I don't really buy the idea that any company tackling VR is necessarily a great thing for VR.For real. I love to see more companies tackling VR and see the new ideas and techniques they can come up with. Pimax has some 8k set, I wonder what FOV Apple will go for and if AR will play into their consideration.
Pimax 8k is 1.000 euros and you get the Windows ecosystem, which is the best place for VR.For real. I love to see more companies tackling VR and see the new ideas and techniques they can come up with. Pimax has some 8k set, I wonder what FOV Apple will go for and if AR will play into their consideration.
Back in the day it would have been Apple iReality.It's gonna be called "Apple VR".
I'm an insider, no need to thank me.
Yea this wouldn't be for gaming. That resolution is way too high to get a remotely decent framerate.
Yea this wouldn't be for gaming. That resolution is way too high to get a remotely decent framerate.
I have learned something while having my dreams of predicting the name crushed simultaneously, thank you lol!They already have iSight https://en.wikipedia.org/wiki/ISight
It's what everyone else calls a camera. But you gotta brand everything just to make it clear you invented it!
It will most likely be like the Quest, with an integrated chip. 3K for the headset is crazy enough, can't imagine 3K and the need for a MAC Pro. But who knows with Apple! xD
As for the AR and VR headset coming as soon as next year, Kuo says that current prototypes currently weigh between 200 grams and 300 grams. "If Apple can successfully solve the significant technical problems, the final product weight will be reduced to 100–200 grams," he writes.
The AR and VR headset will use Sony micro-OLED displays and would have "independent computing power and storage." This means it would be able to run independent of an iPhone, and Kuo says it will be "positioned more like a portable product rather than a mobile product."
In terms of price, Kuo says this headset is likely to b "similar to that of a high-end iPhone," potentially somewhere around $1,000. This is significantly cheaper than previous reports have suggested, but it's important to keep in mind that Kuo is a supply chain analyst and therefore doesn't always have as strong of a read on pricing details.Although Apple has been focusing on AR, we think the hardware specifications of this product can provide an immersive experience that is significantly better than existing VR products. We believe that Apple may highly integrate this helmet with video-related applications (e.g., Apple TV+, Apple Arcade, etc.) asone of the key selling points.
Do they have devices that can support these? I mean just playing 8k video content can be heavy, let alone playing interactive content with it.
There was a VR headset that cost $6,000 called the Varjo VR-1.
This is all BS. There is no way in Hell it'll be ANY of those things. 100-200grams is basically physically impossible currently. 8k Micro OLED screens, for 1000$ including hardware that can support those screens? LOL. See it having 2 4K screens At best in the end being aimed at Professionals at a hefty price point weighing significantly more than the quest 2. The quest 2 already went for non-premium materials to get down to that point and is almost unusable with its stock cloth strap. Be realistic people...A few possible new details:
No idea of the legitimacy of it all, but possibly 100-200 grams (Quest 2 is over 500, Index is over 800)? Possibly closer to $1000 than $3000? Micro OLED displays? All in a standalone device?
If those are close to being true, I don't believe the rumor that Apple is trying to sell the "1 a day per store" that was originally rumored. Granted, by the time this thing releases, Oculus may have something relatively close (or perhaps more cost effective), but it seems like it could be more of a contender than I thought.
This is all BS. There is no way in Hell it'll be ANY of those things. 100-200grams is basically physically impossible currently. 8k Micro OLED screens, for 1000$ including hardware that can support those screens? LOL. See it having 2 4K screens At best in the end being aimed at Professionals at a hefty price point weighing significantly more than the quest 2. The quest 2 already went for non-premium materials to get down to that point and is almost unusable with its stock cloth strap. Be realistic people...
Hehe, sorry didn't want to come off as condescending/rude. It all just sounds a bit too fantastical as you mention yourself. Especially the 100-200g number, There are physical constraints, and the oculus 2 already uses the lightest materials possible basically. thin cloth and thin plastic with only 2h battery life.(not saying they couldn't shave off a few grams here and there) but knowing apple, who just put premium materials over weight/comfort with their new headphones, will never settle for a light/flimsy feeling hmd. On top 8k micro oled, even in two years, will only be barely affordable in HUGE volumes, which an apple VR solution simply won't have.Well it did say that currently the prototypes were more like 200-300 grams. But you're right that it does seem like a stretch (and also why my subsequent post wondered if that was excluding the battery weight or something). But I'm a mix of skepticism and intrigue...Panasonic does have a headset that uses micro displays and it's really small, but with many other limiting factors. But this is Apple; if they're pumping money into this thing, who knows. Could be cool.
Also, the Quest 2 is $300 bucks...Apple's will be ~2 years later, which is currently a ton in VR land, as well as 5x more expensive (or 10x if the original rumor is true). So not seeing the comparison there really. Keep in mind, Oculus is way ahead of what's currently on the market. This article was from almost a year ago. So maybe comparing the tech to a 2022-2023 Quest 3 Pro or something would be more apt, but still probably not equivalent (I can't see a Quest pro being much more than $600, still half of the cheaper Apple rumor). And wow, this reminded me that the Quest 3, or at the very least the Quest 4 could have a lot of Half Dome 3's properties, and that shit is awesome.
edit: also, notice my language in that post. "possibly", "maybe", "if that was true"....don't shoot the messenger man, lol.
Prior rumours were alluding to this - but that it wasn't intended - at this point, to be a consumer device. Just an initial development platform. Think of it like HoloLens (which is like $3500).
A well implemented foveated rendering and a DLSS-like would go a long way as well.
I have a pair of AR glasses that weighs 85 grams on your face and 140 grams in your pocket (the computer, battery, storage are in the pocket device; the consumer version will be powered by your phone, but if you remove the screen from a phone it's very light). If the outside of the lenses were made black, these AR glasses would be VR glasses. The reason current VR headsets are heavy is because they are designed around large solid plastic face-encompasing eye boxes, but they don't *need* to be that way, especially with Micro-OLED displays, which are thin and light (and don't use much battery power). And the Quest 2 battery is actually only 63 grams.Especially the 100-200g number, There are physical constraints, and the oculus 2 already uses the lightest materials possible basically. thin cloth and thin plastic with only 2h battery life
Sounds like what you want is a Pimax. Aside from their budget "Artisan" headset, their max FoV is 200 degrees diagonal / 170 degrees horizontal. They are quite pricey, however, because they require external sensors (Vive Lighthouses) and Vive-compatible controllers, which aren't included in the base package. So for example, the Pimax 8K Plus costs $900 US, but once you add light houses and Valve Index controllers to the mix, it costs like $1500More than resolution, I really just want a very high FoV. I love VR and own a good number of headsets, but I don't like the ski goggles view I get from them
right up until I bought an M1 mac I would have doubtedDo they have devices that can support these? I mean just playing 8k video content can be heavy, let alone playing interactive content with it.