Someone highlighted that: Kojima, very active on twitter, no longer posts tweets on his account. I hope this means this the calm before the sorm and that this will make him ready to reveal Silent Hills alongside Silent Hill.
Maybe. I think he's not posting as much because of this virus. He's usually more active that is for sure.Someone highlighted that: Kojima, very active on twitter, no longer posts tweets on his account. I hope this means this the calm before the sorm and that this will make him ready to reveal Silent Hills alongside Silent Hill.
I highly doubt it but we never know.Someone highlighted that: Kojima, very active on twitter, no longer posts tweets on his account. I hope this means this the calm before the sorm and that this will make him ready to reveal Silent Hills alongside Silent Hill.
Kojima would likely be posting things up to a few hours before a reveal, must be the lockdown/virus, seriousness of it all answers why he isn't posting.Someone highlighted that: Kojima, very active on twitter, no longer posts tweets on his account. I hope this means this the calm before the sorm and that this will make him ready to reveal Silent Hills alongside Silent Hill.
I pray we are on this timeline, just played Silent Hill 2 for the first time and I need a Kojima twist on that formula!This is the best timeline, if we get both Kojima's Silent Hills and a new Team Silent title
I don't know what he'll choose.If the negotiations between Kojima and Sony/Konami fail, will he then make another VR project for Sony or work on the other project where he got that great offer from the unknown publisher?
By what you wrote I'm getting the impression you think Silent Hill is Capcom IP? It's Konami. I think they were questioning where Sony would show two horror games in the same show.
That looks like Stephen Platt's early art. Soooo Rob Liefeld-esque 90's silliness.
Would you happen to know if there's a full crew breakdown of both (SH reboot & Kuono's) of these teams?
I never understood the love for Shattered Memories either, felt absolutely no reason to finish it. I think people are just starved for Silent Hill content, much like they begrudgingly mention Origins sometimes. It's just totally whatever.
Never played Downpour and I have no intention to. 1-3 are perfect for me, I should really revisit SH4 now that I know what to expect.... Didn't enjoy it much on PS2.
I love Shattered Memories, but I love the walking sim genre which I place the game under (though the genre would only be created a few years after its release).
I never understood the love for Shattered Memories either, felt absolutely no reason to finish it. I think people are just starved for Silent Hill content, much like they begrudgingly mention Origins sometimes. It's just totally whatever.
Never played Downpour and I have no intention to. 1-3 are perfect for me, I should really revisit SH4 now that I know what to expect.... Didn't enjoy it much on PS2.
I don't think they will go with winter it sounds so generic and unlike Team Silent. According to Akira Yamaoka's interview after Silent Hill 4 they were working on Silent Hill 5 with "fear in daylight". And for their next project after Silent Hill 5 it's going to be the darkest story in the Silent Hill series that continues after Silent Hill 3.
This whole section is one of the most memorable parts in a survival horror game. Everyone was used to the fixed cameras with RE, so walking down that alley and having the camera move in a way that looked like someone/something was watching you was really creepy. Then you get to the end of the alley and the grey children start attacking you when you find that corpse. The whole intro is incredible.
Nah, very generic and lacking shock factor that Team Silent are known for.
Except the Boogeyman is so good cause it's so suble. Not everything needs to be bloated body horror. It's evocative of so many things related to Murphy.Nah, very generic and lacking shock factor that Team Silent are known for.
I don't think they will go with winter it sounds so generic and unlike Team Silent. According to Akira Yamaoka's interview after Silent Hill 4 they were working on Silent Hill 5 with "fear in daylight". And for their next project after Silent Hill 5 it's going to be the darkest story in the Silent Hill series that continues after Silent Hill 3.
God I hated that boss. Took me forever to beat it. The combat is so bad in that game.
I don't think they will go with winter it sounds so generic and unlike Team Silent. According to Akira Yamaoka's interview after Silent Hill 4 they were working on Silent Hill 5 with "fear in daylight". And for their next project after Silent Hill 5 it's going to be the darkest story in the Silent Hill series that continues after Silent Hill 3.
You have to take into consideration that Toyama and his collegues are lovers of 60's and 70's American horror movies that set a atmosphere. They were slow, scary, effect rich and messed up. Old Stephen King movies were a big inspiration for Toyama on Silent Hill. Opened his eyes for horror.
Dude in a raincoat who's totally not a Pyramid Head knockoff and stretched face with a monocle.
God I hated that boss. Took me forever to beat it. The combat is so bad in that game.
Very. The beginning hours of the original is some of my favorite moments in video games.
I remember playing the demo in OPM. The diner when the radio starts making noise and soon after the monster flies thru the window.
I'm sorry, Wild ARMS?!? Is this true? Where have I been?!Jon Webb on Twitter
“Great week visiting the team in Tokyo once again, compete with #hanami! With so much talent and passion for gaming around the world, even more greatness awaits @PlayStation!”twitter.com
One team ready in hanami period in 2018 and that is Kouno's team.
