Mass Effect Trilogy first.
Then Dead Space Trilogy.
Makes sense.
I hope it's this. All I've really wanted is some current/cross gen enhanced ports.
Mass Effect Trilogy first.
Then Dead Space Trilogy.
Makes sense.
He's just built different.the biggest question is, will isaac clarke actually break a bone this time round?
Yeah I'd love this. The ocean is terrifying, and it would give a potential new game a distinct identity from the originals. Hope we get something like this!I guess my thread was too much of a reaction thread and got locked (sorry for the trouble mods), so I'll throw my take in here
So with the potential revival rumors floating around I thought about how the best evolution for Dead Space might be to go deep underwater. In Dead Space 3 they already tried to mix things up with the snow storms, probably trying to evoke feelings similar to the Thing but as we all know that didn't exactly work out. I think compared to space, a snow storm also just isn't scary enough.
What makes water in comparison such a perfect substitute is that deep sea exploration has so many similar elements to deep space. Both space and the deep sea are inherently deadly environments for humans, everyone needs to wear heavy gear when outside, one crack in your helmet is enough to kill you, movement is inhibited and slow, but at the time you're not bound by gravity. When going inside you have to pass an airlock and you're confined to small bases or ships with the threat of death constantly looming outside. A deep sea breach is not unlike a vacuum breach, though even deadlier and quicker. One aspect that makes the deep sea even scarier is the constant darkness, no starlight or sun to illuminate surfaces just pure darkness and human made beacons. There's also a more real, primal fear that makes us scared of what might lurk at the bottom of a deep dark trench
The recent movie "Underwater" basically already delivered a perfect example of what I could imagine an underwater Dead Space to look like.
There's of course also Soma which already made fantastic use of the setting. Particulary the descent into the real deep sea
And of course none of this would mean that there's no space sci-fi, the game could be split into parts, one more classic, above planet and another where the player is forced to deep into an ocean.
I think if the EA feel the need that a new entry needs to bring something extra new to the table this would be the way to go.
I guess my thread was too much of a reaction thread and got locked (sorry for the trouble mods), so I'll throw my take in here
So with the potential revival rumors floating around I thought about how the best evolution for Dead Space might be to go deep underwater. In Dead Space 3 they already tried to mix things up with the snow storms, probably trying to evoke feelings similar to the Thing but as we all know that didn't exactly work out. I think compared to space, a snow storm also just isn't scary enough.
What makes water in comparison such a perfect substitute is that deep sea exploration has so many similar elements to deep space. Both space and the deep sea are inherently deadly environments for humans, everyone needs to wear heavy gear when outside, one crack in your helmet is enough to kill you, movement is inhibited and slow, but at the time you're not bound by gravity. When going inside you have to pass an airlock and you're confined to small bases or ships with the threat of death constantly looming outside. A deep sea breach is not unlike a vacuum breach, though even deadlier and quicker. One aspect that makes the deep sea even scarier is the constant darkness, no starlight or sun to illuminate surfaces just pure darkness and human made beacons. There's also a more real, primal fear that makes us scared of what might lurk at the bottom of a deep dark trench
The recent movie "Underwater" basically already delivered a perfect example of what I could imagine an underwater Dead Space to look like.
There's of course also Soma which already made fantastic use of the setting. Particulary the descent into the real deep sea
And of course none of this would mean that there's no space sci-fi, the game could be split into parts, one more classic, above planet and another where the player is forced to deep into an ocean.
I think if the EA feel the need that a new entry needs to bring something extra new to the table this would be the way to go.
People saying trilogy saddens me to think how many people didn't play the masterpiece that was Extraction
Yeah I'd love this. I think there are some really cool ideas one could come up with when mixing space sc-fi and underwater explorationWhat if you could do both space and underwater? I'm thinking a space elevator. You start underwater and then progress to a space station connected to the underwater facility/city and with next gen consoles you can actually show as you, the player rides up to space. Could be an interesting set piece.
I'll say it again.
Fuck EA for killing Visceral if they were just gonna revive Dead Space
I'd love a modern way to play Extraction. I really don't want to hook up a Wii/Wii U with a sensor bar again.
Any studio being killed is terrible, but you have to remember that EA is a business. At the time Visceral was not making money for them and they had no interest in doing another Dead Space. But any beloved series has a chance of being revisited when it makes sense or just becomes possible for the publisher.
