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ShinUltramanJ

Member
Oct 27, 2017
12,949
I hope that even more devs takes that route. In the end this competition will be a good thing for devs as they will have more options and more money in their pockets. A monopoly - as Steam was pretty much - is never good no matter how people wants to slice it.

A monopoly's never good, so it's great that Epic's forcing us to only buy from their store. Hopefully more developers choose to have their games sold on one store so we can have competition.
 

SteveWinwood

Member
Oct 25, 2017
18,673
USA USA USA
The Epic launcher being made available to other developers is relatively new. These games have been in testing for sometime. Pretty sure it wasn't intentional.
I don't necessarily agree with the stance, just explaining it!

Personally I think in general steam should probably continue to take the high road and just ignore it. It ends up just making the games own fans on the platform pissed so it's their loss, not valves.
 

Pryme

Member
Aug 23, 2018
8,164
the indies rely on steam because most other clients won't take them until they're already super successful... And they can't become successful until... Yadda yadda yadda

but yes im excited for when epic game store somehow saves all the indies while at the same time not filling their store with hundreds of things and having discoverability issues

itll be great


Conversely, I'll be glad when aggressive competition from EGS finally forces Steam to go 20% or so for all devs and publishers on Steam.

The devs and publishers that put their games on Steam are a massive part of the successful Steam equation. It'd be great if people here realized that.
 

GhostTrick

Member
Oct 25, 2017
11,297
Spellbreaker was never sold on Steam, Never launched on steam and was never advertised on Steam. It was in a closed beta.


We'll see when they announce the details then.

Conversely, I'll be glad when aggressive competition from EGS finally forces Steam to go 20% or so for all devs and publishers on Steam.

The devs and publishers that put their games on Steam are a massive part of the successful Steam equation. It'd be great if people here realized that.

Funnily, you don't want that on Xbox.
Also as discussed before: As a customer, I don't care about devs getting a better share. If anything, that'll kill 3rd party stores.
 

spam musubi

Member
Oct 25, 2017
9,380
Conversely, I'll be glad when aggressive competition from EGS finally forces Steam to go 20% or so for all devs and publishers on Steam.

The devs and publishers that put their games on Steam are a massive part of the successful Steam equation. It'd be great if people here realized that.

I responded to this point last page and you conveniently ignored it. You're acting like valve is the only player in the of space and epic are doing something Herculean by slaying the evil beast. In reality there are many stores on PC and they're all competing with steam in their own ways and many are doing well. You don't need to do anything consumer anti competitive bullshit like epic to succeed. Just build good features and make good offerings and have a good base of games (not exclusives) and people will come.
 

Armaros

Member
Oct 25, 2017
4,901
So the Epic store defenders have taken to the logic that using Steam to host the Alpha/Beta for a game is not using Steam resources?
 

.exe

Member
Oct 25, 2017
22,206
You say this like Steam didn't gain from this too.

Gained what exactly? The $100 Steam Direct fee? Probably cheaper than the cost of building your own launcher, patcher, distribution service, and paying for hosting. But perhaps I'm not seeing something more obvious.
 

Ge0force

Self-requested ban.
Banned
Oct 28, 2017
5,265
Belgium
Really curious to see how their game will be doing as EGS exclusive. I expect it to be DOA but we'll see. For me it's just another game to put on my blacklist.
 

GrrImAFridge

ONE THOUSAND DOLLARYDOOS
Member
Oct 25, 2017
9,659
Western Australia
Valve will be hosting roundtable talks with devs at GDC, and the question of where the ideal cut lies -- one that's a proper fair share for devs but leaves Valve with some wiggle room to comfortably cover things like payment processing fees -- is bound to be a big topic, so it's probably safe to assume the days of 30% are numbered. 20%/15%/10% (base/>$25m revenue/>$50m revenue) would be my guess.
 

deepFlaw

Knights of Favonius World Tour '21
Member
Oct 25, 2017
23,488
he's talking about companies using steams infrastructure to advertise or test their games and then moving them over to epic game store

Unless they're contractually obligated to release the game on Steam after doing that, I'm not sure what the grounds for legal action would be, though...?
 

