Pretty sure he's expressing incredulity at the series ever being popular in the first place.
Man, fuck that shit.
I'd take the three main GnG games over Capcom's reheated copy-paste shit that you see in the Mega Man franchise ad nauseam.
Pretty sure he's expressing incredulity at the series ever being popular in the first place.
MM9 is the best game that that entire franchise has ever seen (spin-off series included), and MM11 is super solid. Hard disagree.I'd take the three main GnG games over Capcom's reheated copy-paste shit that you see in the Mega Man franchise ad nauseam.
MM9 is the best game that that entire franchise has ever seen (spin-off series included), and MM11 is super solid. Hard disagree.
Yeah, they're great games to play in Halloween too. Never understood the complaints about the controls as the game is balanced around them quite well.Man, fuck that shit.
I'd take the three main GnG games over Capcom's reheated copy-paste shit that you see in the Mega Man franchise ad nauseam.
Yeah, they're great games to play in Halloween too. Never understood the complaints about the controls as the game is balanced around them quite well.
Haha... bring back my EXTRA Eurojank!I love this thing but being from the UK playing Spinball etc. at full NTSC speed feels "right but wrong" to me hahaha. Like I understand why that game in particular always felt a little janky now but it's not how I remember it! Wish I could toggle PAL speed for the nostalgia factor.
"Spinball isn't sluggish enough. Just fuck my shit up, fam."
Correct... well, almost.Pretty sure he's expressing incredulity at the series ever being popular in the first place.
There are minor differences, largest is probably some different music in the original Sonic 3 - but Sonic 3 & Knuckles is the full intended Sonic 3.
Edit: Sonic and Knuckles is actually pretty barebones with no Tails and no save function. It has a unique title screen otherwise not seen though.
It's really disappointing they didn't fix that before production. The lag doesn't make the games unplayable but it really shouldn't be there at a perceptible level.They say that the lag goes away if you overclock the SoC to be the same as the SNESC using the stock emulator. M2 fucked up.
I agree. And whenever people say the original Ghosts 'n Goblins sucked, I wonder when they first played it. In the mid '80s, there was nothing quite like it. It felt like a landmark game for scrolling action platformers. Playing it years later isn't going to have the same effect.Man, fuck that shit.
I'd take the three main GnG games over Capcom's reheated copy-paste shit that you see in the Mega Man franchise ad nauseam.
Even at NTSC, Spinball still runs with a lot of slowdown - the only way to really bring it to full speed (almost unplayably fast) is overclocking the CPU:I love this thing but being from the UK playing Spinball etc. at full NTSC speed feels "right but wrong" to me hahaha. Like I understand why that game in particular always felt a little janky now but it's not how I remember it! Wish I could toggle PAL speed for the nostalgia factor.
The only classic console to release a firmware upgrade has been the C64 mini. The upgrade allowed to sideload games not included in the console through USB. They clearly didn't give a fuck about piracy. I doubt Sega, Nintendo, or Sony would do the same.Odds m2 would release an official patch? Zilch right? Updating through USB would just open it to hax galore (not that it isn't already)
Sega Retro have a nice summary of pad variations.Lighten up, it was a joke. Fair enough though, never saw the 1990 EU pad before so it must be rare. I got mine in 92 with Sonic 1 and 2, which fits with the picture I linked to originally and my memories.
Yes, leave the console alone for a few minutes and it'll start
I got it and after replacing the internal games it's pretty good tbh
Once you do some simple hacks, the PS Mini becomes an awesome all in one box.
I did hack mine and it is still shitty. Have you tried to actually finishing games on it? I play games I did not have a chance to back then on those mini consoles and the ps classic is awful for that. I attempted to finish Brave fencer musashi, Vanark, and 3 or 4 other games and they all crash along the way while launching just fine. They worst part is my save files are all gone including both native and save states.Yeah, I don't regret my decision at all after hacking it and I paid $60 for mine.
Having a TV setup dedicated to mini systems has been nice. Can't wait for the TG16 mini to round things out.
