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Deleted member 54073

User requested account closure
Banned
Feb 22, 2019
3,983
What I want:
A Medieval setting similar to FFIX
To pick up and recruit group members throughout the story
Combat similar to FFVIIR
Spells and magic to actually mean something
Nothing at all like FFXV
 

shoptroll

Member
May 29, 2018
3,680
I am bringing a bucket of salt with me on Wednesday. I'll be pleased if we get an announcement but I'm half expecting this place to go full meltdown if that does not happen people are that thirsty for news.

If its not turn based, I'm out.

It won't be. There's no turning back at this point, the conventional wisdom is that they need to be action-oriented in order to attract a wider playerbase to recoup development costs. That's the price of the high-end graphics the series is prided for. At best you'll get some form of wait mode like XV so you can breathe and plan.

If you want actual turn-based you want to be playing Bravely or Octopath. Or look at a different company's offerings.
 

Zeel

Member
Oct 27, 2017
1,164
I really can't see how FF7R is a better game than the Final Fantasy 15 we have now (Royal Edition with all the DLC). Its still a bit messy but far better than FF7R.

FF15 is janky all around, the combat is half assed and simplified to hell, the world is so incomplete and weird, it feels like there are only like 100 people living in it. The world building is horrible, but the writing/banter between characters I gotta say was pretty decent, especially compare to that dumpster fire 13. The ending is the best thing about 15, overall it was a very broken unfinished game.
FF7R on the other hand is far more polished, has a very linear world but that fits the Midgar segment so it's not a big deal. The combat is amazing once you get the hang of it and play around in hard mode a bit. The combat is actually alot like the original and in a way still ATB, with the difference that between the big commands you get to still control your character and fight instead of waiting your turn. The FF7R combat is, imo, easily the best blend of modern combat and old school JRPG combat.
 

Ozymandias

Member
Jun 9, 2018
272
I just want a FF game with a sense of wonder like it had until XII. A world filled with different places. No need to be open world but having numerous diverse locations all over a sprawling world. Also something that isnt modern, it can be medieval or steampunk or whatever.
 

Vareon

Member
Oct 25, 2017
6,853
People keep saying "Jump in!", like it doesn't involve grinding through dozens or hundreds of hours of MMO stuff to get to the "best FF ever". If it really is a good story, and the same team makes a good mainline FF game, that'll be cool. But I'm not gonna play through an MMO at this point in my life to find out.

There's a difference between "I can't play FFXIV so I can't say anything about that" like yours here, which is completely valid, and saying "FFXIV is an MMORPG so it doesn't count". In terms of world design, characters, story, and overall writing FFXIV absolutely counts. Especially when the argument is "Square hasn't made any good FF since [insert your favorite FF you probably played in teenage years here].
 

Scuttlefluff

Banned
Oct 28, 2017
1,383
People keep saying "Jump in!", like it doesn't involve grinding through dozens or hundreds of hours of MMO stuff to get to the "best FF ever". If it really is a good story, and the same team makes a good mainline FF game, that'll be cool. But I'm not gonna play through an MMO at this point in my life to find out.

I personally found it to be great from the beginning, not everyone seems to feel that way though? ARR was a 8 or a 9/10 game already to me, the expansions just pushed it over to GOAT level, which then retroactively makes the original game seem lesser, when it was in fact perfectly fine for the time! That's just my perspective though.

(edit) I completely understand your comments about not having the time though, I'm in a similar position myself this year.
 

Chasing

The Fallen
Oct 26, 2017
10,733
People keep saying "Jump in!", like it doesn't involve grinding through dozens or hundreds of hours of MMO stuff to get to the "best FF ever". If it really is a good story, and the same team makes a good mainline FF game, that'll be cool. But I'm not gonna play through an MMO at this point in my life to find out.

I just want to correct the misunderstanding here that you have to grind. It's perfectly possible now to play the linear story from start to finish without any kind of level/gear grinding on your part. The first part (ARR) get its reputation because, admittingly, it features the most basic kind of MMO objective questing in the story, and it does take a while for the plot to really get moving as the game doles out the world-building.
 