Sean Mirrsen

Banned
May 9, 2018
1,159
The Epic launcher being made available to other developers is relatively new. These games have been in testing for sometime. Pretty sure it wasn't intentional.
Making their game also available on EGS would have been fine. It's the "we'll do the preliminary work here and then move entirely elsewhere" part that's the problem.

It's like going into a retail store, pestering the employees for three hours finding out everything about a product you're interested in, then leaving and ordering the product online from another store entirely.
 

deepFlaw

Knights of Favonius World Tour '21
Member
Oct 25, 2017
23,488
Making their game also available on EGS would have been fine. It's the "we'll do the preliminary work here and then move entirely elsewhere" part that's the problem.

It's like going into a retail store, pestering the employees for three hours finding out everything about a product you're interested in, then leaving and ordering the product online from another store entirely.

Is it?

Because going by this thread, it sure sounds like they still paid the $100 for access to what they used.
 

CountAntonio

Member
Oct 25, 2017
21,680
Making their game also available on EGS would have been fine. It's the "we'll do the preliminary work here and then move entirely elsewhere" part that's the problem.

It's like going into a retail store, pestering the employees for three hours finding out everything about a product you're interested in, then leaving and ordering the product online from another store entirely.
I don't think it's as malicious nor as complicated as people are making it out to be.
 

Ge0force

Self-requested ban.
Banned
Oct 28, 2017
5,265
Belgium
Valve will be hosting roundtable talks with devs at GDC, and the question of where the ideal cut lies -- one that's a proper fair share for devs but leaves Valve with some wiggle room to comfortably cover things like payment processing fees -- is bound to be a big topic, so it's probably safe to assume the days of 30% are numbered. 20%/15%/10% (base/>$25m revenue/>$50m revenue) would be my guess.

I really hope this will happen. Both for the devs and for us, since this would take away Epic's only advantage over Steam. Epic would actually have to compete with features and policies, resulting in competition that benefits us as consumers.
 

deepFlaw

Knights of Favonius World Tour '21
Member
Oct 25, 2017
23,488
Oh yeah I dunno. Probably don't have any, but I'm not a lawyer.

I just read your post as valve suing epic and was just clarifying what he meant.

Yeah, sorry, I think I muddled it in my second post because I'd forgotten the original context, hah. I actually wasn't sure who the post I was replying to meant but was trying to cover both.

If it's Epic, I'm not sure how that would work because you'd essentially be arguing that exclusivity is what's illegal, right? And if it's the devs that are leaving, without a contract forbidding it I don't see what the grounds would be either. (I also think... a game that does release but never sells a single copy would be in the same situation in terms of resources used, right?)

My point regardless was that it felt like them throwing "they should sue them" out there as a solution, because the situation feels wrong to them, without any idea of if there's actually anything legally wrong happening.
 
Jan 16, 2019
97
I hope that even more devs takes that route. In the end this competition will be a good thing for devs as they will have more options and more money in their pockets. A monopoly - as Steam was pretty much - is never good no matter how people wants to slice it.

Having said that in order to be a viable alternative, Epic will need to step up in game in the features and services front - not just on the monetary aspect - where it lacks Steam greatly as this has been pointed out by many folks here on Era.
Steam has never had a monopoly, I really think that console players should not be allowed to enter threads about Steam and EGS unless they know what they're talking aobut.
 

Lothars

Banned
Oct 25, 2017
9,765
I really hope this will happen. Both for the devs and for us, since this would take away Epic's only advantage over Steam. Epic would actually have to compete with features and policies, resulting in competition that benefits us as consumers.
Epic isn't going to compete in features and policies, I have no faith they would.
 

Komo

Info Analyst
Verified
Jan 3, 2019
7,106
Yeah it is going to the EGS because they didn't have the right infrastructure on their own launcher. Steam also would have wanted them to release the game if they were going to give out keys.

Their excuse was `we have more control of who we let into our game`. That's why its EGS.
 

