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FF Seraphim

Member
Oct 26, 2017
13,699
Tokyo
Every protagonist has their own ending, so if you're referring to Blue's ending in particular, that is known for being unfinished, it's a bit unlikely we're getting anything new. Kawazu said in an interview that, yeah, it's kind of abrupt, but his story ends there. No ending cutscene was ever mentioned, even if there is a music track composed specifically for it ¯\_(ツ)_/¯
Man... thats the only one I want because like you said it just ends or you get that Debug Ending thing. Blue's game was unique due to how you can actually let his "brother" win and whatnot. It was great.
 

MilkBeard

Member
Oct 25, 2017
7,780
Man... thats the only one I want because like you said it just ends or you get that Debug Ending thing. Blue's game was unique due to how you can actually let his "brother" win and whatnot. It was great.
Technically when you "know" what is happening in Blue's ending, it makes sense, but the game just needs to explain it or show it better.

It will be interesting how they handle it. If I recall, the ending literally happens on the battle screen, lol. It's a potentially significant ending, but it was messed up because it literally just "ends" instead of showing you what is actually happening.
 

King Kingo

Banned
Dec 3, 2019
7,656
Because the merchandise makes money on its own.

Square Enix's toys business only exists to complement their games business and for the occasional licensing deal, why would Xenogears be the exception to the rule? unless Square Enix outright confirms that they have no intention of re-releasing Xenogears, it's unwise to assume they have no interest in re-releasing the game.
 

Dreamboum

Member
Oct 28, 2017
22,847
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Hailinel

Shamed a mod for a tag
Member
Oct 27, 2017
35,527
Square Enix's toys business only exists to complement their games business and for the occasional licensing deal, why would Xenogears be the exception to the rule? unless Square Enix outright confirms that they have no intention of re-releasing Xenogears, it's unwise to assume they have no interest in re-releasing the game.
It's not an exception. Xenogears toy products exist to make money off of the Xenogears license and are generally a lower risk than an actual game because you only have to make as many toys as you can feel reasonably assured will sell to the existing audience to make a profit on them. And the fact that the Xeno- name lives on at Nintendo makes it easier for them to promote Xenogears without having to put in the effort to produce a remake or remaster of Xenogears.
 

Laxoon

One Winged Slayer
Member
Jan 24, 2018
1,831
Not totally sure but it feels like they used the new good AI upscale methods for the bgs, I'm happy with the outcome.
The sprites though, they gotta be original assets at higher res!! They look so good 😭
Edit: actually looking at them closer, some really look like pre-rendered sprites like Blue and Red but Asellus looks more like pixel art? I'm not sure now but they still look great.
 

King Kingo

Banned
Dec 3, 2019
7,656
It's not an exception. Xenogears toy products exist to make money off of the Xenogears license and are generally a lower risk than an actual game because you only have to make as many toys as you can feel reasonably assured will sell to the existing audience to make a profit on them. And the fact that the Xeno- name lives on at Nintendo makes it easier for them to promote Xenogears without having to put in the effort to produce a remake or remaster of Xenogears.

That's sound logic. Still, I'm not giving up hope until Square Enix themselves outright states that they have no interest in remastering or remaking Xenogears.
 

Foot

Member
Mar 10, 2019
10,839
A Square Enix PS1 re-release where the backgrounds don't look like blurry ass?? HELL YES.
 

TwinBahamut

Member
Jun 8, 2018
1,360
Technically when you "know" what is happening in Blue's ending, it makes sense, but the game just needs to explain it or show it better.

It will be interesting how they handle it. If I recall, the ending literally happens on the battle screen, lol. It's a potentially significant ending, but it was messed up because it literally just "ends" instead of showing you what is actually happening.
I wouldn't say they need to change it. It is sudden and vague, but it is evocative and interesting. The visual effect is completely unique, too, and is probably more complex to implement than a typical death animation -> "The End" would have been, so it doesn't feel incomplete. And it certainly implies enough.

After all, by that point Blue already had his "final battle" and credits roll well before you enter into Hell. Hell is the epilogue, and with how everything plays out, with the battle just freezing mid-animation and saying that is the end, then the battle against Hell's Lord isn't the climax before the ending, it is the ending itself. Blue, the ultimate mage who commands Life, Time, and Space magic, is condemned to fight against Hell's Lord for eternity. The battle itself is incable of ending, so the game itself ends before the battle does. It is executed well enough that any elaboration would just detract from it.
 

