most normal non-always online people like and consume GTA without much fuss so yours would probably be the wrong one at a macro scale if we're going to play out this discourse to its logical endgame.
I wouldn't complain tho
No, every Rockstar game does in fact have to be huge.Makes sense. GTA6 is too big and important to delay for something like Bully.
I wouldn't mind Bully 2 as a smaller project though. Not every Rockstart has to be huge like GTA and RDR.
i guarantee Bully 2 would be a moneyloser anyway. it's a nostalgia goggles game to the extreme and no normal consumer remembers bully 1No, every Rockstar game does in fact have to be huge. 1
From a business perspective there is more profit in focusing on those big games rather than putting resources into something like Bully 2.
That is why they are doing it. It is a profit deal.
It'll be a real shame if they spend the next 30 years just alternating between GTA and Red Dead. They have other IPs going unused, and I'd love to see what they could do with other genres and smaller projects. Like...Rockstar Table Tennis was a great game...
Era questions GTAO's existence almost as much as the existence of black music.Era's continued ignorance towards the existance of GTAO and to a lesser extent RDO is amusing.
GTAO is one of the most actively updated and maintained online games out there. The amount of content it has is astounding. It also isn't magically developing itself.
Man, I miss Chinatown Wars. Can we get a sequel on the Switch or something?
You have regular Tennis to fill that void.The fact that Rockstar Table Tennis wasn't a mini game in IV or V is mind bending to me. Like... it already exists. Just put it in. Instead we get boring trash like darts.
if it's actually popular and engaged with the general public it might as well not exist on ERA lolEra questions GTAO's existence almost as much as the existence of black music.
there is no reason to believe this would be the case, you are basically making an emotional argument about what is ostensibly a smart business decisionI don't understand how a massive company like Rockstar can't also put out Bully to give people to gnaw on. I get that GTAV and GTAO has been monumentally successful for them, but that should mean they have some spare money to throw at a project like Bully 2.
And like what if Bully 2 actually hits it off with people like GTA did? That means more money. If it doesn't, it will still sell well because of the studio and also the nostalgia people have for Bully.
Such a simple yet unique concept wasted at a company with the money and resources to make it without losing anything.
you have to make tuition payments in the Bully 2 online mode, simple.I guess they couldn't think of a way to force microtransactions in :/
You're thinking too small.you have to make tuition payments in the Bully 2 online mode, simple.
So why did you make a thread just to say its glad it got canned? And you never finished?
Bully is better than any game they ever made, but it was made by the team that got out of rockstar and made sleeping dogs.
I will be gladder if the sleeping dogs team were still alive and bought the bully rights so they could make their own excellent games and let rockstar do their typical things. Fucks rockstar's "gotys"
there is no reason to believe this would be the case, you are basically making an emotional argument about what is ostensibly a smart business decision
make ez money with another GTA vs. essentially relaunch an IP that only the internet cares about, hmmmm.
we can agree there. i believe it's why you are seeing top level talent fleeing the industry as we saw with the bioware thing a few weeks ago.It's about these massive publishers and studios concentrating on one or two projects for the end of time. How stifling that must be for their creative talent.
It's about these massive publishers and studios concentrating on one or two projects for the end of time. How stifling that must be for their creative talent.
That was the opposite actually, top talent returned to the studio while a general manager and producer left. Both of you are making a big assumption that creative leads at big studios are stifled even when working on large franchises.we can agree there. i believe it's why you are seeing top level talent fleeing the industry as we saw with the bioware thing a few weeks ago.
while they are making the smart business decision for the shareholders it is unsustainable from a creative perspective and you will likely see more people leave the industry because of all that fuckness going on.
Please fix your punctuation and grammar, as this is far too difficult to make any sense of lol.most normal non-always online people like and consume GTA without much fuss so yours would probably be the wrong one at a macro scale if we're going to play out this discourse to its logical endgame.
nah it's clear and it's ok for you to be wrong. this L should be easy for you to understandPlease fix your punctuation and grammar, as this is far too difficult to make any sense of lol.
what's that, the company are prioritising a sequel for the most successful entertainment product of all time? yes i can see why they think 'we' haven't had enough of themAh yes yet another GTA. A game about a bad person doing bad thing while driving around. Certainly haven't had enough of those to justify something different on occasion.
RDR, LA Noire, Max Payne 3 and GTA5 back to back over 4 years is pretty incredible
I feel like you gotta put another A on that for them. Rockstar games feel like absolute monsters in terms of size and scope that are on a level no other game is on.
Lol.nah it's clear and it's ok for you to be wrong. this L should be easy for you to understand
being the grammar guy on the internet in 2020, lmao. keep shining you crazy diamondLol.
Wanting a sequel to a cool game from yesteryear in comparison to wanting something like the 12th iteration of GTA isn't wrong. Your poor grammar is though.