Well, as you said, Silent Hills was never fully laid out for us to know what exactly it would be.
P.T. though used a modern horror game format to lead into the announcement of the game, but I believe it was just to demonstrate how well the devs understood horror. It goes beyond just jump scares, it actually made you feel trapped in a haunted, nightmarish place that most games in the genre don't do nearly as well. And that was just in the brief teaser.
It doesn't have to be first person or have you playing as a helpless character that doesn't fight back, it just needs to do the things that P.T. did best. And I believe the horror and scares can be more dynamic with the PS5's power
Amen, brotherOnly the reboot has been in an active development. Possibly an announce trailer, not showing gameplay, during PS5's reveal.
Yeah, that's the only part that seems weird to me. Funding one SH game is perfectly plausible though, wonder if there's just not some mixup between sources (if legit).Pretty much. It's a middle of the road IP with some, but not a huge amount of, value.
Sony spending millions upon millions of dollars to finance and fund TWO GAMES in the series at the same time is an asinine proposal that honestly makes no sense.
As much as I've been enjoying RE2 Remake, my wife can't really get into it. (Not a fan of the zombies and gunplay bores her) She's been more entertained with my reactions than actually interacting with the game with me.
Silent Hill would be amazing, because she has loved diving into those with me from both a story and exploration perspective. Do it, whoever. Just DO IT.
Well good thing the game seemingly in production is the one by the ex Silent Hill and Siren devs.See, that's the thing though, PT didn't feel like Silent Hill to me. It just felt like an utterly standard ghost story. I'm not interested in "devs understanding horror" because the definition of "horror" is completely subjective. What's effective horror to one person might seem dull and trite to another.
What I want is a Silent Hill game, and PT had no qualities that I particularly look for in a Silent Hill game - there was no characterization anywhere, the personality of the town was completely absent, there was no music, and the monster was just an utterly generic ghost.
People love to shit on the Western devs who SH got outsourced to for misunderstanding the IP, and in some cases that's a very valid criticism, but PT just had nothing in common with what made Silent Hill special in the first place. It wasn't the kind of teaser that got recontextualized by the Silent Hills reveal at the end, it was a five-second "look it's Norman Reedus!' teaser at the end of a completely unrelated ghost house minigame.
Can team Siren and KojiPro just collab and make one Silent Hills game?
Licensing rights, sure. However I only see them interested in Metal Gear if KojiPro wants to make another one.I won't be surprised if Sony managed to buy some rights from Konami and got Silent Hill and Metal Gear.
I'm going to have a bit of fun with this, but I promise it's not mean-spirited. I do both agree and disagree, but Silent Hill has often involved "standard ghost story" elements.See, that's the thing though, PT didn't feel like Silent Hill to me. It just felt like an utterly standard ghost story.
True, but that's why Silent Hill explores a wide variety of horror elements. It can be psychological, yes, but it does also rely on "cheap" scares, like jump scares, gore, and body horror at times.I'm not interested in "devs understanding horror" because the definition of "horror" is completely subjective. What's effective horror to one person might seem dull and trite to another.
There was actually characterization everywhere. It's in the environment, on the radio, in the voices you hear... it's just vague and ambiguous. Lisa's history and fate are pretty much painted all over the walls, from every clue to every message to every torn photograph. It just doesn't have any resolution because it was a teaser for a story that never properly emerged. Like, if you played the opening of SH4 and it ended after the prologue, you'd have the same impression, right?What I want is a Silent Hill game, and PT had no qualities that I particularly look for in a Silent Hill game - there was no characterization anywhere...
...the personality of the town was completely absent, there was no music, and the monster was just an utterly generic ghost.
Yes and no. I see a lot of similarities to being trapped in an apartment or an infinitely repeating hallway. I see a lot of similarities between being pursued by an immortal ghostly stalker (in SEVERAL installments). I see a lot of environmental storytelling and convoluted puzzle solving. I see another confused protagonist being fed stories of serial killers/murders that on the surface seem random or unrelated but you know have some connection. I see themes of marital strife, complications of motherhood, and a powerful theme of purgatory for one's sins everywhere. Those are all hallmarks of the series, and P.T. had them, but not in the expected ways.People love to shit on the Western devs who SH got outsourced to for misunderstanding the IP, and in some cases that's a very valid criticism, but PT just had nothing in common with what made Silent Hill special in the first place. It wasn't the kind of teaser that got recontextualized by the Silent Hills reveal at the end, it was a five-second "look it's Norman Reedus!' teaser at the end of a completely unrelated ghost house minigame.
This sounds too good to be true. SH1 and especially SH2 are masterpieces.
