Problems is that my main demand would be: Item back to dungeons; it's fine to not spoil the player and have areas where you need specific items/conditions to access;there's not really anything stopping nintendo from incorporating elements of past 3D zelda games into an open world game.
One of my favorite things about Zelda is how much diversity there is in between games, and the thought that theyll all just become a botw expansikn pack for the next decade is depressing, especially because i didnt find it that amazing
Ugh, can we not return Dungeon McGuffins? We had endless titles featuring this mechanic, and it overstayed it's welcome. The further we move away from "there's an item here that will weaken the boss and also conveniently allow you to get to the next dungeon" the better. The Shiekah Slate is a perfect launching point for items in current Zeldas. Give us the toolkit at the start again, and design the whole experience around it.Problems is that my main demand would be: Item back to dungeons; it's fine to not spoil the player and have areas where you need specific items/conditions to access;
Seems simple but requires restructuring. Also it's the main reason why exploring in old Zelda games felt so rewarding.
Not sure about other ones but with Pikmin 3 he stated it would be revealed in 2019 which is probably not happneing and Emily stated that company which is doing a port is adding content.
I agree with you about using item used to kill the boss. Other than that having all item from start is the opposite from what made me love the series core gameplay. The surprise of getting a new item and using it to further exploration is the best part of old formula and my main grip with BOTW. Game overworld feels more like Gta and Skyrim than with Zelda. And that's why I also understand it's appeal.Ugh, can we not return Dungeon McGuffins? We had endless titles featuring this mechanic, and it overstayed it's welcome. The further we move away from "there's an item here that will weaken the boss and also conveniently allow you to get to the next dungeon" the better. The Shiekah Slate is a perfect launching point for items in current Zeldas. Give us the toolkit at the start again, and design the whole experience around it.
I am not entirely sure here but i thought that when full game released in March 2017, different team was making DLC and Botw2 was already in development. So it seems like 3.8 years or more because we really don't know when they finished development because of Switch's release.
Doesn't this game re-use the map from the first game? Can't remember and hopefully it's different enough.
They said it will be "same Hyrule". Which does not mean the same really, and if so is will be different enough.Doesn't this game re-use the map from the first game? Can't remember and hopefully it's different enough.
It's just a single sequel, relax.So, now that they hit a big one, I guess it's time to milk it dry while leaving the series' great tendency to change wildly between entries behind and instead just bleed the vague desaturated open air design as dry as they possibly can.
Well that problem is why everyone loves it :PI'll only care if there are legit (as in, actual) temples in the game. This is the biggest problem with BOTW: too much open world and no, the shrines aren't great. I want a more focused story too, in fact what I want is OOT/TP but modernized though I doubt I'll get it...
Ugh, can we not return Dungeon McGuffins? We had endless titles featuring this mechanic, and it overstayed it's welcome. The further we move away from "there's an item here that will weaken the boss and also conveniently allow you to get to the next dungeon" the better. The Shiekah Slate is a perfect launching point for items in current Zeldas. Give us the toolkit at the start again, and design the whole experience around it.
How the fuck did dungeons overstay their welcome lolUgh, can we not return Dungeon McGuffins? We had endless titles featuring this mechanic, and it overstayed it's welcome. The further we move away from "there's an item here that will weaken the boss and also conveniently allow you to get to the next dungeon" the better. The Shiekah Slate is a perfect launching point for items in current Zeldas. Give us the toolkit at the start again, and design the whole experience around it.
Never said dungeons overstayed their welcome. I said that the whole McGuffin-tied linear progression overstayed it's welcome. Dungeons still have a place in the future of Zelda, so long as it's not "get magical boss killer item that also gets you past the gate for the next dungeon". All dungeons in BOTW-style games going forward need to be able to be taken down at any point in the game, in any order, and be fully optional. Full stop.How the fuck did dungeons overstay their welcome lol
Breath of the Wild has the divine beast. They just arent good enough. And there are so many shrines that they made way too many filler and all look the same.
when i wrote this no one had answered the question yet, but sure go offHow about you just read what people are writing and why they are taking issue with it?
I feel you my friend... Let's cry togetherI'll only care if there are legit (as in, actual) temples in the game. This is the biggest problem with BOTW: too much open world and no, the shrines aren't great. I want a more focused story too, in fact what I want is OOT/TP but modernized though I doubt I'll get it...
Never said dungeons overstayed their welcome. I said that the whole McGuffin-tied linear progression overstayed it's welcome. Dungeons still have a place in the future of Zelda, so long as it's not "get magical boss killer item that also gets you past the gate for the next dungeon". All dungeons in BOTW-style games going forward need to be able to be taken down at any point in the game, in any order, and be fully optional. Full stop.
Lol it's not "change for the sake of change". BOTW works so well because it took away that tired, stale mechanic. The series needed the shift.Nah. The linear progression dungeons with items are much better because they could design challenges around them easier. And Nintendo tried to open it up more by having you buy items in ALBW and it still kinda flubbed. Change for the sake of change doesnt make it better
Bring back items and bring back dungeons. Also the optional stuff was terrible because all it did was take health off the Final Boss
Yeah it's around that. I don't think we know for sure.I am not entirely sure here but i thought that when full game released in March 2017, different team was making DLC and Botw2 was already in development. So it seems like 3.8 years or more because we really don't know when they finished develpment because of Switch's release.
It worked so well because the sum of the parts were good.Lol it's not "change for the sake of change". BOTW works so well because it took away that tired, stale mechanic. The series needed the shift.
Better dungeons - agreedIt worked so well because the sum of the parts were good.
I have a hard time believing the game would have been worse with better dungeons and items and a better story.
Been thinking for a while that the next switch is spring 2021 and this is just the title to launch with it. Whether it is Switch pro or Swit2h, idk.
Marcus Sellers would be proud of this type of leaksThis is what we consider a reportable rumor these days? An obvious, nothing statement?
Better dungeons - agreed
Better or more items - agreed
Better story - agreed
As for linear, McGuffin unlocking through dungeon Big Chests?
Nintendo plans to make news games for Switch, but release timing may cause some to see release on next-gen platform.