Honestly I've always thought it was pretty obvious that the real version of this game will be on the next gen consoles.
You mean make it PC exclusive, right?I mean cancel it for current gen then. Screw people still playing on PS4/Xbox One.
Not until it melts PS4s.
When you're a PC player and don't have to worry about current gen consoles performance when the game drops.
Horrible business decision.I mean cancel it for current gen then. Screw people still playing on PS4/Xbox One.
why? That's strictly first party titles only and for a year or two, it's a real non issue
It'll even run on the switch! just scale it down, have you seen the Witcher 3!What? This is absurd! I heard so many times in the last few days, how easy it is to scale a game down. Can't they just press a button and it will do it automatically, or something?
Most consoles sold are still the base onesI hope it is a quick and easy transition to ditch the base X1. I wonder how much of the audience out there is still using base consoles.
It isn't that it is difficult, task wise, more that the machine can't handle it.
It might also be a horrible business releasing a sub par version of your long awaited game and receiving blowback and irreparably damaging your brand.
Microsoft don't allow releases just on Xbox One X. Sony are the same with the PS4 Pro. We've confirmation in both cases but we don't even really need that - if they allowed it, we'd have seen it happen by now.Hopefully they can figure something out but I'd consider dropping XBO. Not sure if MS allow an XBX only game. They could just delay one version, release the other versions and scrap it later if need be once the new consoles are here and XBX drops in price.
They're not going to want to fragment their releases any more than they absolutely have to.
Since I'm being ignored, I will also say that Telltale Witcher was very nearly a thing back when The Witcher 3 was being developed. Nothing came out of it but the talks were quite advanced.
Delaying to September isn't going to magically make the game run better without deep compromises. Whatever releases on PS4/Xbox One won't be cyber punk.
It'll even run on the switch! just scale it down, have you seen the Witcher 3!
What? This is absurd! I heard so many times in the last few days, how easy it is to scale a game down. Can't they just press a button and it will do it automatically, or something?
Yeah, screw Lockhart, if the rumours are true it could hold the entire next gen back.And that's why you don't do low spec console SKUs like the original xbox one, hopefully MS is listening with their Lockhart plans.
Well and here we see people arguing Xbox Series X exclusives and third party won't be hold back by Xbox One.
I wouldn't be surprised. I've always wondered how they were going to deliver the experience we've seen at trade shows on a base Xbox One. It just seems insane to me.
It's clearly a very ambitious title with a lot of complex near-field detail and interactions. It's one thing to offer a large world but doing so at the density and detail exhibited here is quite another.
So you're telling me they were far too ambitious for a current gen game? Nuts.I wouldn't be surprised. I've always wondered how they were going to deliver the experience we've seen at trade shows on a base Xbox One. It just seems insane to me.
It's clearly a very ambitious title with a lot of complex near-field detail and interactions. It's one thing to offer a large world but doing so at the density and detail exhibited here is quite another.
Well, it's not the visuals that I'm worried about, per se. It's everything else. I'm very curious how they're tackling this issue. It's definitely one of the most exciting games for that reason as it's likely to stress those older machines pretty hard.Surely it's just going to look like an MS Paint rendition at wildly varying frames per second
I suppose not since it's being made for those platforms but, based on the demos, it seems more ambitious in terms of density and scale than any other comparable game this gen.So you're telling me they were far too ambitious for a current gen game? Nuts.
Well and here we see people arguing Xbox Series X exclusives and third party won't be hold back by Xbox One.
why would they though? Like be real here that Xbox thing is what, 2 years max? I just don't get the big deal that people cry about on here over it.
Can't wait to see it come to lifeWell, it's not the visuals that I'm worried about, per se. It's everything else. I'm very curious how they're tackling this issue. It's definitely one of the most exciting games for that reason as it's likely to stress those older machines pretty hard.
I suppose not since it's being made for those platforms but, based on the demos, it seems more ambitious in terms of density and scale than any other comparable game this gen.
In a perfect world they wouldn't have to limit their ambitions to the capabilities of current gen consoles. They just can't afford to leave all that money on the table.That's totally ridiculous. Cyberpunk must've started development with the base PS4 and Xbox One in mind, they should have scoped the game so those platforms could run it. I'm fine with the game looking much worse on my base PS4 than on a high-end PC, but the framerate should be around 30, no excuses
Seriously? This is a thread about current gen holding back a game.
the issues didn't just show up. Optimization is one of the last things you do. They were probably hoping for it to be fixed at some point in winterBut the game was designed for current gen since years ago, why the performance issues showed up after announcing the earlier release date?