Finally some good fucking food. Rumble sounds like FFA though? Shame if it is, I wanna play team modes
Halo 5 mythic has been brought up in this thread. If you haven't played it yet, try it out.
Hmm Mythic Rumble does indeed sound like FFA...ugh.
Finally some good fucking food. Rumble sounds like FFA though? Shame if it is, I wanna play team modes
Halo 5 mythic has been brought up in this thread. If you haven't played it yet, try it out.
Or super powers (Saint's Row 4.gif)
I'm anti Sprint not because of sprint but because of how 343 has implemented it. If there was a way to sprint and also have your gun up at all times then I'd be for it.
This video basically explains all my issues with how 343 has made their games. They promote "enhanced mobility" but all of their "mobility" options actually slows the game down.
what they should do is make it so you can shoot while sprinting, and then make it so you're sprinting at all times
The thing is at that point they might as well just increase the speed like Doom. If they want to make your screen shake or something so that the people who are addicted to sprinting aren't complaining then sure I guess.
Really hope they add in an Apex Legends-esque Ping system. Team play is SO much better with it
You're right, sprint is fine in H5, but I feel like it's better without it.
You're right, sprint is fine in H5, but I feel like it's better without it.
Have you tried the custom playlist with increased base movement speed and no sprint? It was in the game temporarily like a month or so ago and played great
Bullshit.Fun fact, if you take the base movement speed of halo 3 and add 10%, and take halo 5 sprinting speed. They are nearly identical. Sprint adds nothing to the series, all an illusion that you're moving faster. The game isn't any faster with sprint. Matches aren't magically faster, time to finish is still similar.
Sadly, it's a fight that I've given up on. I've been trying since Reach, and nothing will change that. I think clamber, spartan charge, ground pound, and stall are far worse.
If Halo Infinite only had sprint and thrust, I could be happy with that. Just depends on execution, I just don't think it's possible to get the original halo feel back. I'd be ecstatic to be proved wrong.
I'm anti Sprint not because of sprint but because of how 343 has implemented it. If there was a way to sprint and also have your gun up at all times then I'd be for it.
This video basically explains all my issues with how 343 has made their games. They promote "enhanced mobility" but all of their "mobility" options actually slows the game down.
Ahhh gotcha. I see. I still don't think its add to the series much. But the combination of abilities is far more annoying than sprint imo.Bullshit.
Halo 5's run speed is about 2.6 world units/second.
Halo 3's run speed is about 2.2 world units/second.
Halo 5's sprint speed is about 3.4 world units/second.
For context a description of world units: https://www.forgehub.com/threads/forge-unit-conversion-guide.149468/
I assume you're basing your claim on the heretic Vs truth videos which is sketchy reasoning at best.
If it takes the around the same amount of time to go base to base on Midship in Halo 2, 3, and 5 with sprint, who cares if sprint moves more world units per second? The scale of the map looks to be consistent with the fastest movement speed in each game, so in practice sprint in Halo 5 is similar to the walking speed in 2 and 3.Bullshit.
Halo 5's run speed is about 2.6 world units/second.
Halo 3's run speed is about 2.2 world units/second.
Halo 5's sprint speed is about 3.4 world units/second.
For context a description of world units: https://www.forgehub.com/threads/forge-unit-conversion-guide.149468/
I assume you're basing your claim on the heretic Vs truth videos which is sketchy reasoning at best.
👀👀👀👀👀
Can't anybody edit an IMDB page?
Because the time it takes to traverse a map is merely one facet of "speed".If it takes the around the same amount of time to go base to base on Midship in Halo 2, 3, and 5 with sprint, who cares if sprint moves more world units per second? The scale of the map looks to be consistent with the fastest movement speed in each game, so in practice sprint in Halo 5 is similar to the walking speed in 2 and 3.
Which is kind of the argument? Sprint increases map size at the expense of non sprint gameplay while still only going from place to place in the same time as it took in the older titles.
Maps scaled to Halo 5's BMS world units would take the same amount of time to travel by walking as a map scaled to sprint would take by sprinting. Sprint serves no purpose in this case, as I don't see how someone can argue that increasing the map size to accommodate sprint is a reason to include sprint.
Probably similar to Gears 5.So the rumour is that the game is semi open world, but does anyone know or can anyone clarify if that means something closer to classic Halo or certain levels in Uncharted 4 or Gears 5, eg open linear? Or more like Destiny, God of War or Tomb Raider where there's open ended seperate areas with a returnable hub space or location?
Don't do this to yourself. "Dynamic" describes a process that characterized by constant change.
"Sprint" and "base movement speed increase" are both examples amplifying max speed. The difference is that Sprint limits what you can do while traveling at max speed. While a speed increase imposes no extra limitations.