Kain

Unshakable Resolve - One Winged Slayer
The Fallen
Oct 27, 2017
7,606
Yep I think there's a high chance the combat will be a mix between active and turn based because the reception to VIIR was so positive. Something along the lines of VIIR where you can change combat systems on the go is the future of FF. That way you can please both veterans and newcomers. It's a no brainier really, but only S-E has successed in that regard.
 

Rush_Khan

Member
Oct 26, 2017
860
Wow, 20 pages already 😳 The thirst is real.

I honestly don't mind any combat system from previous games, they've all been a lot of fun, except maybe XIII.

I think what makes each Final Fantasy memorable are the characters and story. That's the one thing they have to deliver on.
 

Sumio Mondo

Member
Oct 25, 2017
9,939
United Kingdom
Aren't FFXI, FFXII, FFXIII and FFXIV technically "turn based" games? Or are they hybrids?

Unless we are only counting "turn based" as a system where you select things in the menu rather than automate anything?
 

Chasing

The Fallen
Oct 26, 2017
10,733
For the record, on this whole turn based or action based combat thing, Yoshida has said before in a 2016 famitsu interview that after seeing God of War and Horizon, he wanted SE to have a similar AAA game to show. Bad google translate below:

I think I have to make an HD AAA-class title within 3 to 5 years as Square Enix. Otherwise, there is a sense of crisis that the number of people who will follow will not increase. At E3 in June , I was extraordinarily frustrated when I saw the new God of War and Horizon Zero Dawn . I am enrolled in a company called Square Enix, which is expected to have such works. When I was young, I would be eating my boss, who is in the same position as I am now, asking, "Why aren't you trying to do this at our company !?" So, first of all, there.

s.famitsu.com

【小高和剛×桜井政博×吉田直樹】 週刊ファミ通コラム執筆陣が語る、ゲーム制作への想い - ファミ通.com

週刊ファミ通でコラムを連載中のゲームクリエーターが、執筆の様子からお互いの悩みまでを膝を突き合わせて語るスペシャルクロストーク! 週刊ファミ通2016年8月18・25日合併号(2016年8月4日発売)で掲載した内容に加え、未公開トークもギリギリまで公開します!

Now, he could just be talking about the AAA polish of the games, or maybe its incredibly cinematic nature. OR maybe he was really impressed by the gameplay. There's no way of knowing for sure. It's just interesting those are the two games he picked out.
 

Sumio Mondo

Member
Oct 25, 2017
9,939
United Kingdom
FFXII and FFXIII are definitely turn based, there is nothing "technically..." about it.

What's with the attitude? Other posters were saying we "haven't had a turn based FF game for over two decades", when they're obviously wrong. That was my point.

Also, FFXIV is definitely turn based as well. I just think people are getting mixed up between the old menu based systems (select attack manually) versus it now automating attacks and skills now mapped to buttons instead.
 

Dark_Castle

Member
Oct 27, 2017
7,147
I'd like either a fast paced ATB combat system like FFX-2, or pure turn-based like FFX/Bravely games. Give us a break from all the action games of recent times. Oh and FFXII's hybrid system is also cool with me if they made it more rewarding to manually select commands while keeping gambit.
 

DNAbro

Member
Oct 25, 2017
25,943
With FFVIIR, they figured out how to get some of strategy of a turn based combat system with an action combat system. It's brilliant and I don't see them ever returning to a pure turn based combat system.
 

Tornak

Member
Feb 7, 2018
8,395
For the record, on this whole turn based or action based combat thing, Yoshida has said before in a 2016 famitsu interview that after seeing God of War and Horizon, he wanted SE to have a similar AAA game to show. Bad google translate below:



s.famitsu.com

【小高和剛×桜井政博×吉田直樹】 週刊ファミ通コラム執筆陣が語る、ゲーム制作への想い - ファミ通.com

週刊ファミ通でコラムを連載中のゲームクリエーターが、執筆の様子からお互いの悩みまでを膝を突き合わせて語るスペシャルクロストーク! 週刊ファミ通2016年8月18・25日合併号(2016年8月4日発売)で掲載した内容に加え、未公開トークもギリギリまで公開します!

