I don't think I have said that, I was merely mitigating your hyperbole.
Though I do believe that providing support for an improved experience is a good thing, yes. People do not play with the same input devices nor on the same displays - achieving parity seems like a fantasy to me, especially when it comes to fine margins like this.
It wouldn't need less input lag if it didn't have the worst delay based netcode made in the past decade.
Focusing on rollback would have benefited all versions of the game and every single player.
The problem with this logic is that things can never change if someone doesn't come forwards and do it.
I don't fully under why it's ok for a FPS to do this , something which high level players and pros take advantage of , but it's NOT ok for a fighting game. That seems like a double standard for equally competive products.
But it's not OK. It's pure garbage that competitive games do that, it's accepted in those communities, good for them. (and it requires so many players, + the fact PC hardware has never been fixed so it's in their inception)
Fighting games do not need that.
So Switch, PC, Ps4/5 basically play a completely different version, how do you have a tournament with this ? Do you shaft the xbox players or everyone else ?
And within the Xbox player base now you constantly have to wonder if you're running the game far better than your opponent (or vice versa), you can never tell if the match is fair or not.
Also I feel like in those difficult times and with those consoles being pricey to begin with, not many people are going to change their 4K TV (or hell 1080p cause according to numbers it's still the king) any time soon to the point where this is a beneficial change.
Like I said, between better visuals, crossplay or rollback, a lot of things could have benefited this game.
They picked something that in my opinion does more harm than good.