What's SS stand for? I thought METAL GEAR 2: Sons of liberty when someone says MG2. Should be abbreviated MGS2:SOL(Shit Out of Luck)
Can someone even explain what soft reboot even means in an anthology series? Like what's the difference between a 'soft rebooted" entry and "just yet another new entry" when most entires weren't connected already as is? Just seems like PR speak to me.
So I went to bed when I saw Dusk Golem's twitter posts about Silent hill. But someone mentioned MG2:SS what game is that?
Soft reboot generally means that the canon of the previous games will still be preserved but that the new game won't address them directly and will standalone. Thing the new God of War. In games it sometimes also means that the gameplay mechanics will be different, too, but in the case of a series that's been dead for a long time it may not.
Nothing, just someone randomly saying it. No rumor or anything, just fan wish.
He's not saying MGS2, he's saying MG2 as in the MSX release. Metal Gear 2: Solid Snake.
But every game since then was doing that already. Were they also soft reboots? Was Silent Hill 2 a soft reboot since it was an entirely self contained entry. I hate modern PR speak and all these meaningless terms being thrown around willy nilly.
Japan Studio co-developed Bloodborne, I'm 0% worried about the combat of this game. And so should you.
Solid Snake. You're thinking Metal Gear Solid, not Metal Gear.What's SS stand for? I thought METAL GEAR 2: Sons of liberty when someone says MG2. Should be abbreviated MGS2:SOL(Shit Out of Luck)
Is it really though? People are kinda expecting a new Silent Hills by now. And MGS2:SS...I guess that could do...something? I assume a Demon's Souls is more wanted here.Sony revealing Silent Hill and MG2:SS remake in June.
That's the kind of megaton that brings Era down.
Toyama always makes the most out of a small budget and they're actually giving him a big budget this time. He's gonna snap
But every game since then was doing that already. Were they also soft reboots? Was Silent Hill 2 a soft reboot since it was an entirely self contained entry. I hate modern PR speak and all these meaningless terms being thrown around willy nilly.
What's SS stand for? I thought METAL GEAR 2: Sons of liberty when someone says MG2. Should be abbreviated MGS2:SOL(Shit Out of Luck)
I also know from a creative standpoint Toyama and the team pretty much knew from the get-go what they wanted this to be, and for it to be more about creating the "essence" of Silent Hill, so take that as you will.
While I don't know anything about the story, it is clear to me from Silent Hill 1 and the Siren games that Toyama loves the occult, failed rituals, false Gods and blaring air raid sirens.I desperately hope the cult stuff doesn't take centre stage like SH3. Had enough of that.
While I don't know anything about the story, it is clear to me from Silent Hill 1 and the Siren games that Toyama loves the occult, failed rituals, false Gods and blaring air raid sirens.
Eh, nothing surprising considering this is how everyone is approaching "late sequels" nowadays.For soft reboot talk, this is nothing new I'm saying here but the project was made with them knowing this will be many people's first Silent Hill game. I don't know if its the final name, but I do know they just wanted to call the game Silent Hill. Part of the soft reboot angle is just to let newcomers know they don't need to have played the other ganes, scare them off or confuse them.
I also know from a creative standpoint Toyama and the team pretty much knew from the get-go what they wanted this to be, and for it to be more about creating the "essence" of Silent Hill, so take that as you will.
In a more real sense its rejuvenating the IP has been dormant for a decade, mishandled for longer, and I guess depending on factors either a fresh start or a final hurrah, so it is literally soft rebooting the franchise.
Even though there's cults in all four of his horror games, I also feel none of the games make them a central focus. Like they're THERE and present but the game is a lot more interested in the weird nightmare they've tapped into, "TAKE DOWN/SURVIVE THE CULT," or anything like that. Though I do think the final boss in ALL of these games is the God the cult was trying to summon, so there's that.Yeah, given what we know about Toyama I would be shocked if the game was about anything other than the cult. This is honestly one of the things I'm least excited about because the cult is boring when used as a central plot device. It's great when it's background lore to help explain HOW the city got as fucked up as it is, but it's never fun to actually confront directly.
Even though there's cults in all four of his horror games, I also feel none of the games make them a central focus. Like they're THERE and present but the game is a lot more interested in the weird nightmare they've tapped into.