Dreamboum

Member
Oct 28, 2017
22,847
Kawazu did say Blue's ending was intended to play out this way rather than being unfinished content. Which he did not say for the rest of the game.
 

Ra

Rap Genius
Moderator
Oct 27, 2017
12,201
Dark Space
I wouldn't say they need to change it. It is sudden and vague, but it is evocative and interesting. The visual effect is completely unique, too, and is probably more complex to implement than a typical death animation -> "The End" would have been, so it doesn't feel incomplete. And it certainly implies enough.

After all, by that point Blue already had his "final battle" and credits roll well before you enter into Hell. Hell is the epilogue, and with how everything plays out, with the battle just freezing mid-animation and saying that is the end, then the battle against Hell's Lord isn't the climax before the ending, it is the ending itself. Blue, the ultimate mage who commands Life, Time, and Space magic, is condemned to fight against Hell's Lord for eternity. The battle itself is incable of ending, so the game itself ends before the battle does. It is executed well enough that any elaboration would just detract from it.
I as a young one just figured

Blue had now mastered Life, Time, Space, and Death, but the trip to Hell was a one way trip, so he was the new Hell's Lord but trapped for eternity.
 

MilkBeard

Member
Oct 25, 2017
7,780
I wouldn't say they need to change it. It is sudden and vague, but it is evocative and interesting. The visual effect is completely unique, too, and is probably more complex to implement than a typical death animation -> "The End" would have been, so it doesn't feel incomplete. And it certainly implies enough.

After all, by that point Blue already had his "final battle" and credits roll well before you enter into Hell. Hell is the epilogue, and with how everything plays out, with the battle just freezing mid-animation and saying that is the end, then the battle against Hell's Lord isn't the climax before the ending, it is the ending itself. Blue, the ultimate mage who commands Life, Time, and Space magic, is condemned to fight against Hell's Lord for eternity. The battle itself is incable of ending, so the game itself ends before the battle does. It is executed well enough that any elaboration would just detract from it.
Yes, that's true. It's an unorthodox ending for sure, and the credits roll after the battle with Rouge, but I think there's probably a way they could have given context to the ending sequence to make it not "feel" unfinished. We'll see.

I've seen a few interpretations. If the ending is such that
the people of the magic kingdom seal you in without telling you,
then the game could probably provide a few more clues to show this.

But knowing the theories and what Essence says about it, I'm fine with how it ends.

Kawazu did say Blue's ending was intended to play out this way rather than being unfinished content. Which he did not say for the rest of the game.

I see, that makes sense. It's one of those unorthodox endings that makes you question what happened. But unfortunately, with the way gamers are used to playing, most people end up complaining that it is unfinished.

I do think it's an interesting way to end it.
 

MilkBeard

Member
Oct 25, 2017
7,780
Red's hair still looks like a lethal weapon? Alkaiser's helmet still bigger than his entire body? 10/10 remaster.

The real question is, with the enhanced fidelity will White Rose's hat still look like a big white afro or will it actually be distinguishable as a hat?
Lmao that was a hat? Always thought it was her curly hair
 

Ra

Rap Genius
Moderator
Oct 27, 2017
12,201
Dark Space
Red's hair still looks like a lethal weapon? Alkaiser's helmet still bigger than his entire body? 10/10 remaster.

The real question is, with the enhanced fidelity will White Rose's hat still look like a big white afro or will it actually be distinguishable as a hat?
Lmao that was a hat? Always thought it was her curly hair
Hat?

I thought she had a fro made of flowers because uh, magic.
 
Feb 9, 2019
2,470
Gacha Hell
As someone that has hated every single SaGa game I've tried (Romancing 3, Frontier 2, Scarlet Grace) this whole SaGa resurgence leaves me kinda bummed they're not doing the same with some of their other old franchises. I guess SaGa having a successful mobage really helps, but still.
 

