To give a little bit more context, this was around Christmas time, though I hear sales haven't really accelerated in the last three months and have been pretty slow. The game sold well initially, but kinda' just hasn't had a good tail at all. This also applies to worldwide, but I heard pretty directly there was around 3 million unsold copies in the wild globally after Christmas time.Dusk said 3 million unsold copies. As in they printed 3 million copies that didn't sell.
Damn that's crazy, really loved the game tho.To give a little bit more context, this was around Christmas time, though I hear sales haven't really accelerated in the last three months and have been pretty slow. The game sold well initially, but kinda' just hasn't had a good tail at all. This also applies to worldwide, but I heard pretty directly there was around 3 million unsold copies in the wild globally after Christmas time.
Oh ok gotcha1: 3 million isn't what the game has sold. There are supposedly 3 million unsold copies of the game.
2: DS wasn't a cheap game to make.
GotchaDusk said 3 million unsold copies. As in they printed 3 million copies that didn't sell.
To give a little bit more context, this was around Christmas time, though I hear sales haven't really accelerated in the last three months and have been pretty slow. The game sold well initially, but kinda' just hasn't had a good tail at all. This also applies to worldwide, but I heard pretty directly there was around 3 million unsold copies in the wild globally after Christmas time.
Besides what others have said, having multiple games in development is not new to the series. Silent Hill 3 and 4 were both developed simultaneously, as were Origins and Homecoming.2) I personally don't understand the 2 streams? Why have two Silent Hill games in development at roughly the same time? It sounds odd to me, especially if both are from prestigious teams. Why not concentrate efforts into one super focused reboot.
It's about defining narratives as the console to play at the beginning of the gen. Similar to FF7, Shenmue 3, Half Life 3, Crash Bandicoot NST. These are prestigious dream titles that get people to buy your console. Sony knows exactly what they are doing. E3 of dreams: Electric Boogaloo here we come!Sony has made plenty of stupid decisions in the past and they are not immune to making mistakes. What benefit do they see from spending AAA amounts of money on reviving ANOTHER PUBLISHER'S IP, which they won't be able to control ownership of? Silent Hill was never a massive seller, it was always niche compared to Resident Evil.
A deal like this ABSOLUTELY benefits Konami more than them. Konami gets to clean up and collect free money with zero risk.
Any chance at all we could get a new mgs by going this route of Sony funding it?
But leave the open world and kiefer parts out. Bring back hayter.
If this is true I wish Sony was this eager to please the UK studios that they closed this gen.I can actually talk about this a bit. Now keep in my I'm a bit murky on the details, this is from my understanding also, I'm going to try to get what I've heard as accurate as possible but I'm also cutting parts of this out. I'm also about to say some controversial things for some, so be ready. None of this is from any source I personally can verify, but it is what I've heard.
Death Stranding was a flop. It sold well initially, but I've heard it has over 3 million unsold copies of what's been produced, but the sales kinda' slowed to a crawl and the game hasn't done as well as anyone involved has been hoping. Death Stranding was also originally supposed to be a very different game, a lot darker and more horror-esque, but around a year and a half before launch the development got soft rebooted. Sony and Kojima had some disagreements, and some other studios at Sony's Worldwide Studios were a bit upset at the money Kojima was getting for the game, along with disagreements lead to Death Stranding not ending up as a PS5 game and a sharper window for release even after the soft reboot. There's a looooot more here, but this is the part I'll share that's relevant.
So originally Sony and Konami came to a deal when Konami was shopping around for Silent Hill developers, I am not entirely clear on the details but Toyama had been interested in doing a horror game, but the Siren IP is kinda' more of a niche thing and would get a lower budget. Somehow, I wish I was more clear on the details, but SOMEHOW a few variables fells into place that Sony went out of their way to work with Konami to allow Toyama to work on a horror game, but a horror game with more recognition behind it than Siren, which of course I mean Silent Hill. Sony also seemed to have the idea since Death Stranding was a loss for them that getting Kojima to finally work on a horror game like he's been wanting to, have Konami help fit the bill for Kojima's and Toyama's game (as Konami was going to help fund whatever game anyways). There was some Japanese pride on Kojima Pro's side since Death Stranding didn't do too great, so they want to prove themselves more. Sony is fine with that but not to make a game without as bloated of a budget as DS, and they believe that a horror game or even a Silent Hill game as a brand with recognition and already pre-built hype with his named attached might make more financial return for them and be a strong title for their platform. Kojima making a horror game and making Silent Hills has hype behind it, Toyama and Team Silent members returning to make a new Silent Hill game has hype behind it, and Sony and Konami were able to strike a deal that made both parties happy and mutually benefited both of them.
