...?
I thought people weren't fans of the original srpg combat either tho? That's the impression I've always gotten when seeing people talk about it at least.
Well here's the thing with the combat.
I'm also one of the people who thinks that the SRPG combat of the previous games was shallow too and I have no problems with the change to action.
Sakura Wars 5 maybe was the only game that they tried to spice things up a bit and make it more interesting but the game still sold poorly in Japan , showing
that people don't care that much that stuff in Sakura Wars games.
Now having said there is imo a more serious problem with this change and it has nothing to do with the quality of the gameplay itself.
Whether you liked the SRPG combat or not it definitely gave you this feeling of cooperation because you could give commands to all the members of your team
in battle and it felt like you were indeed the Captain of a team that worked together to defeat the enemy.
In this one you only can switch between 2-3 characters depending on the stage so it's pretty limiting in that regard resulting in the game loosing the feeling the previous games had.
IMO as fan of the series that's the real problem and not the action itself.I think that's the most significant part they need to work on for the sequel (if we ever get one).
There are still many ways they can do to achieve this, I've thought some of them myself but I would be happy to hear other fans suggestion on how to improve that.