Roven

Member
Nov 2, 2017
891
I only played SF2, but it was a really weird and somehow special game. A remaster with some QoL improvements would be pretty great
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,496
Yeah, can't wait for more direct sprite comparisons. Some were obvious (Emelia's hair is way different), but I didn't realize they'd redone Alkaiser's helmet or redone Alkarl so heavily.

Everyone's faces and eyes in particular are so much more prominent. It looks great.

They definitely retooled the Al-heroes to look more like their concept art, for sure.
 

Selane

Member
Oct 27, 2017
134
I don't give a shiiiit what shortcomings the game had, the sense of nostalgia this thread hit me with is unreal, and I haven't even played the original in forever. Man. Cloning yourself into four and hacking the shit out of a dude while hundreds of gallons of blood go flying, turning into a superhero, recruiting a cool skeleton knight dude, boogeying down every time you went into Nakajima Robotics, absorbing someone with your monster/mystic dude and realizing you just ruined them because it was much worse than what you already had, casting that bullshit spell that let you take like eight extra turns, buying a bunch of stuff from the LP vendor as Blue then jobbing to Rouge on purpose to get it back, trying to fight a bunch of mega-powerful krakens in a swamp while drunk off your ass...how do I even remember so much of this stuff?

Man, they better have that thing where if you went into that one magic shop as Blue
you would see Rouge standing there for like one frame before he teleported out, I remember thinking that was cool as shit as a kid.
 

Schopenhauer

Member
Oct 27, 2017
867
Woah, this is amazing news. Guess Fuse's inclusion as a playable character means they are going to be included all of his scrapped material/areas/quest-line stuff.

I wonder if Fuse will be select-able from the get go, or only after you have beaten the game with every other character? I always thought that Fuse was meant to tie in all the other story-lines so the latter makes more sense. Anyway, this wait is going to be tough as hell, but well worth it in the end.
 

bakedpony

Member
Oct 27, 2017
1,263
I have a lot of nostalgia for this game.

Getting eaten by tanzer
The ghost town
The prison
The casino
Light vs shadow, arcane vs rune
The town that is always night time
The tomb
 

Lowblood

Member
Oct 30, 2017
5,175
I wonder if Fuse will be select-able from the get go, or only after you have beaten the game with every other character? I always thought that Fuse was meant to tie in all the other story-lines so the latter makes more sense. Anyway, this wait is going to be tough as hell, but well worth it in the end.

So the official site is up (saw it in Gematsu's article) and it has a little more information on that. Gematsu's translation says you need to beat it with everyone. I did a machine translation of the site and it suggests you only need to beat it with one character. That's certainly more reasonable. It'd still be better if he was unlocked from the get-go, especially for replays down the line, but beating the game with Emelia or Lute is pretty quick once you know what you're doing.

The official site also suggests the new content is just for Asellus's scenario. On one hand that's understandable - all the actual on-disc data that is dummied out and such is for Asellus (BioLab, Furdo, Kurenai Escape). If they were limited to what was actually started at some point for the game, then it makes sense. A lot of other cut content is more assumed (Emelia's scenario feels like it's missing a lot) or was just talked about in interviews (the relationship system in Red's quest).

Obviously, it'd be nice to see a lot more. But if we just get Fuse plus a better Asellus quest, along with general UI, visual, and QoL upgrades, I'll be totally happy with it.
 

FF Seraphim

Member
Oct 26, 2017
13,699
Tokyo
I wouldn't say they need to change it. It is sudden and vague, but it is evocative and interesting. The visual effect is completely unique, too, and is probably more complex to implement than a typical death animation -> "The End" would have been, so it doesn't feel incomplete. And it certainly implies enough.

After all, by that point Blue already had his "final battle" and credits roll well before you enter into Hell. Hell is the epilogue, and with how everything plays out, with the battle just freezing mid-animation and saying that is the end, then the battle against Hell's Lord isn't the climax before the ending, it is the ending itself. Blue, the ultimate mage who commands Life, Time, and Space magic, is condemned to fight against Hell's Lord for eternity. The battle itself is incable of ending, so the game itself ends before the battle does. It is executed well enough that any elaboration would just detract from it.

Wait is that the implication? I only played the game when it came out on the PS1 I just thought:
His magic went crazy and since you command Time itself you literally froze time itself. Then the game just ended.
 

saintjules

Member
Dec 20, 2019
2,544
You all are reminding me that Saga Frontier had some straight up jams.