This is a super oversimplification, but basically Konami just wanted someone to make a good Silent Hill game and was willing to fund the pitch they selected, Sony was interested due to what Toyama wanted for his next project and the possibility of getting Kojima to do a smaller budget game after Death Stranding was a failure which they believe would have interest for gamers, and a deal was worked out with Sony and Konami both funding these projects (though let me clarify, the Kojima game is still in the talks at this point in time).
Besides what others have said, having multiple games in development is not new to the series. Silent Hill 3 and 4 were both developed simultaneously, as were Origins and Homecoming.
It's about defining narratives as the console to play at the beginning of the gen. Similar to FF7, Shenmue 3, Half Life 3, Crash Bandicoot NST. These are prestigious dream titles that get people to buy your console. Sony knows exactly what they are doing. E3 of dreams: Electric Boogaloo here we come!
... PS5's release date itself was changed from the time DS started development and release, it pushed back at a point (though given, this point was like a couple years ago), PS5 was originally supposed to be out by the time Death Stranding would come out, but that didn't happen and rather than push it back or extend the budget more it was decided to go full steam ahead for what was expected.
You grab the audience by making the first exclusive. Just look at blood borne, crash and Street Fighter V. They locked those audiences on PlayStation. Who cares if they go multiplat Sony already got the audience for the games on PS.I feel like they would be better served by crafting real exclusives rather than funding games that are all destined to come out on PC at least and possibly even more platforms beyond that, but oh well. Jim Ryan-era Sony has pretty much been a non-stop carousel of decisions I disagree with, so I guess I'm not surprised.
What I've heard from a few people is it's complicated, so I'm assuming even though I said it a bit straight-forwardly, it's not quite that straight-forward actually. I do know mainly some third-parties had to push back some plans due to some plans on Sony's side changing though.See, I've been told this one wasn't accurate. good to hear it was true
Sony and Kojima had some disagreements, and some other studios at Sony's Worldwide Studios were a bit upset at the money Kojima was getting for the game [...] Sony is fine with that but not to make a game without as bloated of a budget as DS
Something that wasnt ever a thing in the first place cant be dead.
"team silent" changed members every game with really only Ito and Yamaoka being consistent in the first 4 entries.
How the hell can you make a beloved series getting revived into a bad thing.I'm not being naive. I'm well aware Konami is a pile of shit. Which is why Silent Hill should stay buried instead of Sony basically GIVING KONAMI FREE MONEY for a game that won't even be exclusive.
A deal like this benefits Konami for doing nothing far more than it benefits Sony.
How the hell can you make a beloved series getting revived into a bad thing.
Jesus fucking Christ.
The series should be revived by the publisher that actually owns it. Why should I be happy that Sony is spending money that could go toward new exclusive games reviving an IP they don't own?
The thought of a PT like game for next gen sounds like too much for me. I couldn't even finish the PT demo.In the mean time, Sonami
-Free P.T.
-Put Bluepoint on a proper Remastered Collection
-Do a Netflix series with Robert Eggers
But what makes you think Konami is in any position to revive it themselves? Would you rather they do a subpar game without making a big splash (as that is the most likely outcome with a solo venture) or have the industry leader have direct involvement with the development and fund the revival with them?
I already told you why it benefits Sony. You just don't want to agree. You get the audience with the first title being exclusive. Enough said.I would consider it a proper challenge for Konami to prove they actually still care about gaming. It could only be a GOOD thing to light a fire under Konami's ass and get them to give a shit again. Maybe we could get a new Castlevania or a Suikoden or something if Konami decided to reignite their commitment to gaming.
Instead, Sony is spending a bunch of money, that could have gone toward a new IP and an exclusive for the PS5, funding a project that they don't own, that also means Konami doesn't have to put in any effort but they get paid anyway. Why is that better?