Now, he could just be talking about the AAA polish of the games, or maybe its incredibly cinematic nature. OR maybe he was really impressed by the gameplay. There's no way of knowing for sure. It's just interesting those are the two games he picked out.
Yeah, this is the interview I referenced before!

I hope it's also about the polish and all of that. I'd hate it for XVI to completely ditch any ATB/command/whatever elements (which I feel were very nicely used by VII Remake) to favour straight-up action.

Also, no "inspiration" from a one playable character-only nature of those games or how they handle the world (GoW is my GOAT along with Bloodborne and TLOU2 and its wide-linear world design is top notch, but I want to visit different countries and large terrains of not-open-world zones).
RE the various comments from ZhugeEX, Kagari, Navtra etc going back and forth on if the game was 'meant to be' at the previous PS5 showing alongside Athia... my take is this, based on the knowledge I have: in the grand scheme of things, this game was absolutely meant to be part of Sony's 'June drop' -- but this was the plan at the start of the year, before covid, when things shown at a Sony June media drop could then go on to have a presence at E3 and other major shows (presence could be simply having staff/spokespeople on stream and available for media interviews - doesn't necessarily mean playable).

So at the start of the year, that was to my knowledge absolutely the long-term plan. What I don't know and can't answer is how that changed in the face of Covid and the cancellation of in-person events; that impacts development but also any intended plans for promotion, right?

Anyway, what I'm saying is it's absolutely possible for both sides to be right in this: Zhuge says it was never gonna be at Sony's June event, Navtra says it was. I can say the original plan was a June reveal followed by elaboration in the following months, but that was pre-covid - it's very possible that as the virus took hold plans changed and it was never intended to be at the replacement, socially-distanced stream event.

This has happened a lot, I think. Everybody - Sony, MS, Nintendo, third parties - seems to be sitting on games that would've been announced in June so that they could put producers and directors in front of media at E3 or Gamescom or whatever. The cancellation of physical events has scattered announcements to the wind, which is fair enough. The perfect example is Nintendo & Mario, where Nintendo's E3 was gonna be led by Mario 30th celebrations, including presumably the game announcements... they held on to those announcements for another three months. For SE, it's not even just about covid, either - the start of the year was turbulent with FF7 and Avengers delays, which surely shifted their calendar around.

I will also say I think the game made less sense at that June event once the parameters seemed to settle on it being an event to more strictly showcase PS5's technical ability, thus the impressive Ratchet/Horizon demos etc. In that sense, Athia fit better, as Athia is SE's forward-looking, visually mindblowing project on new tech more-so than the next FF, which afaik will use a tried-and-true existing engine.
Thanks for posting this; really interesting insight of what might have gone down! It'd make sense considering the disputing comments and would also give me hope that this is coming sooner than some people might expect (late 2021/early 2022 would be really good). And, while not surprising, it's cool to know they'd be using an established engine, which I wanna assume will be UE4/5.

In any case, I'm kinda surprised FF XVI hasn't leaked in any capacity, not even if it's showing up on Wednesday. We don't even know the setting and the like, which is cool to have a surprise.
 

DiipuSurotu

Banned
Oct 25, 2017
53,148
In any case, I'm kinda surprised FF XVI hasn't leaked in any capacity, not even if it's showing up on Wednesday. We don't even know the setting and the like, which is cool to have a surprise.
One thing is sure they aren't co-developping this with any Western studio, otherwise a lot of things would have leaked already lol
 

Red Liquorice

Member
Oct 27, 2017
9,080
UK
I didn't enjoy the "battle system" in 15 at all, so I'm hoping for something completely different.

I'm going to be disappointed aren't I.
 