Oh without a doubt. Kenji Ito is a Beast.






Top 10 in my JRPG list. Some people may not like it, but SaGa Frontier does something many modern JRPGs can't handle well simultaneously; Music. Battle System. Story.

Love everything about this. Also super happy to see Fuse's storyline will be there. Unreal.
 
Last edited:
Oct 31, 2017
8,615
Never released in Europe so yeah, I'm in!

I wonder if they'll have the balls to remaster Unlimited SaGa down the line...
 

FF Seraphim

Member
Oct 26, 2017
13,699
Tokyo
Yes, that's true. It's an unorthodox ending for sure, and the credits roll after the battle with Rouge, but I think there's probably a way they could have given context to the ending sequence to make it not "feel" unfinished. We'll see.

I've seen a few interpretations. If the ending is such that
the people of the magic kingdom seal you in without telling you,
then the game could probably provide a few more clues to show this.

But knowing the theories and what Essence says about it, I'm fine with how it ends.



I see, that makes sense. It's one of those unorthodox endings that makes you question what happened. But unfortunately, with the way gamers are used to playing, most people end up complaining that it is unfinished.

I do think it's an interesting way to end it.

Yeah now I am looking up the game ending again and it seems Kotaku had an article about Blue:

That Time A JRPG Ended In The Middle Of A Final Boss Battle

Actually gives an explanation I knew nothing about. It was only the announcement of this remaster that made me think about Blue again.
 

Lemony1984

Member
Jul 7, 2020
6,691
Yeah now I am looking up the game ending again and it seems Kotaku had an article about Blue:

That Time A JRPG Ended In The Middle Of A Final Boss Battle

Actually gives an explanation I knew nothing about. It was only the announcement of this remaster that made me think about Blue again.
I remember the manual for Sonic 3 had a bit that was like "Robotnik has these ....eh...really fiendish traps where Sonic will get stuck in the wall and you just have to reset the gane or wait for the timer to run out".

That explanation feels like that
 

Stencil

Member
Oct 30, 2017
10,371
USA
I only played an hour or two of this as a kid, I'm really excited to give it a shot. Is it for sure being localized?
 

saintjules

Member
Dec 20, 2019
2,544
I don't give a shiiiit what shortcomings the game had, the sense of nostalgia this thread hit me with is unreal, and I haven't even played the original in forever. Man. Cloning yourself into four and hacking the shit out of a dude while hundreds of gallons of blood go flying, turning into a superhero, recruiting a cool skeleton knight dude, boogeying down every time you went into Nakajima Robotics, absorbing someone with your monster/mystic dude and realizing you just ruined them because it was much worse than what you already had, casting that bullshit spell that let you take like eight extra turns, buying a bunch of stuff from the LP vendor as Blue then jobbing to Rouge on purpose to get it back, trying to fight a bunch of mega-powerful krakens in a swamp while drunk off your ass...how do I even remember so much of this stuff?

Man, they better have that thing where if you went into that one magic shop as Blue
you would see Rouge standing there for like one frame before he teleported out, I remember thinking that was cool as shit as a kid.

Cheers to that! I have the original release and kept hoping for this to be revived in some way. And Fuse storyline?? Unreal.

Only one fight I'm not looking to relive again though.

Ringlord
 

Schopenhauer

Member
Oct 27, 2017
867
Obviously, it'd be nice to see a lot more. But if we just get Fuse plus a better Asellus quest, along with general UI, visual, and QoL upgrades, I'll be totally happy with it.
Yeah, while I wasn't necessarily expecting a Minstrel Song level remake, as someone who has played through each character multiple times, this is the one game I would really like to see as much cut content included as possible.

Beating the game with one character to unlock Fuse seems reasonable, otherwise you are looking at 70-90 hours of gameplay at a minimum to unlock him. Which I am guessing is more time than many would be willing to invest.
 
Jan 2, 2018
1,501
Massachusetts
So pumped for this!

First time I played the game, I picked Lute and ended up at the final boss like 30 minutes in and realized I probably fucked up and needed to start over. At least I didn't have a ton of progress to lose.