I haven't had any crashes, yours are probably because of the USB Drive.I did hack mine and it is still shitty. Have you tried to actually finishing games on it? I play games I did not have a chance to back then on those mini consoles and the ps classic is awful for that. I attempted to finish Brave fencer musashi, Vanark, and 3 or 4 other games and they all crash along the way while launching just fine. They worst part is my save files are all gone including both native and save states.
It's fine for multiplayer games but this thing is unreliable for long games so forget about jrpgs. The only game I managed to complete on it was Klonoa and I still had several crashes but my saves remained for some random reason.Maybe those issues will be fixed later with emulator updates but as of now the ps classic is garbage. So NO it was not worth 30$. Cheap garbage is still garbage. It just looks good on the shelf.
I've finished close to a dozen games on the PS Mini, and haven't had much of an issue. Were you using the stock emulator via Bleemsync or Retroarch? The latter has far fewer compatibility issues. Have you adjusted the clock speed at all?I did hack mine and it is still shitty. Have you tried to actually finishing games on it? I play games I did not have a chance to back then on those mini consoles and the ps classic is awful for that. I attempted to finish Brave fencer musashi, Vanark, and 3 or 4 other games and they all crash along the way while launching just fine. They worst part is my save files are all gone including both native and save states.
It's fine for multiplayer games but this thing is unreliable for long games so forget about jrpgs. The only game I managed to complete on it was Klonoa and I still had several crashes but my saves remained for some random reason.Maybe those issues will be fixed later with emulator updates but as of now the ps classic is garbage. So NO it was not worth 30$. Cheap garbage is still garbage. It just looks good on the shelf.
I tried several usb and same issue. They work fine on my snes miniI haven't had any crashes, yours are probably because of the USB Drive.
I used Bleemsync.I've finished close to a dozen games on the PS Mini, and haven't had much of an issue. Were you using the stock emulator via Bleemsync or Retroarch? The latter has far fewer compatibility issues. Have you adjusted the clock speed at all?
Yeah, the stock emulator on Bleemsync is garbage. Settings can be tweaked in quite a few cases to increase compatibility but some games just don't run well at all on it. There's a better version of the emulator available as a RetroArch core and it's pretty much the best method of playing PS1 games on the console.I tried several usb and same issue. They work fine on my snes mini
I used Bleemsync.
Thanks.Yeah, the stock emulator on Bleemsync is garbage. Settings can be tweaked in quite a few cases to increase compatibility but some games just don't run well at all on it. There's a better version of the emulator available as a RetroArch core and it's pretty much the best method of playing PS1 games on the console.
Wait.
Is the reason the A and B buttons on the NES controller read from right to left because Nintendo is a Japanese company and Japanese text is read right to left?
I had never thought about that before but it does make sense. Modern Japanese is no longer read right to left though, unless were talking about Japanese that's vertically written.Wait.
Is the reason the A and B buttons on the NES controller read from right to left because Nintendo is a Japanese company and Japanese text is read right to left?
Sega is originally an American company so I guess that's why they went in actual ABC order.That's a good theory, but keep in mind SEGA is also a Japanese company as well and even on the Megadrive the buttons on their controllers are left to right. The Master System control pad used numbers 1 and 2. The 1 button also acting as the start button.
Interesting enough the NEC Turbo Duo / TG16 Controller uses numbers too, and it's in left-to-right like the Nintendo controllers.
I'll never understand how Capcom managed to get around to make a third G'nG game. The first was terrible already but good lord, Ghouls 'n Ghosts on Professional mode is downright impossible in level 1 already and the easier mode isn't that much easier actually.
Tried that. You get the Japanese versions of those games. Any game that wasn't originally released in Japan (like Vectorman), gets the US version when set to Japan/Korea/China though.
I just saw this and this person claims otherwise: https://twitter.com/GRSonic/status/1180413622008332289
Just to be clear, you did test on a EU Mini, right?
So I discovered something that sucks: On the 6 button pad, the A+Start button combination doesn't work.
So any cheat that requires that combo (like Sonic 1 level select), doesn't work.
It does work on the 3 button pad, though.
I tried this on the Retro-Bit controller. Anyone with the original Sega pad care to try it?
Oh wow! I missed that completely!
I just re-tested it on my friend's EU MD Mini and it's true! You do indeed get the US versions of Castlevania Bloodlines and Contra Hard Corps! Only when set to Korean though, not Japanese or Chinese (You get the Japanese versions in those cases).
