We celebrate and welcome the inevitable return of Megaman Legends.
We celebrate and welcome the inevitable return of Megaman Legends.
yeah, i know development was rocky.You seem to have forgotten my statements. I claimed that the image showed that the development was troublesome essentially.
The point of what I'm saying is that the game has a troubled development. If you don't wish to believe a random reddit post, that is understandable. However my intention from the start was to convey that it has troubled development which I proved in later posts.
Seems there was a misunderstanding.
Something something was denied of any confirmed sources.I'm reading people discarding derelict Scalebound. What has happened? Why does not anyone think it's Scalebound? New information?
No new info. Just doesn't make much sense to some folks, and there is no great evidence for it.I'm reading people discarding derelict Scalebound. What has happened? Why does not anyone think it's Scalebound? New information?
The amount of people saying Scalebound just to fuel console wars is pretty astounding.
Expecting a big budget(ish) open world online coop action RPG to be developed in 3 years is pretty unreasonable, especially from a relatively small indie developer like Platinum Games. Microsoft has been far too trigger happy canceling games in the past few years. I don't doubt there were some issues with Scalebound's development, but the idea seemed strong enough that with 1-2 years of extra development, I don't see why it couldn't have been polished & morphed into something really fun. Like the boss fight we saw. They could make the boss attack faster, be more aggressive and maybe add a couple of projectile/long distance attacks that require the player to be more mobile, adjust the dragons movement in ways that make controlling it feel more dynamic & exciting. Fix it without completely having to start from scratch. There are plenty of games that don't come together until final phases of development. Most recently apparently God of War 4 was really unfun just months prior to going gold. But then they adjusted some things & finished others and it came together to offer a great experience in the end.Microsoft funded them for years, ever since 2013 and the game was suppose to be 2016 but got delayed then delayed again. I do not blame Microsoft at all for cancelling the project that Platinum Games failed to deliver in time.
https://www.digitaltrends.com/gaming/scalebound-gameplay/ Here's an early preview of the game, complete with the first gameplay footage of the game, which says or indicates nothing about online. It does however say the game would include up to four player co op, but that differs greatly from what we saw near the cancellation of the game, with tons of players swarming around in one area.
It's crystal clear that this game was originally slated to be a single player arpg.
Wait...what now?If it is Scalebound they need to remove Isekai aspect of the story. Wasnt feeling that shit or the headphones.
You can't satisfy people.Idk why people are saying "they already have Astral Chain, why do they need Scalebound??"
Games are games dude, the more the merrier!
Lily BergamoWhat was that Suda51 game that became Let It Die?
Little Big...something
What if Suda51 went back and said "Hey, how about we make the game we originally intended it to be?"
Wait...what now?
Idk why people are saying "they already have Astral Chain, why do they need Scalebound??"
Games are games dude, the more the merrier!
Kirby and Mario play very different from each other.I agree, just because they share some similar elements doesn't mean both can't exist, it's like saying why should Nintendo bother making Kirby games when they have Mario.
Still continuing the joke eh? Keep it up, it's very convincing.I legitimately enjoyed Knack 2 and would probably buy a sequel for $40. Although I got it for free when that bug from the PS Store happened :p
PS5
Go on.....No. It wasn't. It was always a co-op game from the first paper design document. We didn't reveal co-op at first other than teasing it in the CG trailer and hinting hard in interviews. The first year we only showed gameplay, we only showed single player because that was always the marketing plan. The tons of players swarming was four players and their dragons in a boss fight. The same four players and their dragons hinted at in the CG reveal.
Wasn't Factor 5 dissolved into Hulu?what if it's Star Wars Rogue Squadron Trilogy? Factor V is on record saying they want to port it and it wouldn't take much. And EA can approve of other projects(and it's technically a collection/port which we've seen of other older Star Wars games)
*If* it is scalebound, Nintendo has sure grown a pair.
I can't really recall them ever doing something like this before.
Nintendo Labo Robot Kit.
Project giant robo, but that's probably just labo robot kit
Ah, didn't know that. Thanks for clarifying. Ah, just realized JP wasn't for Japan, JP Kellams. Hope you're doing good.
Ah, didn't know that. Thanks for clarifying. Ah, just realized JP wasn't for Japan, JP Kellams. Hope you're doing good.
Sorry to see all the hell that happened on your Twitter today. Fanboys and such are crazy and make gaming a hell for us.Other than my twitter being a disaster, I'm doing real good. :)
Yep you got it, they never dissolved they've just been focused on ap development for game consoles. And yeah there was an interview the other yearThey resurrected Bayonetta into basically being their own franchise.
They weren't dissolved, they just work on the Hulu app. They've stated many times that the Wii game is ready to go and they could upscale it for Switch easily.
The fact your talking so freely about the project, it's probably safe to assume that this isn't the game Nintendo reviving then. If it was, you'd be media silent.No. It wasn't. It was always a co-op game from the first paper design document. We didn't reveal co-op at first other than teasing it in the CG trailer and hinting hard in interviews. The first year we only showed gameplay, we only showed single player because that was always the marketing plan. The tons of players swarming was four players and their dragons in a boss fight. The same four players and their dragons hinted at in the CG reveal.
I can only imagine rn. Yeesh! :/Other than my twitter being a disaster, I'm doing real good. :)