GrrImAFridge

ONE THOUSAND DOLLARYDOOS
Member
Oct 25, 2017
9,659
Western Australia
Yeah it is going to the EGS because they didn't have the right infrastructure on their own launcher. Steam also would have wanted them to release the game if they were going to give out keys.

Their excuse was `we have more control of who we let into our game`. That's why its EGS.

Developers are free to use Steam for closed pre-release access. They're not required or even actively encouraged to use Early Access. The Spellbreak pre-alpha is hosted on Steam, even, and as another example, Warhorse used Steam to host pre-release builds of Kingdom Come for years. I purchased my key in April 2015, almost three years before release.
 

The Cellar Letters

lmayo
Member
Oct 25, 2017
4,137
I think this is probably the main reason

"Release Override
These keys are used to grant access to a product prior to its release on Steam. Release Override keys are intended for small beta tests and press/influencer access. We will look at each request on a case by case basis, and in general less than 1000 keys work well for this purpose. It is never OK to sell release-override beta keys."

https://partner.steamgames.com/doc/features/keys

They were basically selling keys to the alpha on steam for like $50+ Without even having a store page.
 

eonden

Member
Oct 25, 2017
17,073
I think this is probably the main reason

"Release Override
These keys are used to grant access to a product prior to its release on Steam. Release Override keys are intended for small beta tests and press/influencer access. We will look at each request on a case by case basis, and in general less than 1000 keys work well for this purpose. It is never OK to sell release-override beta keys."

https://partner.steamgames.com/doc/features/keys

They were basically selling keys to the alpha on steam for like $50+ Without even having a store page.
They were not really selling keys to the alpha but rather selling packages that contain access to the alpha/beta (like a lot of Kickstarter games do).
 

Echo

Banned
Oct 29, 2017
6,482
Mt. Whatever
Bye. Good luck getting it to take off on the fortnite launcher, where just about everyone who uses it is already balls deep in the world's most popular game. (Currently?)
 

GrrImAFridge

ONE THOUSAND DOLLARYDOOS
Member
Oct 25, 2017
9,659
Western Australia
I think this is probably the main reason

"Release Override
These keys are used to grant access to a product prior to its release on Steam. Release Override keys are intended for small beta tests and press/influencer access. We will look at each request on a case by case basis, and in general less than 1000 keys work well for this purpose. It is never OK to sell release-override beta keys."

https://partner.steamgames.com/doc/features/keys

They were basically selling keys to the alpha on steam for like $50+ Without even having a store page.

As much as Valve may not like it, pre-release access is a staple of backer/founder tiers. The developer of Jenny LeClue was selling a beta access tier via his Humble Widget until just some weeks ago, for example. Similarly, while the documentation says that pre-orders are limited to select partners, in practice Valve is happy to oblige anybody who requests a pre-order period. It's all just loose guidelines, really.
 
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Pryme

Member
Aug 23, 2018
8,164
Funnily, you don't want that on Xbox.

I'm pretty sure I've never told you this before.


Also as discussed before: As a customer, I don't care about devs getting a better share. If anything, that'll kill 3rd party stores.

That can be construed as a selfish position. essentially, 'fuck you, got mine'?
Developers create the indie games you enjoy. Why shouldn't you care if many of them are struggling to turn a profit?
 

Pryme

Member
Aug 23, 2018
8,164
I responded to this point last page and you conveniently ignored it. You're acting like valve is the only player in the of space and epic are doing something Herculean by slaying the evil beast. In reality there are many stores on PC and they're all competing with steam in their own ways and many are doing well. You don't need to do anything consumer anti competitive bullshit like epic to succeed. Just build good features and make good offerings and have a good base of games (not exclusives) and people will come.

Nah. People won't come. Steam is too well entrenched for that.
Heck, even with the other stores out there that you claim are 'doing well', lots of 3rd party devs are releasing their games only on Steam. I've seen quite a few reveal trailers use 'Steam' instead of 'PC' in the release platform list.
 

