycled IPs ? Nope.
Even when Sega decides to push the past, they don't give up fresh blood.
I agree.It's been brought up before but Sega putting a priority on arcade to console ports again would do so much for their portfolio and standing with longtime fans. We've gotten nothing from the AM side this generation except a f2p Border Break conversion (itself really being a last gen arcade title) and some Miku games.
We will probably get Yakuza Ishin localisation as well.Don't have enough privileges to open a new threat, so using this one to point out that... 2020 is gonna be good year for Sega fans.
And 2019 isn't even over yet, we still have Mario & Sonic at the Olympics, Space Channel 5 VR and the switch port of Alien Isolation coming up.
But let's focus on 2020 (in the West):
- Yakuza Like a Dragon
- Project Sakura Wars
- Phantasy Star Online 2
- Yakuza Remastered Collection
- Olympic Games Tokyo 2020
- Two Point Hospital (console ports)
- Hatsune Miku Project Diva for Switch
- Humankind
Pretty sure they will also release console versions of ChuChu Rocket Universe. And it's about time Creative Assembly's new IP releases aswell.
And let's not forget the outsourced projects:
- Streets of Rage 4
- Panzer Dragoon
- House of the Dead
Not bad at all, right?
Probably? Being the cynic that I am I'd say its a remote possibility at best, does't really seem all that likely at all. We'll see...
These are licensed projects, not outsourced. Sega has literally nothing to do with them other than collecting royalties.And let's not forget the outsourced projects:
- Streets of Rage 4
- Panzer Dragoon
- House of the Dead
Not bad at all, right?
This is me hoping it would but the biggest reason I think it might be on the way is that they localized everything they can and there is only Kenzan, Ishin and thr PSP games to localize.Probably? Being the cynic that I am I'd say its a remote possibility at best, does't really seem all that likely at all. We'll see...
Well they have a lot of beloved franchises people want to return. It's not their fault that Sega ran itself into the ground and was unable to work on any of the titles that weren't a surefire way to sell copies for a really long time.Each time Sega announces something that is not old franchises revival or does not come out of Japan:
"booo Sega sucks, what an out of touch company, stop milking Sonic and gives us the goods again"
Each time Sega announces a couple of things people want:
"Wow, Sega is becoming good again"
Every. Single. Time.
Sega doesn't even own the Alien franchise.SEGA is a worthless company to me until they make an Alien sequel. It's the only thing they could do that matters
Pretty much this.No they're not. Most of the interesting indie projects (Panzer Dragoon, Rez Infinite, The Dragon's Trap, Monster Boy, SOR4, Shenmue III, SC5VR, etc) are just licensed from Sega and produced entirely by other publishers. It's sort of like trying to credit Sega with Bayonetta 2-3 getting made.
Sega gets credit for Sonic Mania, Sega Ages and the MD mini and that's about it here.
Well, there's also whatever is coming after RGG7, I can see them looking forwards to future games first. Like I said, we'll see but I certainly don't see it likely that we'll see an Ishin announcement next year, but that's just me.This is me hoping it would but the biggest reason I think it might be on the way is that they localized everything they can and there is only Kenzan, Ishin and thr PSP games to localize.
Wait there is something announced after 7???Well, there's also whatever is coming after RGG7, I can see them looking forwards to future games first. Like I said, we'll see but I certainly don't see it likely that we'll see an Ishin announcement next year, but that's just me.
Might want to go ask Fromsoft if you want a sequel to that one ;)
Not yet, but Yakuza sequels usually get announced around about TGS every year, so by that I just assumed that whatever comes next (unless 7 destroys the series so bad the entire series is cancelled completely) we'll probably hear about a new game sometime next year, even if its not coming out in 2020 like we've done for every Yakuza game for the last 10 or so years.Wait there is something announced after 7???
I must have missed this. Hopefully a brawler!