This was before investors meeting on May 31 in 2018. John Kodera said they plan to franchising successful IPs and refresh existing IPs. Expand first party doesn't mean just new IPs. Before that meeting Sony didn't had a clear plan.
Japan Studio had problems with Iijima's team, Gavin Moore's team and even Toyama's team. New IPs are hard to succeed nowadays and with current track record for the studio Sony can't allow every team to take risk on a larger budget for a new IP after failures. Kouno has earned it because he was very successful in Japan and Europe with the small game he made for PSP. North America didn't care for his game so he wants revenge on that region.
RaySpace has taken very long because it's a very costly project compared to what projects Japan Studio has made before and needs to be done right.
Up until Fall 2018 Sony heard about Konami was shopping around devs for Silent Hill. What I think regarded full crew as of now, RaySpace and Silent Hill are full teams. What is happening with Gavin Moore and Iijima can only speculate. I have heard about new Ape Escape since 2019 because after Knack II they were making a new IP.
Before investors meeting in 2018 Gavin Moore's team worked on his four ideas: "buddy movie, road trip, Kansas and Romania". Zhuge heard in 2018 around Fall 2018 that Japan Studio had canceled some projects. We got a remastered version of Castlevania Rondo of Blood and Symphony of the Night by WWS. Only Japan Studio would work on that.
Toyama's team was working on a new muggy horror IP but they were also trying with Siren and none of them worked out for Sony. Hence Toyama's words by wrapping up 2018: "troublesome year" and 2019 was "keyword: comeback!". He mentioned one thing after the other didn't panned out. Everything is backed up by Dusk Golem's info.
So there have been many projects being canceled in 2018. It lines up with investors meeting. Refresh existing IPs. MediaVision hired character designers who can properly draw models of people for an RPG for PS4 (PS5 didn't exist yet, Guerrilla hired for a PS4 project as well that changed later to a PS5 project). And in 2019 we heard from a insider on a new Wild Arms was in development by MediaVision.
What John Kodera meant at that investors meeting they are going to continue to make new IPs even if they want to expand on successful IPs and refresh existing IPs. But it won't just mean new IPs like before. They have existing IPs that deserve a second chance and have potential. Silent Hill is a rare case like with Spiderman.
Continue to make new IPs like RaySpace, what Housemarque had in development at the time, and same with Arrowhead.
Kouno's team is full crew and I assume Silent Hill is very easy to fill up because it's an established IP.
TEXELION
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God I hated that boss. Took me forever to beat it. The combat is so bad in that game.
I honestly feel like Homecoming can be enjoyed in a guilty pleasure kind of way. Like yeah, the combat is badly balanced and lacks all depth for an action game, but it can be kind of fun in a mindless button masher way. The story also reaches an entertaining b-movie quality at times and the game has some genuinely good sections like the Otherworld Shepherd's house. Alex also isn't too bad of protagonist. Like, I'm definitely not saying Homecoming is great, but I would have no qualms about playing it again once in a while. I can't say the same about Origins and Downpour.
I know, but homecoming seem to be extra bad. I managed to beat 2, 3 and almost 4. But homecoming I had to quit.
The first four games had serviceable combat. It was simple and got the job done. No better - and thankfully, no worse.
It's a part of Team Silent's DNA. You can't change it. Even for Siren Blood Curse they tried to go for that formula even if it was set in Japan and was very niche after two games on PS2. Naoko Sato, Isao Takahashi and Keiichiro Toyama (Team Silent members) can't let go of their DNA and even with Gravity Rush 2 Toyama and Sato were very body horror hungry with that last boss.Well, you're also talking about stuff from like 20 years ago. All of these guys may have a different mindset now, have different ideas and the like, so I think just expecting them to start everything as if this was 2005 and SH4 had just come out is a bit on the presumptuous side
It's a part of Team Silent's DNA. You can't change it. Even for Siren Blood Curse they tried to go for that formula even if it was set in Japan and was very niche after two games on PS2. Naoko Sato, Isao Takahashi and Keiichiro Toyama (Team Silent members) can't let go of their DNA and even with Gravity Rush 2 Toyama and Sato were very body horror hungry with that last boss.
The first two Siren games were considered independent style according to Naoko Sato. They went for a Hollywood style with Western characters for Siren Blood Curse. Even with Hollywood style they wanted to set an 70's and early 80's movie or TV series feel of the quality rather than focus on higher visuals.
As an creator like Toyama he knows what he likes and want to make.
I honestly feel like Homecoming can be enjoyed in a guilty pleasure kind of way. Like yeah, the combat is badly balanced and lacks all depth for an action game, but it can be kind of fun in a mindless button masher way. The story also reaches an entertaining b-movie quality at times and the game has some genuinely good sections like the Otherworld Shepherd's house. Alex also isn't too bad of protagonist. Like, I'm definitely not saying Homecoming is great, but I would have no qualms about playing it again once in a while. I can't say the same about Origins and Downpour.