We can think it was a mistake and Dead Space should have been revived/continued much sooner, but the fact that we are getting it back at all is enough to be happy and show the series some support when the next release hits.
Doesn't need to be Dead Space per se, but the ocean floor could be an incredible survival horror setting, to the point where it's kind of astonishing it hasn't been done already. Good call.I guess my thread was too much of a reaction thread and got locked (sorry for the trouble mods), so I'll throw my take in here
So with the potential revival rumors floating around I thought about how the best evolution for Dead Space might be to go deep underwater. In Dead Space 3 they already tried to mix things up with the snow storms, probably trying to evoke feelings similar to the Thing but as we all know that didn't exactly work out. I think compared to space, a snow storm also just isn't scary enough.
What makes water in comparison such a perfect substitute is that deep sea exploration has so many similar elements to deep space. Both space and the deep sea are inherently deadly environments for humans, everyone needs to wear heavy gear when outside, one crack in your helmet is enough to kill you, movement is inhibited and slow, but at the time you're not bound by gravity. When going inside you have to pass an airlock and you're confined to small bases or ships with the threat of death constantly looming outside. A deep sea breach is not unlike a vacuum breach, though even deadlier and quicker. One aspect that makes the deep sea even scarier is the constant darkness, no starlight or sun to illuminate surfaces just pure darkness and human made beacons. There's also a more real, primal fear that makes us scared of what might lurk at the bottom of a deep dark trench
The recent movie "Underwater" basically already delivered a perfect example of what I could imagine an underwater Dead Space to look like.
There's of course also Soma which already made fantastic use of the setting. Particulary the descent into the real deep sea
And of course none of this would mean that there's no space sci-fi, the game could be split into parts, one more classic, above planet and another where the player is forced to deep into an ocean.
I think if the EA feel the need that a new entry needs to bring something extra new to the table this would be the way to go.
A Dead Space VR game is the actual proper way to do the franchise justice.watch it be some random VR thing, but god I'd be excited for an actual proper new Dead Space.
3 Gets a lot of shit that it completely deserves, but 3 also gets a lot of things right that it doesn't get credit for. There's a lot of good atmosphere in that game and the ending is absolutely perfect.
You're goddamn right..A Dead Space VR game is the actual proper way to do the franchise justice.
It got released on PS3 as a downloadable bonus. I don't know if it ever came to Xbox tho.
Again, there's always more to closures than what we know on the surface. There are some reports out there, if you want to look for them, that say that it wasn't entirely EA's fault that they closed down. Not that they aren't at fault either. From the outside, we can see that even though they had their failures, studios like BioWare in Edmonton are even healthier than before with their new and bigger office.EA actively mismanaged and utilized Visceral poorly after DS2.
While Ragtag had development issues, the absolutely asinine priorities EA had of "how do we monetize this single player game like FIFA" makes you ask "why are you even making this game in the first place?"
Also, this kinda feels like a middle finger to Glenn Schofield and his team working on Callisto Protocol, which was basically a spiritual successor to Dead Space.
I really like Dead Space, but what happened with Visceral just makes this news rub me the wrong way.
Close if already posted
original source: https://videogameschronicle.com/news/ea-will-reportedly-announce-an-established-ip-revival-next-month/
https://eurogamer.net/articles/2021-06-21-report-of-ea-motive-revival-project-sets-tongues-wagging…
Edit: The Hubb of Grubb giveth again.
It got released on PS3 as a downloadable bonus. I don't know if it ever came to Xbox tho.
Mega jokes when it turns out to be Dante's Inferno.Yeah, the Eurogamer article doesn't say it's Dead Space. It just says that Grubb may be hinting at it being Dead Space.
Still, I so very badly want this to be Dead Space.
Fixed :)Why list VGC as the "source" when the source is Grubb?
If you're gonna list the source, list the original source. 😉
that's a bummerCompared to 1 and 2?
Yeah.
On it's own context? It's a mediocre game.
It did. Playable on XBO and XBS via BC. Also included in GPU and EA Play.
Pretty sure I got the PS3 version with Dead Space 2 but I've never had a move controller (maybe you could play it with a DS3, but that sounds terrible).