I saw on Wikipedia was running with reddit's fake story about Kazuhide Nakazawa and Suguru Murakoshi joined Kojima Productions in 2016.
Suguru Murakoshi joined Tango Gameworks around when we started to get reports from Nikkei about Konami's mistreating of their staff. They also made it hard for ex Konami staff to land on a new job at other companies by not using Konami's name. Unless people like Shinji Mikami recognize the person without Konami's name.
Kazuhide Nakazawa was an adviser of motion capture team on Metal Gear Survive.
There are other Team Silent members that joined Kojima Productions you probably wouldn't know who they are except for Shingo Yuri.
Suguru Murakoshi is very likely to join Japan Studio if Ikumi Nakamura decided to leave Tango Gameworks after her visit at Siren's Exhibition (a month before her departure). Ikumi Nakamura was lead artist on The Evil Within and just additional art on The Evil Within 2. How she become creative director of Ghostwire Tokyo was Mikami's decision. But like she said it's an action adventure game rather than a horror game. That could possibly make her and Murakoshi leave Tango because their passion and interest are with horror games.
Kazuhide Nakazawa and Hiroyuki Owaku are possible onboard this project if Sony and Konami want a Silent Hill project to be great again and appeal to old fans and new fans.
These I would consider as "important key staff" of Team Silent. Murakoshi, Nakazawa and Owaku.
As for Kojima, I don't know why some people are excited for a Kojima written horror game who never played Metal Gear and Metal Gear 2 Solid Snake. His storytelling is straight forward filled with cliches and stereotypes like in movies. There has always been this debate on the internet who is better between Kojima and Fukushima on writing. The only way to compare their writing structure is to compare them on separate projects they wrote by themselves.
Metal Gear 2 Solid Snake - Hideo Kojima
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Metal Gear Solid Ghost Babel - Tomokazu Fukushima
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Summarize:
Fukushima's storytelling engage players more into the story and the personal characters.
Slasher Hawk, Marionette Owl, Pyro Bison are true to MGS1 in terms of names. While MG2SS has impacted the series since MGS2 Sons of Liberty with Kojima's cliches like Fatman (Running Man in MG2SS.. really?), Vamp and Fortune. However, Fukushima hammered down the themes for these characters despite how bland the names are. Same with MGS3.
And it proves why there are people who enjoys MGS trilogy and Ghost Babel more than MGS4, Peace Walker and MGSV Phantom Pain. The latter after trilogy stay true to MG and MG2SS from a writing standpoint. What Kojima has always been focused on the most is to troll players in the game. Death Stranding's writing is not an exception.
Kojima to make a horror game gets people excited because they loved a short playable teaser(?) with Norman Reedus was going to be the star of Silent Hills. That is not Silent Hill. If Kojima makes his own horror game with Epic's funding you can bet he will collaborate with Del Toro. But his writing is still bad to me even if he gets Del Toro and Junji Ito onboard. That's why I'm not excited for a Kojima written horror game and I'm thankful for Silent Hills never happened. Sony can now put more effort into the soft reboot.