CommodoreKong

Member
Oct 25, 2017
7,691
Valve will be hosting roundtable talks with devs at GDC, and the question of where the ideal cut lies -- one that's a proper fair share for devs but leaves Valve with some wiggle room to comfortably cover things like payment processing fees -- is bound to be a big topic, so it's probably safe to assume the days of 30% are numbered. 20%/15%/10% (base/>$25m revenue/>$50m revenue) would be my guess.

Tyler from Valve News Network said on another forum that he's heard that stuff like Artifact's failure, the Epic Game Store and the success of Apex is shaking things up at Valve and causing internal discussions about what changes they need to make.

As shitty as Epic buying timed exclusives for PC is if it lights a fire under Valve's ass I think that's a good thing (and I say that as someone who's favorite game of all time is TF2 and is a big Valve fan).
 

Deleted member 35598

User requested account closure
Banned
Dec 7, 2017
6,350
Spain
A monopoly's never good, so it's great that Epic's forcing us to only buy from their store. Hopefully more developers choose to have their games sold on one store so we can have competition.

You get this wrong. The monopoly is to have one store - Steam - dominating and proposing conditions the devs cannot challenge as there isn't any real alternative. Now with another store - Epic Store - being in the position to challenge Steam, it gives devs options and that's a great thing.

Let's not act like Steam didn't prerty much own the PC market. The Epic Store getting Exclusivity is a drastic way to be on the map. Otherwise how would they challenged Steam who has all the games and gamers ?

It sucks for the regular Steam users. Not going to deny that. But more competition is better and I think the gamers will see the benefits as well at some point.
 

Pryme

Member
Aug 23, 2018
8,164
Valve will be hosting roundtable talks with devs at GDC, and the question of where the ideal cut lies -- one that's a proper fair share for devs but leaves Valve with some wiggle room to comfortably cover things like payment processing fees -- is bound to be a big topic, so it's probably safe to assume the days of 30% are numbered. 20%/15%/10% (base/>$25m revenue/>$50m revenue) would be my guess.

EXCELLENT NEWS!
Hope this pans out and delivers a solution that helps the small guys.

I don't think they'd ever drop to 15% or 10% though.
 

ShinUltramanJ

Member
Oct 27, 2017
12,949
You get this wrong. The monopoly is to have one store - Steam - dominating and proposing conditions the devs cannot challenge as there isn't any real alternative. Now with another store - Epic Store - being in the position to challenge Steam, it gives devs options and that's a great .

Steam dominates as you say because the market has decided that they're the best. There's plenty of other competitors, but Steam is the most popular because they offer the most for it's users. Epic has nothing to offer but money.

The rich corporation buying their way in as opposed to earning it. They're not promoting competition at all and as long as they continue operating as they are, they're a detriment to PC users.
 

GrrImAFridge

ONE THOUSAND DOLLARYDOOS
Member
Oct 25, 2017
9,659
Western Australia
No I get that. But they did it while not even having a steam store page. That was valves issue.

That's also not uncommon. We Happy Few didn't get a store page until roughly eight months after alpha keys went out, for example. I'm just going to be perfectly blunt: the devs have found a convenient excuse that allows them to abide by Epic's moratorium on publicly commenting on the nature of the exclusivity. Even Deep Silver concocted a meaningless platitude about how how the eleventh-hour exclusivity for Metro was about "investing in the future of the franchise" -- nobody believes that.

To be clear, I'm not fussed about what's happened. In point of fact, I don't blame indies at all for accepting these sort of deals. It can be frustrating, sure (I was rather miffed about Ashen, personally), but it's understandable: the indie market is a crowded one these days and it can be hard to stand out even if you've something special on your hands.
 
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GhostTrick

Member
Oct 25, 2017
11,297
I'm pretty sure I've never told you this before.




That can be construed as a selfish position. essentially, 'fuck you, got mine'?
Developers create the indie games you enjoy. Why shouldn't you care if many of them are struggling to turn a profit?