I don't think P.T. was supposed to feel like Silent Hill, so that makes sense that it didn't feel like one. If anything, maybe it could have been a small sample of what the main character would experience during their journey, like that TGS concept trailer. You can't really say it had nothing to do with Silent Hills because we may never know what was planned before cancellation (unless the rumors are true and the original plan is kept). Maybe it wasn't ever related. Who knows?See, that's the thing though, PT didn't feel like Silent Hill to me. It just felt like an utterly standard ghost story. I'm not interested in "devs understanding horror" because the definition of "horror" is completely subjective. What's effective horror to one person might seem dull and trite to another.
What I want is a Silent Hill game, and PT had no qualities that I particularly look for in a Silent Hill game - there was no characterization anywhere, the personality of the town was completely absent, there was no music, and the monster was just an utterly generic ghost.
People love to shit on the Western devs who SH got outsourced to for misunderstanding the IP, and in some cases that's a very valid criticism, but PT just had nothing in common with what made Silent Hill special in the first place. It wasn't the kind of teaser that got recontextualized by the Silent Hills reveal at the end, it was a five-second "look it's Norman Reedus!' teaser at the end of a completely unrelated ghost house minigame.
Yeah there's SH1-3, then a big void including all other titles
Metal Gear is so much more popular and it would be dumb to make it exclusiveI won't be surprised if Sony managed to buy some rights from Konami and got Silent Hill and Metal Gear.
Mmmh... they are pulling another Street Fighter V?
It would make sense, actually.
If sony really can get silent hill i don't see it being far fetched them getting metal gear. For konami it is probably an IP they can't do much without kojima, sony can make that happen. I mean metal gear solid 4 was exclusive i don't see it being a huge blocker.Metal Gear is so much more popular and it would be dumb to make it exclusive
Oof. That's disappointing to hear, I loved the game and it was easily my GOTY last year and potentially of the GOTG.I can actually talk about this a bit. Now keep in my I'm a bit murky on the details, this is from my understanding also, I'm going to try to get what I've heard as accurate as possible but I'm also cutting parts of this out. I'm also about to say some controversial things for some, so be ready. None of this is from any source I personally can verify, but it is what I've heard.
Death Stranding was a flop. It sold well initially, but I've heard it has over 3 million unsold copies of what's been produced, but the sales kinda' slowed to a crawl and the game hasn't done as well as anyone involved has been hoping. Death Stranding was also originally supposed to be a very different game, a lot darker and more horror-esque, but around a year and a half before launch the development got soft rebooted. Sony and Kojima had some disagreements, and some other studios at Sony's Worldwide Studios were a bit upset at the money Kojima was getting for the game, along with disagreements lead to Death Stranding not ending up as a PS5 game and a sharper window for release even after the soft reboot. There's a looooot more here, but this is the part I'll share that's relevant.
So originally Sony and Konami came to a deal when Konami was shopping around for Silent Hill developers, I am not entirely clear on the details but Toyama had been interested in doing a horror game, but the Siren IP is kinda' more of a niche thing and would get a lower budget. Somehow, I wish I was more clear on the details, but SOMEHOW a few variables fells into place that Sony went out of their way to work with Konami to allow Toyama to work on a horror game, but a horror game with more recognition behind it than Siren, which of course I mean Silent Hill. Sony also seemed to have the idea since Death Stranding was a loss for them that getting Kojima to finally work on a horror game like he's been wanting to, have Konami help fit the bill for Kojima's and Toyama's game (as Konami was going to help fund whatever game anyways). There was some Japanese pride on Kojima Pro's side since Death Stranding didn't do too great, so they want to prove themselves more. Sony is fine with that but not to make a game without as bloated of a budget as DS, and they believe that a horror game or even a Silent Hill game as a brand with recognition and already pre-built hype with his named attached might make more financial return for them and be a strong title for their platform. Kojima making a horror game and making Silent Hills has hype behind it, Toyama and Team Silent members returning to make a new Silent Hill game has hype behind it, and Sony and Konami were able to strike a deal that made both parties happy and mutually benefited both of them.
This is a super oversimplification, but basically Konami just wanted someone to make a good Silent Hill game and was willing to fund the pitch they selected, Sony was interested due to what Toyama wanted for his next project and the possibility of getting Kojima to do a smaller budget game after Death Stranding was a failure which they believe would have interest for gamers, and a deal was worked out with Sony and Konami both funding these projects (though let me clarify, the Kojima game is still in the talks at this point in time).
... flaws included, for me at least, I think SH4 is at least a horror masterpiece too.
I wanted another Siren as well but with the Silent IP they should get more budget so yeah, I'm OK with this.You know, I was a little hoping for Siren to make a return as I always felt there was so much potential in that franchise, but Silent Hill is definitely more exciting.
Hey if Sony and Konami are gonna be playing all nice make a fucking Castlevania game. That would make a great open world horror game. Plenty of monsters to pull from the lore and the Belmont Hold could be a base of operations
... flaws included, for me at least, I think SH4 is at least a horror masterpiece too.
