Yeah as said it's likely concern trolling but the alternative would be sad.
Yeah as said it's likely concern trolling but the alternative would be sad.
The slow moving and no sprint is kind of pivotal to the objective modes of overwatch. Your aren't supposed to be able to jet back to the payload after your whole team is wiped.What about DOOM Eternal and Overwatch?
I love it, just 'cause.
"We're going back to our roots with Halo Infinite"
Proceed to add a grapple hook lol
Your weapon is up all of the time and you're not punished for moving at a respectable speed. They should just remove sprint and make BMS faster.also Doom moves just as fast as sprint in halo if not faster so what's the difference
^ I wasliterally just gonna say this.
i mean, slower movement was pretty pivotal to halo's flow for a long time, too.The slow moving and no sprint is kind of pivotal to the objective modes of overwatch. Your aren't supposed to be able to jet back to the payload after your whole team is wiped.
also Doom moves just as fast as sprint in halo if not faster so what's the difference
i mean, slower movement was pretty pivotal to halo's flow for a long time, too.
and there's a huge difference between base movement speed - which allows you to shoot and use all your abilities - and a dedicated sprint mode. i'm sure you'd agree that doom would play fundamentally differently with sprint.
and besides, that's just sprint--what about ADS?
If you consider that the roots of Halo were the massive levels in Combat Evolved that gave people huge sandboxes in which to play. Levels like Halo, Silent Cartographer, Assault on the Control Room, etc. Giving players more tools with which to explore big, open levels or worlds sounds a lot better than 4 or 5's overly designed setpieces
eh, it's less cosmetic than i'd like--or, at least, it was when i last played h5. i remember it having a pretty significant impact on spread for the SMG in particular.ADS in H5 is nearly entirely cosmetic. Works both ways in that case: why have it at all, etc.
eh, it's less cosmetic than i'd like--or, at least, it was when i last played h5. i remember it having a pretty significant impact on spread for the SMG in particular.
regardless, i just prefer it when shooters emphasise hip fire over ADS. always have, really, even if i've enjoyed the odd call of duty from time to time.
Going back to roots does not necessarily entail not innovating...
Yeah it's all the above but you're right about it being strongly Gen Y.
It's never the generation the game was intended for, it's the younger siblings that got their hands on it.
My brother (7 years older than me, a Millennial) introduced me to Halo. I was 5 when it came out.
I'm the one who read all the books, plays it more, and would love to work on it. Dat childhood nostalgia lol
I just hope the maps are as iconic as the trilogy. I played every single Halo and I can't remember the name of any map from Reach to 5. Aside from Swordbase. Maybe if I saw the screenshot of a map I could visualize the layout and spawns, but I couldn't name it to save my life.
Now The Pit? Lockout? Blood Gulch? Iconic. Best maps in FPS.
Dont tell Warlocks that.
To this day, the original Halo 3 leak with that music is still my absolute favorite and most memorable, while also driving my hype through the fucking roof.
I remember this. Best leak ever. :D
more Blink like Corvo Attano tbh, but i was mostly joking
Lol. That's my fetish!
I'll try it because I have gamepass, but this makes me a lot less excited. I'm now expecting another Halo 4/5.
I never ads and I'll always top the charts. That complaint has always been bullshiteh, it's less cosmetic than i'd like--or, at least, it was when i last played h5. i remember it having a pretty significant impact on spread for the SMG in particular.
regardless, i just prefer it when shooters emphasise hip fire over ADS. always have, really, even if i've enjoyed the odd call of duty from time to time.
i really have no problem with the idea of halo changing - like, a grappling hook? could be loads of fun! - but not if those changes primarily consist of it borrowing stuff from call of duty just 'cause that was the done thing for a while.
Emphatically YESAnimal Crossing? Flower? Math Blaster? TETRIS?
Shower With Your Dad Simulator?
mate, i'm not nearly as fussed about competitive advantage as i am about the way it feels to play. i mainly play campaign, after all. no need to be so aggro.I never ads and I'll always top the charts. That complaint has always been bullshit
My post wasn't aggro at all. Sorry you read it that way. Halo 5 could be played exactly like the first 3 concerning movement and shooting. That's why I call that argument bullshit when people bring that up.mate, i'm not nearly as fussed about competitive advantage as i am about the way it feels to play. i mainly play campaign, after all. no need to be so aggro.
i prefer it when shooters are designed around a bunch of the guns not having sights. simple as.
I like the Halo 5 sniper, hate the BR's look, pistol could look and sound more powerful but the sniper was fine. As said it's literally the Halo 5 one and likely placeholder anyway. AR has 5's silhouette although we know they're going with the ugly Reach one.
mate, i'm not nearly as fussed about competitive advantage as i am about the way it feels to play. i mainly play campaign, after all. no need to be so aggro.
i prefer it when shooters are designed around a bunch of the guns not having sights. simple as.
Your weapon is up all of the time and you're not punished for moving at a respectable speed. They should just remove sprint and make BMS faster.
This is the most logical thing to do but you know...Your weapon is up all of the time and you're not punished for moving at a respectable speed. They should just remove sprint and make BMS faster.