From are currently doing Elden Ring which will probably be an open world Souls-y game.
Yeah, I know From is working on Elden Ring, which is why I said "whenever their schedule clears up." They may be too busy to make a Demon's Souls sequel themselves, so I figured Japan Studios and Bluepoint could collaborate on a sequel, considering that I'm expecting Demon's Souls to do really well commercially, and I doubt Sony will want to miss out on having another big IP this time around.
Subsequent Soulsborne games expanding the niche/taking the formula mainstream played a big role in the remake getting made. Sony were sitting on a gem that million of Fromsoft fans hadn't played. There's nothing about inFamous that makes me think it has the same kind of audience waiting for it - it's a bog standard/generic super hero sandbox that wouldn't stand up placed next to similar modern games like Spider-Man.
Funnily enough Bloodborne and Shadow of the Colossus seem pretty dormant right now. I think Sony know getting B teams to make sequels to those kind of legendary games is a bad idea.
Yes, I'm aware of the history of the Soulsborne genre. Demon's Souls was very niche (I bought the Chinese import copy because it hadn't released here in the States yet, then I bought the US version to play with friends when it did). Like I said in my previous post, the genre didn't really explode until Dark Souls released, and was multi-platform, thus opening it up to a wider audience (and was a more polished game than Demon's Souls, though had its fair share of performance issues). A lot of gamers missed out on Demon's Souls, so Dark Souls was their chance to hop in. It was also a great game, and here we are, with the Soulslike genre being massive.
And again, I disagree on the inFAMOUS series. It's a highly enjoyable open world superhero series that has been well received both critically, commercially, and by many gamers that have played them. I can't find up to date sales numbers on the games, but they did rather well for themselves, with each one selling at least 1 million copies upon release (not sure about LTD numbers). Sucker Punch is a small studio, and the budgets for the inFAMOUS games aren't Uncharted tier. And considering that we got 3 titles in the series, plus 2 spin-offs implies that they did well enough for Sony to continue supporting them until Sucker Punch branched out with Ghost of Tsushima. The point is that it's a well regarded series among PlayStation fans, and a Remake of either the first or the second by Bluepoint would no doubt be excellent. Ghost of Tsushima has boosted Sucker Punch's profile considerably, so I'm sure some gamers that missed out on their previous works might be intrigued by a high quality Remake of those titles.
I recently replayed the 3 mainline games leading up to the launch of Ghost of Tsushima, so they're all very fresh in my mind, and the gameplay holds up very, very well. In particular inFAMOUS 2, which has some excellent gameplay thanks to the mix of Cole's Electric, Ice, and Fire powers.
There's no way Shadow of the Colossus would get a sequel. Why would it? It's not that kind of IP. Bloodborne, on the other hand, could very well get a sequel, because it's one of the most highly regarded of the From Soulslike titles, and fans have been clamoring for a sequel for years. Demon's Souls fans have also been clamoring for a sequel for years, and this Remake was a great way for the IP to be reintroduced to gamers, and return it to the public eye. Bloodborne doesn't have that issue of being dormant for over a decade, so I think the case with us not getting a sequel is simply because From Software has had their hands full with the Dark Souls series, and now Elden Ring.
A talented dev team could more than make a quality sequel to Bloodborne. Japan Studios consistently gets underestimated in terms of their talent and contributions to some of the most beloved games in PlayStation history, including Shadow of the Colossus and Bloodborne. A single individual doesn't determine the quality of a game. It's a joint effort by dozens, even hundreds of talented developers. I see this a lot in gaming communities where many of these "legendary" games are attributed to the "singular vision" of a particular individual or designer, when it is a highly collaborative effort.
Japan Studio's resume is impressive as hell. All that experience doesn't just go away because some gamers put a particular game director's work on a pedestal. Miyazaki is no doubt a talented and creative individual, but he didn't create Demon's Souls, Dark Souls, and Bloodborne in a vacuum. It was the combined efforts of himself, and the team at From and Japan Studios that brought us Demon's Souls and Bloodborne (speaking only of the PlayStation titles). It's simply false to assume that another talented ("talented" being the key word) studio couldn't build off of what came before to make quality sequels to both Demon's Souls and Bloodborne.