Hard disagree with PC Gamer on this one.
Where are all these Stalker-like games I have been missing out on? And I will be perfectly happy if this game "regurgitates the experiences of the past".
yeah I also don't get what they're talking about at all. what other open world dystopian shooter/rpg-lite hybrids exist that have horror elements? and set in Chernobyl? with great atmosphere?
There's something that makes Stalker so unique that I don't even know how to explain it, it's only something someone can experience, and I don't think it's something other games can recreate.
Stalker the game *is* the Chernobyl exclusion zone. It's a foundational pillar, and I don't know any other games that use it.
there's chernobylite coming soon, which looks ok, I'll be interested in trying that... but other than that, no idea. I mean there's games like Escape from Tarkov which is also more slow and methodical in terms of combat like Stalker, but it's multiplayer only and not particularly dystopian and has no horror/supernatural elements.
There's Metro, and Metro is a very different game from Stalker other than some superficial similarities regarding some aesthetic choices.
Stalker the game is a very unique setting. Roadside Picnic is of course the foundation, but the book has nothing to do with Chernobyl exclusion zone and the accident - its plot is about an alien zone in an unnamed country (or fictional, can't remember - been a long time since I read), that was created by "visitors" and there are artefacts located there with unusual properties that "Stalkers" risk their lives to get.
The movie from Tarkovsky also further expands on that with their own take, but it's closer to source material. The game however took the basic premise of "the zone", strange/alien artefacts, and instead connected and built a lore and mythos around it with the Chernobyl exclusion zone - like artefacts/anomalies being tired to supernatural elements arisen from nuclear contaimants, which makes the game even more unique.
Stalker is like Fallout, so much of their setting, story, aesthetic, etc, is uniquely identifiable that actually makes it difficult for others to create a game similar to it without it being unoriginal. That's why we don't see post-apocalyptic games that compete with Fallout either, it's too difficult to capture it while stil trying be be original.