It's not really the same. SFV would have happened with or without the input of Sony. Silent Hill is probably dead if someone other than Konami doesn't step-up to pay for a full AAA development.
I truly think people should give Downpour another shot. It's got technical issues, but there's a solid experience in there.Absolutely.
I just revisited not long ago and there are really a lot of good ideas in that game. A little more time in the oven and I have no doubt it would be consistently regarded up there with 1-3.
If Kojima/Del Toro/whatever take their crack at Silent Hills later down the line? Fine. Great.
But for me, it's all about Toyama returning to horror... returning to Silent Hill... and really creatively pushing his old friends that were there with him from the beginning when all KCET wanted was a simple RE clone but instead got something wildly creative and genuinely brilliant.
See, that's the thing though, PT didn't feel like Silent Hill to me. It just felt like an utterly standard ghost story. I'm not interested in "devs understanding horror" because the definition of "horror" is completely subjective. What's effective horror to one person might seem dull and trite to another.
What I want is a Silent Hill game, and PT had no qualities that I particularly look for in a Silent Hill game - there was no characterization anywhere, the personality of the town was completely absent, there was no music, and the monster was just an utterly generic ghost.
People love to shit on the Western devs who SH got outsourced to for misunderstanding the IP, and in some cases that's a very valid criticism, but PT just had nothing in common with what made Silent Hill special in the first place. It wasn't the kind of teaser that got recontextualized by the Silent Hills reveal at the end, it was a five-second "look it's Norman Reedus!' teaser at the end of a completely unrelated ghost house minigame.
Okay let's not get ahead of ourselves here.
This post speaks to meToo many cooks in the kitchen, IMO (if it's a presumed to be Toyama, Kojima, Del Toro, etc.)
I just want to see what the godfather of SH Toyama can and will do with the foundation of this series 21 years after the original released. I want to see his incredible creativity do something new, yet still work within the framework of what makes Silent Hill, well, Silent Hill. I want him directing Yamaoka towards a more somber, subdued ambient OST (not that I don't like Yamaoka's more trip-hop SH OSTs, but for my personal taste SH1 and SH2 are absolutely peak Yamaoka). I want to see some new, crazy creature designs and art direction from Masahiro Ito for the first time since SH3.
These men have undoubtedly changed and grown in the past 20 years. I want them to take their experience of their life over that time and make something really special (thanks, SIE money!) and really bring Silent Hill back to prominence. So many here (myself included) have made statements such as "you simply can't make a game like SH1 and/or SH2 in this day and age" and holy shit I want to be wrong about that. I desperately want to be wrong about that.
My mind is just racing over this. Would it bring back the classic rusty-metal otherworld style? Would Toyama and Ito attempt a completely new kind of aesthetic? I'm trying not to get excited about this, but that is proving impossible.
If Kojima/Del Toro/whatever take their crack at Silent Hills later down the line? Fine. Great.
But for me, it's all about Toyama returning to horror... returning to Silent Hill... and really creatively pushing his old friends that were there with him from the beginning when all KCET wanted was a simple RE clone but instead got something wildly creative and genuinely brilliant.
Come home, Toyama. I'm fucking ready!
if death stranding was a flop then why was it in the critic's choice sale or whatever on psn? Sorry... I dont think I believe it flopped with such minimal evidence. I guess Dusk Golem is credible and there is no denying that he knows things about Capcom and RE but right now i'm taking it with a huge grain of salt.
if death stranding was a flop then why was it in the critic's choice sale or whatever on psn? Sorry... I dont think I believe it flopped with such minimal evidence. I guess Dusk Golem is credible and there is no denying that he knows things about Capcom and RE but right now i'm taking it with a huge grain of salt.
You know nothing of the corporate world if you think two large companies will make decisions on emotions. It's all about the bottom line in their financial report that matters to their stakeholders.
You know nothing of the corporate world if you think two large companies will make decisions on emotions. It's all about the bottom line in their financial report that matters to their stakeholders.
As long as it's not announcing it as A, when it is actually B, I am fine.Erm, so if this is true which meltdown do you think will be worse?
a) Silent Hill is exclusive to PS5?
b) Oh wait, actually it's also coming to PC a bit later?
The exclusive one.Erm, so if this is true which meltdown do you think will be worse?
a) Silent Hill is exclusive to PS5?
b) Oh wait, actually it's also coming to PC a bit later?
I don't think there will be that big of meltdown due to Silent Hill's history with PlayStation and the IP seeming to come back from the dead. Fans will just be happy it's alive and looks like it with have huge financial support and be made by talented people.Erm, so if this is true which meltdown do you think will be worse?
a) Silent Hill is exclusive to PS5?
b) Oh wait, actually it's also coming to PC a bit later?