Hmm. Well, that's one way to expand the roster. I find it amusing that Katsuyori's character model appears to be no different whatsoever from how it was in Spirit of Sanada.
Koei Tecmo has posted what they're calling the final trailer for the game:
Samurai Warriors games do not have weak point gauges.I've only played the Hyrule Warriors games and this game looks interesting but after watching the first 40 minutes I have a question about gameplay. Is there no weak point gauge in this games like in Hyrule Warriors? It's a mechanic that I find very satisfactory to execute.
Koei Tecmo has posted what they're calling the final trailer for the game:
YMMV across platforms, but I was wondering about the exact same thing last week-end, and I noticed Asian PSN stores have 2 versions listed : a Chinese language one that's already on sale, and an English language version that's available for preorder.So now that this game is out in Japan is this a situation where if I bought this game digitally on Xbox and set my console region to Japan (I live in the US) the game would unlock for me to play? Doing this worked for the Ninja Gaiden Collection though I set my region to New Zealand the day before the US launch to play that collection early.
YMMV across platforms, but I was wondering about the exact same thing last week-end, and I noticed Asian PSN stores have 2 versions listed : a Chinese language one that's already on sale, and an English language version that's available for preorder.
I inferred from that that each version had its own language, but maybe I'm wrong.