Deleted member 10726

user requested account closure
Banned
Oct 27, 2017
2,674
ResetERA
I'd rather not have the team split further than they already were for Shadowbringers. Yoshi-P said in June he is not directing 16 and I believe him, still however doesn't mean that there ain't people from the Division working on it.
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Verified
Oct 25, 2017
17,291
Midgar, With Love
RE the various comments from ZhugeEX, Kagari, Navtra etc going back and forth on if the game was 'meant to be' at the previous PS5 showing alongside Athia... my take is this, based on the knowledge I have: in the grand scheme of things, this game was absolutely meant to be part of Sony's 'June drop' -- but this was the plan at the start of the year, before covid, when things shown at a Sony June media drop could then go on to have a presence at E3 and other major shows (presence could be simply having staff/spokespeople on stream and available for media interviews - doesn't necessarily mean playable).

So at the start of the year, that was to my knowledge absolutely the long-term plan. What I don't know and can't answer is how that changed in the face of Covid and the cancellation of in-person events; that impacts development but also any intended plans for promotion, right?

Anyway, what I'm saying is it's absolutely possible for both sides to be right in this: Zhuge says it was never gonna be at Sony's June event, Navtra says it was. I can say the original plan was a June reveal followed by elaboration in the following months, but that was pre-covid - it's very possible that as the virus took hold plans changed and it was never intended to be at the replacement, socially-distanced stream event.

This has happened a lot, I think. Everybody - Sony, MS, Nintendo, third parties - seems to be sitting on games that would've been announced in June so that they could put producers and directors in front of media at E3 or Gamescom or whatever. The cancellation of physical events has scattered announcements to the wind, which is fair enough. The perfect example is Nintendo & Mario, where Nintendo's E3 was gonna be led by Mario 30th celebrations, including presumably the game announcements... they held on to those announcements for another three months. For SE, it's not even just about covid, either - the start of the year was turbulent with FF7 and Avengers delays, which surely shifted their calendar around.

I will also say I think the game made less sense at that June event once the parameters seemed to settle on it being an event to more strictly showcase PS5's technical ability, thus the impressive Ratchet/Horizon demos etc. In that sense, Athia fit better, as Athia is SE's forward-looking, visually mindblowing project on new tech more-so than the next FF, which afaik will use a tried-and-true existing engine.

Thank you. :)
 

Tornak

Member
Feb 7, 2018
8,395
I think it could very well have some kind of online component indeed, which could be interesting, especially seeing the XIV team's experience in that area.

I hope that it's as close to a traditional SP FF as it can be, though. Meaning rich, long story and a established MC and cast.
One thing is sure they aren't co-developping this with any Western studio, otherwise a lot of things would have leaked already lol
Lmao yeah. Japanese companies seem to be better at making people keep secrets like this.
 

kurahador

Member
Oct 28, 2017
17,572
2020 - FF7R
2021 - FFXIV expansion (might be delayed and they release FF7R PS5/XSX/PC port instead and a big patch for PS4 that include photo mode)
2022 - FFXVI (most likely delayed and they release FFXIV expansion instead)
2023 - FF7R Part 2 (delayed and they release FFXVI instead)
 

Legacy

One Winged Slayer
Banned
Oct 25, 2017
15,704
Considering FFXV launched on XB1 also, I don't see how this can be a big get for Sony... unless it's exclusive for a year or some other bullshit
 

FrostweaveBandage

Unshakable Resolve
Member
Sep 27, 2019
6,711
I didn't enjoy the "battle system" in 15 at all, so I'm hoping for something completely different.

I'm going to be disappointed aren't I.
I don't know that it's a good idea to use anything in FFXV as indicative of the future. That system was incredibly raw at its core and ended up incredibly easy very much because it was incomplete.

XVI, if the rumors hold, has been in the works for years already. And no doubt they've taken the lessons of FFVII-R and FFXV to heart.
 

Raigor

Member
May 14, 2020
15,149
Considering FFXV launched on XB1 also, I don't see how this can be a big get for Sony... unless it's exclusive for a year or some other bullshit

If leakers are on point it's going to be yet another console-timed exclusive games like the other 10 or more they showed at June event
 

Li bur

Member
Oct 27, 2017
363
Wow I'm still in first year of Uni back in 2006, now I'm married with kids 🤣

Hoping for good announcement, but not gonna hold my breath.
 
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