While sprinting, you can't move laterally or backwards, you cant shoot, you cant throw grenades, you cant check your flanks, you cant strafe dodge, you can't reload etc. In Halo 5 you can't recharge your shield. All you can do is sprint forward in a predictable trajectory until you decide to disengage that mode.
By replacing sprint with an equally fast base movement speed, you empower the user to do multiple combinations of those things, simultaneously or in quick succession, at any moment . Also, the user is not locked into a "static" speed like when sprint is engaged, but is instead free to move at any velocity between 0 and max speed.
In other words, the player is more empowered to change or modify their actions or react to the actions of others when you don't have to sacrifice combat options in order to move fast. This all leads to more dynamic combat.
As I said, the sprint mechanic is inherently less dynamic than the alternative and there's really no argument otherwise. You should check your own understanding of the word.
The Sprint mechanic is nothing but limitations placed on what the user can do while moving at max speed. You take those limits away, and encounters instantly become more varied.
Halo plays the best without Sprint. Get out of here with this adapt bullshit, it's not 2010.
So Halo should change to accommodate for....who exactly? The people who play the game and drop it after two weeks? How about listen to the huge vocal fan base that is clamoring to have things go back to the way they were? Also lol at "hold back" like the amazing concepts of Halo 4+ 5 are evidence of "Halo : Unleashed!!" Lmao. Naw.
Why does the change need to occur other than "well, other shooters..."? Halo worked perfectly fine before sprint was introduced, the only reason it was ever added was because 343i said "yeah, but they're doing it so we should too."
Why can't a Spartan run and shoot at the same time?
This argument is straight out of 2010 bungie.net lol
I'd like to see level design inspired by Crysis 1.So the rumour is that the game is semi open world, but does anyone know or can anyone clarify if that means something closer to classic Halo or certain levels in Uncharted 4 or Gears 5, eg open linear? Or more like Destiny, God of War or Tomb Raider where there's open ended seperate areas with a returnable hub space or location?
My favorite discussion to read in the whole industry I think.
Yes please
I don't care about shooting or w/e while moving. I mentioned dynamic movement... Not shooting/actions or whatever. Pay attention and keep up. Stop bringing it up it doesn't matter to me and doesn't address any of my points. Again permanently boosting movement speed isn't constant change. It is always present thus it is not dynamic movement. It is a simple concept that you are too stupid to understand...
This is my first time seeing this... the Samus knights seem much less annoying than the ones
Don't do this bro. Lol. It's a shooting game and you don't think the ability to shoot "matters" when talking dynamism. Lol
Even within your laughably inaccurate argument, Sprint isnt more dynamic than having move speed controlled purely by the joystick:
When you're sprinting, you are locked into a single speed and a single direction.
When speed just a function of joystick deflection, you can move at ANY Speed between 0 and max speed and in any direction.
Movement without sprint is literally and objectively more dynamic than with sprint. But I'm the stupid one? LMAO
I mentioned dynamic movement not dynamism... You are just changing the conversation because you are wrong.
I really don't care about that stuff because it wasn't my point. Make a version of sprint that doesn't lock you out of shooting or doing actions I don't care. My concern is dynamic movement.
>Sprint isnt more dynamic than having move speed controlled purely by the joystick
Haha Halo has never worked like this and you never brought this up before but yes that would be more dynamic than sprint. I suspect the other Halo purists would hate it tho. This is at least better than your dumb idea of boosting movement speed and calling it a day.
Yeah, it worked in 2005. If it was 2005 that would be fine. Name one arena shooter that relies on old mechanics that is still going strong. They all get released and quickly die even the ones that cater to the hardcore fans. Meanwhile, the shooters that evolve and adapt thrive...
Matt Kaminsky? Oh wow, it's DMC 2 Dante!
What you said you like dynamic movement . I detailed how sprint is less dynamic. I'm not changing the conversation nor am I wrong.
Now your arguing that Halo has never worked such that move speed isnt controlled by moving the joystick? What versions of Halo have you played? This is how it's always worked lmao...
CSGO is one of the biggest FPS games in the world. Overwatch iirc has only one character with sprint.
Movement speed in Halo has always been static (you have a base movement speed) besides like crouching or not moving obviously. You keep bringing up dynamism and dynamic gameplay. Which has never been my focus. Sprint can always be configured to work with that if that is a main concern for you. It isn't like there is only 1 possible implementation of sprint.
Yeah but I said arena shooter not FPS shooter. Overwatch is a modern shooter. CS Go is also free and not what I asked for... Visit /r/ArenaFPS where Redditors lament that the arena FPS genre is dying. Halo being an old school Arena FPS will not work. Ppl just expect more from shooters these days.