Huh. TIL Siren is a Sony-made series. and TIL the director of Silent Hill made it and Gravity Rush. I'm very surprised lol
I ahould clarify by four games, I meant Silent Hill 1, Forbidden Siren 1, 2, & Blood Curse.I would argue 1 and 3 push pretty hard into the cult's direction and the stuff directly related to the cult is always the least interesting part of both games. It's worse for SH3 because it's so central to Cheryl's story, something that would otherwise be more atmospheric and location-driven if the cult and its cronies weren't always popping up to steal focus.
2 uses it almost entirely as set dressing and 4 uses it a bit more than 2 but mostly just in background material. And then 5 made it a huge deal again.
I ahould clarify by four games, I meant Silent Hill 1, Forbidden Siren 1, 2, & Blood Curse.
Gravity Rush deserves another chance. The open world flying (err... falling) is absolutely perfect for the PS5.
Not exactly as Toyama left after SH1 so he wasn't really involved in SH2, but it is worth mentioning despite all this horror talk Toyama hasn't made a horror game in 12 years, and made two very different games in the meantime in Gravity Rush, so maybe his approach to horror will be changed up some now.
Yeah, I caught that right after I hit send, hah. 'tis early, no coffee in brain yet.
The Siren games never held my attention for very long, I'll be honest. The constant revolving doors of dead protagonists made it incredibly hard for me to stick with any of them to the end. But my memory of the cult stuff in those games is closer to the way it was handled in SH4 than it was in SH1 or 3.
It's been awhile since I played Siren, but I remember the cult stuff getting pretty prominent the more you went on.
Wouldn't surprise me. I've never finished any of them. I read through some text-based LPs of Siren 1 and Blood Curse, I think, but I honestly can't remember - the games all kind of blur together because none of the characters are very interesting.
Siren with the cult stuff is kinda weird. Big spoilers for Siren 1 and Blood Curse.Yeah, I caught that right after I hit send, hah. 'tis early, no coffee in brain yet.
The Siren games never held my attention for very long, I'll be honest. The constant revolving doors of dead protagonists made it incredibly hard for me to stick with any of them to the end. But my memory of the cult stuff in those games is closer to the way it was handled in SH4 than it was in SH1 or 3.
Siren with the cult stuff is kinda weird. Big spoilers for Siren 1 and Blood Curse.
I can tell you didn't get far in Siren as part of Siren is time loops and doing things differently to break the loop and people not being able to die, just more and more... out of it then becoming Shibito themselves.
So in Siren the "God" is actually just an alien that crash landed on Earth decades ago during a famine, and the religious/superstitious people of the village thought this was a gift from their God for their prayers of hunger and ate it.
That does some really fucked up things to the people, and their leader believes they mistakenly ate their God and this is their punishment, so try to ressurect the alien for repetance, which interestingly what they ressurect is but isn't the alien, like its the alien "influenced" by what they believe their God is.
In game this does play a role but most characters trapped are trying to escape the village and time loop.
It's okay, and I'm not trying to sell you on the story, more just skim over it as I know many don't really know about this.Yeah, I was oversimplifying things so I don't have to go into spoiler territory.
As far as I'm concerned, when a character becomes a Shibito, they're dead. Zombie movie rules. But I do remember a bit of that cult stuff from S1/BC, it just didn't really engage me very much.
I thought I was the #1
It's one of those "what have you done for me lately" type of situations.
Ah thanks, I feel better now.It's one of those "what have you done for me lately" type of situations.
Plus you still number 1. It's just if this rumor is right.
I hope it tells more of a personal story of someone like SH2 or Downpour(I like it's plot next to SH2, combat is a giant turd though in that game) and not stupid cult stuff.
I believe all regular Team Silent staff (not key) who worked on The Last Guardian, Knack II and Gravity Rush 2 have been moved to the Silent Hill project.Welcome back friend, really interesting article on Sato! Her initial idea for the nurse monsters really intrigue me most to the point of seeing a Japanese Silent Hill piques my interest. But if it is set in america then yeah hopefully a writer is there to assist her.
The stealth horror discussion was very fun, I personally love those types of games so i'd reboot is one with a little bit of combat i'll be ecstatic.
Joy.While I don't know anything about the story, it is clear to me from Silent Hill 1 and the Siren games that Toyama loves the occult, failed rituals, false Gods and blaring air raid sirens.
Literally all four horror games he's made deal with cults (though I'd argue aren't about cults persay), so I say maybe get ready for that.