We truly are in the worst timeline.First KoTORR now this. I'm further crushed.
Anniversay is the best "classic" Tomb Raider and this would have been such a nice project.
We truly are in the worst timeline.First KoTORR now this. I'm further crushed.
Anniversay is the best "classic" Tomb Raider and this would have been such a nice project.
Well, if it is by the team who ported Darksiders, then that is a good thing.Ha, nice one! Yeah, THQ Nordic often goes for secondary titles exactly like that.
Well, if it is by the team who ported Darksiders, then that is a good thing.
Thinking about the context I'm leaning towards either fake, or it being so theoretical that calling it a "cancelled game" is generous; if it was just a remaster I could see that, but actually adding modern Tomb Raider elements would require it to be more than that, and when Anniversary was one of the worst selling entries I don't see a major remake being greenlit, plus "Tomb Raider: Anniversary: Anniversary" is just so ??? as a concept.
Yeah... TRA failed hard. It missed the actual anniversary, sold very poorly, and it being given to Crystal Dynamics meant that it was rushed and disrupted plans for Underworld (it wasn't their project initially).
Plus, a lot of old school TR fans hated it for dumbing down the source material.
I cannot see a "remake" of Anniversary, especially with Survivor Trilogy mechanics. I could maybe see them Remaking the first game again from the ground up with Survivor mechanics.
And I say this as a guy who thinks the Legend trilogy is my favorite era of Tomb Raider.
Source appears to be literally nothing? Safe to say it was cancelled regardless though.
Anniversary is my favorite TR game of all time. But I also totally understand why some think it "dumbed down" the original. It cut like half the puzzles, simplified a lot of the remaining ones, and kind of rushed through a lot of segments. They also turned some locations into set-pieces. I think it works really well but if someone's definition of "what TR should be" is specifically puzzles then I get it.Fans are weird. Imagine thinking Anniversary dumbed down anything.
Anniversary is my favorite TR game of all time. But I also totally understand why some think it "dumbed down" the original. It cut like half the puzzles, simplified a lot of the remaining ones, and kind of rushed through a lot of segments. They also turned some locations into set-pieces. I think it works really well but if someone's definition of "what TR should be" is specifically puzzles then I get it.
Fans are weird. Imagine thinking Anniversary dumbed down anything.
Fans are weird. Imagine thinking Anniversary dumbed down anything.
Fans are weird. Imagine thinking Anniversary dumbed down anything.
In general, it ditched Core's grid system, which a lot of old school fans prefer for encouraging a much more deliberate, almost mathematical style of platforming. Certain segments were reworked (I think the Poseidon room in 1996 was a big swimming maze, when it was a block pushing puzzle in Anniversary, IIRC the later half got more extensive reworks or outright cuts), all the human bosses were now QTEs instead of fights when there were some fun boss fights in Legend (and the centaur, Rex, and Torso beast fights were pretty good)--notably, Pierre, a rival who you fought like ninety times in Greece, has two cutscenes and is trampled by the Centaurs.
Plus it added Crystal D's mommy/daddy issues character traits to Lara when in1996, she was just in it for the thrill of it.
Doesn't help that Core Design had also proposed a more faithful remake (complete with the grid system) and even prototyped it before Square killed them.
And again, I say this as a guy who finds the PS1 TR's borderline unplayable nowadays. I think most of the complaints go right over my head. But... still doesn't change the fact that it bombed super hard.
What gave this random Twitter fansite posting about some random "Chinese sources" enough merit to even be posted here?
Just typing RUMOR in caps isn't the out that means every random piece of shit deserves a thread.
I'm glad this was cancelled.
Fuck the survival elements. This would have ruined the game.
Not sure how you can even make an argument that it didn't lol. And I'm saying this as someone who loved Anniversary until I've actually played TR1 recently. I still like it but it did a lot of things like simplifying platforming with the magnetic jumping and constant ledge hanging, simplified levels, simplified or cut puzzles, QTE bosses, etc.Fans are weird. Imagine thinking Anniversary dumbed down anything.
Not sure how you can even make an argument that it didn't lol. And I'm saying this as someone who loved Anniversary until I've actually played TR1 recently. I still like it but it did a lot of things like simplifying platforming with the magnetic jumping and constant ledge hanging, simplified levels, simplified or cut puzzles, QTE bosses, etc.
1. I guess, it still feels weird for them to be calling it a remaster of Anniversary, though. It's just TR1 at this point. A remake of a remake is just another remake of the original thing. It feels like confused branding.
A hybrid of Anniversary with some of the mechanics from the new games would be amazing. Shame this isn't going to be a thing now.
I don't really know what mechanics they could port over though. Cover shooting makes no sense in a game where you don't even start having ranged enemies until halfway through. The dodging was already a thing in Anniversary--to a degree, that was the big combat mechanic--shoot the enemy until they charge, then nail them with the dodge instant kill.
And like... I really, really, really don't want upgrade mechanics from the survivor trilogy. I don't want to hunt seven lions to get an upgrade for the pistols. I think the survivor trilogy just had awful bloat when it came to the crafting mechanics, gaining nothing of actual value.