Yes I was talking about Nvidia using Integer Scaling.
It doesnt work on the 1660 which would easily be in
GaussianMultivariate hypothetical budget.
RayTracing is a huge bonus even in the few games that support it, it makes the "100" dollar premium worth it.
DLSS alone is invaluable, It cant be stressed enough how good DLSS is now and how much life people could/should be able to get out of their cards by enabling it.
As for the 2 or 3 games supporting RTX features:
Battlefield V
Call of Duty MW'19
Control - A stellar implementation
Deliver Us The Moon
Mechwarrior 5
Metro Exodus
Two Colonels - Its a further adaption of RTX so I have to include it twice
MineCraft
Shadow of the Tomb Raider
Wolfenstein Youngblood - Another good implementation
Cyberpunk
Doom Eternal - Patch promised, we'll see when it arrives.
Dying Light 2
Bloodlines 2
WatchDog Legion
I know im forgetting some of the titles out or coming soon.
But you can pretty much gurantee all the above devs are going to continue supporting Nvidias tech in future titles.
Its become so easy to implement that it really doesnt make much sense to NOT include RTX features.
Once RTX for all arrives devs will have even more insentive to include it in their games.
The 2060 is likely to soon take over the 1060 spot....everyone will want to have DLSS at the very least supported in their games going forward.