And they also have the "fuck you, got mine" thinking. Sorry to think of me before devs.
And I buy these games they make.
If many of them are struggling to turn a profit, maybe the reason isn't because of a 18% cut difference but somewhere else.

(And as I already said, the money people save allows them to buy more game. Which means more devs gets money.)
 

GhostTrick

Member
Oct 25, 2017
11,297
well screw you too pal

You're welcome. If you want to go more in depth: That 30% cut allows 3rd party stores to offer various discounts. I'm talking about authorized 3rd party stores btw. The money me and a lot of people save with these discounts means we can buy more games and support more devs.
 

dodo

Member
Oct 27, 2017
3,994
You're welcome. If you want to go more in depth: That 30% cut allows 3rd party stores to offer various discounts. I'm talking about authorized 3rd party stores btw. The money me and a lot of people save with these discounts means we can buy more games and support more devs.

with less money, because it's been deeply discounted. the economics genious has logged on
 
Nov 8, 2017
13,077
with less money, because it's been deeply discounted. the economics genious has logged on

The devs are free to sell it on any reseller for any price, including their own websites or retail, with steam taking no money from the transaction.

Devs lose nothing from gmg et al because the discount is taken out of the 30% cut and they benefit from people who would not have bought it day one without the discount. But if devs want to sell it for full price on their personal website and take 100% of the sale, they can.

The median sales for an indie pc game is approximately zero plus or minus two hundred, and even good games routinely come nowhere close to breaking even, so despite the noise about revenue splits this seems like the a side show to the overwhelming issue of "there are an order of magnitude more Indies coming out for pc than the market can support so the supermajority are going to megaflop". Ergo we didn't see a mass exodus to itch.io and we haven't seen most devs sell their keys on their website and many choose not to bother even with resellers, even high profile Indies who do well.
 

dodo

Member
Oct 27, 2017
3,994
The devs are free to sell it on any reseller for any price, including their own websites or retail, with steam taking no money from the transaction.

Devs lose nothing from gmg et al because the discount is taken out of the 30% cut and they benefit from people who would not have bought it day one without the discount. But if devs want to sell it for full price on their personal website and take 100% of the sale, they can.

The median sales for an indie pc game is approximately zero plus or minus two hundred, and even good games routinely come nowhere close to breaking even, so despite the noise about revenue splits this seems like the a side show to the overwhelming issue of "there are an order of magnitude more Indies coming out for pc than the market can support so the supermajority are going to megaflop". Ergo we didn't see a mass exodus to itch.io and we haven't seen most devs sell their keys on their website and many choose not to bother even with resellers, even high profile Indies who do well.
Which makes no difference for the dev since the discount is on the retailers cut.
And no, 20-25% off isnt a deep discount.

Glad that I could inform you today.

weird how devs seem more excited about getting a bigger direct cut than continuing to take 30% with the chance of getting more sales in a discount down the road. like to be clear, i think that epic locking up exclusives is definitely annoying (although nowhere near as annoying as on consoles; a console timed exclusive means you're SOL, a storefront exclusive means getting over yourself and downloading a different client) but all this napkin math is arguing around the fact that a storefront offering a bigger cut up front will be more appealing for devs, always. there's a reason indies like itch.io so much
 

BernardoOne

Banned
Oct 25, 2017
10,289
weird how devs seem more excited about getting a bigger direct cut than continuing to take 30% with the chance of getting more sales in a discount down the road. like to be clear, i think that epic locking up exclusives is definitely annoying (although nowhere near as annoying as on consoles; a console timed exclusive means you're SOL, a storefront exclusive means getting over yourself and downloading a different client) but all this napkin math is arguing around the fact that a storefront offering a bigger cut up front will be more appealing for devs, always. there's a reason indies like itch.io so much
But itch.io already existed way before with a bigger cut than EGS too. They're excited for something worse than they already had?
 

dodo

Member
Oct 27, 2017
3,994
But itch.io already existed way before with a bigger cut than EGS too. They're excited for something worse than they already had?