I clearly overlooked it, sorry! That's great news for EU MD Mini owners! :D
I vaguely remember DuckTales NES being on the Platinum list a few years back above GnG, at 1.67m units sold. I thought they might have just gotten rid of Disney titles on the list in the last few years, but that isn't the case either, since the Ducktales remake shows up at the tail end of the most updated list. Wonder what happened there.Ghouls N' Ghosts was amongst Capcom's most popular series back in the day; Ghosts N' Goblins on NES was actually their best selling single game of the entire 8bit and 16bit era, outside of Street Fighter 2. Super Ghouls N' Ghosts is also not far behind, beaten only by Mega Man 2, Mega Man X and Final Fight.
Seems to have been an oversight on Retro-Bit's part:So I discovered something that sucks: On the 6 button pad, the A+Start button combination doesn't work.
So any cheat that requires that combo (like Sonic 1 level select), doesn't work.
It does work on the 3 button pad, though.
I tried this on the Retro-Bit controller. Anyone with the original Sega pad care to try it?
Thanks a lot, definitely coping it now.I have one, it does indeed include the US and PAL versions of Shining Force 2.
Every non-Japanese only game includes PAL/US/JPN versions without exception. It is indeed the best version :D
I assume the non-Switch compatible older batches of the USB pad released a few months ago should therefore have no trouble inputting the code.they really wanted to enforce switch compatibility on their offically licensed sega product made primarily for the genesis mini huh
I have both at the moment. I could check later tonight, although I'm 99% sure that the answer is yes.I assume the non-Switch compatible older batches of the USB pad released a few months ago should therefore have no trouble inputting the code.
Hmmm... I just checked with the 6-button retro-bit controller and I can't get the level select to come up, but it does with my Japanese 6-button pad.I checked on the new Retro-Bit Saturn USB pad this morning and A+Start worked fine on Sonic 1 on that.
I checked on the new Retro-Bit Saturn USB pad this morning and A+Start worked fine on Sonic 1 on that.
Just tried the 8-button Retro-Bit Genesis controller, and A + Start didn't work in the level select code. If it works with the Saturn controller, then I suppose I'll be getting that one. What a weird thing, though.Hmmm... I just checked with the 6-button retro-bit controller and I can't get the level select to come up, but it does with my Japanese 6-button pad.
Oh! I'll try my older non-Switch 8-button controller in just a second and edit it in, wait one.
Cuphead seems to have taken some inspiration from Contra: Hard Corps, as well.Thoughts about some games I've been playing:
- Gunstar Heroes: Holy fuck this is amazing. Cuphead definitely took a lot of inspiration from it, great game.
- Shinobi 3. Had only played Revenge, but this is pretty cool as well. Still wish we had gotten that one though.
- Virtua Fighter 2: As bad as always. Truly a baffling inclusion when Ristar isn't in.
- Contra Hard Corps: I still don't think this series is fair, but definitely super fun. Very lenient with checkpoints as well, probably my favorite Contra after 4.
- Darius: I can appreciate them making essentially a new game... but this isn't very good. Wish they had included Sagaia as well
- Castlevania Bloodlines: Now this, this is great. Haven't played Rondo, but this is probably the best Classicvania of them all.
Is it one of the newer ones you have? I bought mine, uh... back in March before they were compatible with Switch.Just tried the 8-button Retro-Bit Genesis controller, and A + Start didn't work in the level select code. If it works with the Saturn controller, then I suppose I'll be getting that one. What a weird thing, though.
I did buy one of the newer ones. It's the blue one.Is it one of the newer ones you have? I bought mine, uh... back in March before they were compatible with Switch.
I was able to do the level select code with it fine.
I guess that's the "thing" then. Since the 6-button USB controllers that I have that don't work with this code only came out sometime last month (edit: 'scuse me... 30th of August) and are compatible with the Switch.
That's not a bad idea, though I generally play with the three-button controller, anyway.I mean, workaround is pretty simple if you don't want to buy another controller. Just do the code with an included 3-button and save a state there, then load that save-state up with the 6 (or 8 in your case) button controller when you actually want to play it.