I'm talking specifically about the choice between taking a higher percentage vs a lower percentage + discounts. People will choose the better cut, every time. itch isn't locking up B and AAA tier games, but the principle is similar.
 
Nov 8, 2017
13,077
weird how devs seem more excited about getting a bigger direct cut than continuing to take 30% with the chance of getting more sales in a discount down the road. like to be clear, i think that epic locking up exclusives is definitely annoying ... but all this napkin math is arguing around the fact that a storefront offering a bigger cut up front will be more appealing for devs, always. there's a reason indies like itch.io so much

Of course it's exciting, but the itch.io comparison is exactly the point - a lot of devs still don't bother releasing on it despite taking a 10% cut by default and allowing devs to go even lower. I'm not even talking exclusivity, I'm talking even releasing on the platform in any capacity. Nobody is angry that people are releasing games on EGS, or on storefronts other than Steam. Developers could be selling on itch.io for substantially cheaper than Steam and still be taking higher profits per unit. But a lot just don't.

What actually seems to be making developers release on EGS is large cash payments in exchange for exclusivity, because even if a storefront offers a 100% split but nobody buys it then they're still going to be making no money, but a cash injection or "minimum sales guarantee" means it's a sure bet that their personal game will do ok in at least some capacity.

(although nowhere near as annoying as on consoles; a console timed exclusive means you're SOL, a storefront exclusive means getting over yourself and downloading a different client)

If you take advantage of any of the substantial list of features Steam has that EGS and other launchers don't or are in certain regions where EGS games are not currently being sold it's a bit more than "getting over yourself and downloading a different client". I get that you see people being mad and you're not mad so they seem like irrational babies but there are legit reasons why this sucks for a lot of people.
 

Lashley

<<Tag Here>>
Member
Oct 25, 2017
59,881
Can't see why a dev would want their BR game on a storefront with the biggest BR game in the world
 

Ge0force

Self-requested ban.
Banned
Oct 28, 2017
5,265
Belgium
weird how devs seem more excited about getting a bigger direct cut than continuing to take 30% with the chance of getting more sales in a discount down the road.

There's a huge chance that all EGS exclusives so far are moneyhats. So it isn't even about the lower cut (yet). Let's wait and see how many games will go EGS exclusive when Epic stops throwing money around. ;)
 

dodo

Member
Oct 27, 2017
3,994
If you take advantage of any of the substantial list of features Steam has that EGS and other launchers don't or are in certain regions where EGS games are not currently being sold it's a bit more than "getting over yourself and downloading a different client". I get that you see people being mad and you're not mad so they seem like irrational babies but there are legit reasons why this sucks for a lot of people.

like I said, I'm not out to defend epic here; I just also think it's silly to pretend that there's nothing appealing to devs about direct bigger cuts. The client thus far is undeniably less robust than steam, no argument there

There's a huge chance that all EGS exclusives so far are moneyhats. So it isn't even about the lower cut (yet). Let's wait and see how many games will go EGS exclusive when Epic stops throwing money around. ;)

well yes, exclusives are always going to be moneyhatted, lmao
 

Kyougar

Cute Animal Whisperer
Member
Nov 3, 2017
9,347
You get this wrong. The monopoly is to have one store - Steam - dominating and proposing conditions the devs cannot challenge as there isn't any real alternative. Now with another store - Epic Store - being in the position to challenge Steam, it gives devs options and that's a great thing.

Let's not act like Steam didn't prerty much own the PC market. The Epic Store getting Exclusivity is a drastic way to be on the map. Otherwise how would they challenged Steam who has all the games and gamers ?

It sucks for the regular Steam users. Not going to deny that. But more competition is better and I think the gamers will see the benefits as well at some point.

You are mixing up Stores with Launchers.
Steam is a launcher and a store.
GMG is a store selling keys for other launchers
Humble Bundle is a store selling keys for other launchers
Voidu, Razer, Gamesplanet, etc. are stores selling keys for other launchers
GoG is a launcher and a store

EGS is a launcher and a store, they are the only ones that pay 3rd party devs to only sell through EGS, fucking over all the other stores.